Mar 5, 2022 12:13 pm
Termalaine Mine - 19 Uktar 15:00
Let's look at snowflakes forming. The crystals grow based on the warmth of the environment in which they rise and fall. They're unique because each of their histories differs. Most will perish, but others accrete, and time and pressure will form them into mighty glaciers that will shape the world.
Now we look at our protoheroes making their way to the mine. Their histories differ, and some of them have known little warmth. But are they coming together? Will time and pressure shape them into a mighty force that will forever change Icewind Dale?
Mercifully, the trees shelter you from the vicious clawwind that batters Termalaine from the north. The path through the woods swarms with clouds of biting gnats. It's unusual to see insects in these frozen climes, and you fancy that perhaps you even hear a few bees. The woods smell mulchy and resinous. Insects and smell are two novelties in Icewind Dale's outdoors, providing more evidence that whilst Auril controls the winds here, she has not yet dominated this forest.
After thirty minutes walking, you reach the entrance to the gem mine - an open tunnel in a hillside. Empty carts are parked near the opening, next to which leans crude wooden sign on which the words "Kobolds only!" are emblazoned in charcoal calligraphy using the Common language.
The dark tunnel has low ceilings and is wide enough for only a single file. Rough-hewn steps descend into the mine.
Let's look at snowflakes forming. The crystals grow based on the warmth of the environment in which they rise and fall. They're unique because each of their histories differs. Most will perish, but others accrete, and time and pressure will form them into mighty glaciers that will shape the world.
Now we look at our protoheroes making their way to the mine. Their histories differ, and some of them have known little warmth. But are they coming together? Will time and pressure shape them into a mighty force that will forever change Icewind Dale?
Mercifully, the trees shelter you from the vicious clawwind that batters Termalaine from the north. The path through the woods swarms with clouds of biting gnats. It's unusual to see insects in these frozen climes, and you fancy that perhaps you even hear a few bees. The woods smell mulchy and resinous. Insects and smell are two novelties in Icewind Dale's outdoors, providing more evidence that whilst Auril controls the winds here, she has not yet dominated this forest.
After thirty minutes walking, you reach the entrance to the gem mine - an open tunnel in a hillside. Empty carts are parked near the opening, next to which leans crude wooden sign on which the words "Kobolds only!" are emblazoned in charcoal calligraphy using the Common language.
The dark tunnel has low ceilings and is wide enough for only a single file. Rough-hewn steps descend into the mine.
OOC:
What are the humans doing about light?A Beautiful Mine