The Calamity
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Apr 10, 2022 1:05 pm
OOC:
The door has AC 21 and 40 HP. It has no damage threshold, but is resistant to piercing and slashing damage. You can roll your attack!Apr 10, 2022 1:35 pm
Crivelln was well prepared for the repercussions, but the first blow was very much a test, to see if anything more serious might result. It appeared that he wouldn't have to wait very long to see what that might be.Crivelln thought it best to quickly bring the door down before it could trigger anything further.
OOC:
If we don't want to play this out I can unleash all other actions as well. :) I've added those attacks and will include the following post.OOC:
12hp force damage, plus 32hp slashing halved to 16hp.Last edited April 10, 2022 1:41 pm
Rolls
Spiritual Weapon (lvl 4 slot) - (1d20+12, 2d8+5)
1d20+12 : (9) + 12 = 21
2d8+5 : (61) + 5 = 12
Greatsword attack and extra attack, damage - (1d20+15, 1d20+15, 2d6+9, 2d6+9)
1d20+15 : (8) + 15 = 23
1d20+15 : (16) + 15 = 31
2d6+9 : (65) + 9 = 20
2d6+9 : (12) + 9 = 12
Apr 11, 2022 4:24 am
The solid metal slab buckles and warps under the force of Crivelln's blows. It shouldn't take much more to tear it from its frame.
The mote of light hangs in the space in front of the door as Crivelln works around it, growing brighter by the second.
The mote of light hangs in the space in front of the door as Crivelln works around it, growing brighter by the second.
Apr 11, 2022 8:53 am
Crivelln continued his hacking. If the bright light meant something, they were sure to find out about it soon enough. While his spectral weapon was effective against the door, Crivelln's greatsword was ill-suited to the task. If he knew that there was going to be demolishing of objects, he would've brought a maul or great hammer to smash his way through.
OOC:
I'll keep going! Unless anyone wants to do something else. Total 12hp force damage. The other attacks missed.Last edited April 11, 2022 9:41 am
Rolls
Spiritual Weapon - (1d20+12, 2d8+5)
1d20+12 : (9) + 12 = 21
2d8+5 : (52) + 5 = 12
Greatsword - (1d20+15, 1d20+15, 2d6+9, 2d6+9)
1d20+15 : (5) + 15 = 20
1d20+15 : (1) + 15 = 16
2d6+9 : (14) + 9 = 14
2d6+9 : (25) + 9 = 16
Apr 11, 2022 9:21 am
Silvanus simply steps back on the stairs to give more space to Crivelln mighty blows and turns into giant spider because he feel uncomfortable in human form among webbing. Eventually he decides to watch for anything that could endanger them from the upstairs.
Apr 12, 2022 3:27 pm
A second blow from the divine axe rends the door off its hinges. As it falls, the mote of light flares impossibly bright and then explodes in a ball of flame.
OOC:
Everyone within 20 feet of the door is hit by the fireball - DC 21 Dexterity save for half damage. I'm assuming Silvanus has moved far enough up the stairs that he's not in range.Rolls
Fire damage - (14d6)
(52426154445564) = 57
Apr 12, 2022 3:30 pm
OOC:
Roll[ +- ] Evasion
When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.
Last edited April 13, 2022 11:18 am
Rolls
Dexterity - Save - (1d20+11)
(5) + 11 = 16
Apr 13, 2022 7:00 am
OOC:
Just for fun, let's assume spider is exactly 20 feet from the door.Because druid in lvl 20 could cast spells in wildshape
[ +- ] 1: Absorb Elements (Wis)
Casting Time: 1 reaction, which you take when you take acid, cold, fire, lightning, or thunder damage
Range/Area: Self
Components: S
Duration: 1 round
Source: EE, pg. 150
The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. You have resistance to the triggering damage type until the start of your next turn. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of the triggering type, and the spell ends.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each slot level above 1st.
https://www.dndbeyond.com/spells/Absorb%20Elements
Range/Area: Self
Components: S
Duration: 1 round
Source: EE, pg. 150
The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. You have resistance to the triggering damage type until the start of your next turn. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of the triggering type, and the spell ends.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each slot level above 1st.
https://www.dndbeyond.com/spells/Absorb%20Elements
Last edited April 13, 2022 7:07 am
Rolls
Giant spider dex save - (1d20+3)
(20) + 3 = 23
Apr 13, 2022 9:15 am
OOC:
Both Avaris and Silvanus get +5 on your saves due to Crivelln's Aura of Protection, 30ft range. OOC:
Crivelln takes 57hp damage.Last edited April 13, 2022 9:19 am
Rolls
DEX DC21 save - (1d20+8)
(2) + 8 = 10
Apr 13, 2022 10:17 am
Silvanus turns into human and calls for his fire spirit again, Then comes to Crivelln, putting his hand in the Crivelln's shoulder
Well done! You seem hot, perhaps my spiritual friend should go first in there are more fire. He is fire himself
Well done! You seem hot, perhaps my spiritual friend should go first in there are more fire. He is fire himself
OOC:
Cast cure wounds at lvl 4 adding [ +- ] Enhanced Bond
Whenever you cast a spell that deals fire damage or restores hit points while your wildfire spirit is summoned, roll a d8, and you gain a bonus equal to the number rolled to one damage or healing roll of the spell. In addition, when you cast a spell with a range other than self, the spell can originate from you or your wildfire spirit.
Rolls
Cure wounds on Crivelln - (4d8+5+1d8)
(2122) + (3) + 5 = 15
Apr 13, 2022 2:30 pm
OOC:
Yes, don't forget about Aura of Protection - that bonus means Avaris emerges unscathed.Apr 13, 2022 2:40 pm
"Thank you, now let us proceed to see if the clone has for some reason not yet been activated. Watch for traps." Crivelln led the way, bearing his illuminating lantern in one hand, sword in the other.
OOC:
Recover 15hpApr 13, 2022 6:39 pm
Avaris takes a quick glance around before continuing, if he can figure out where the fireball came from perhaps they can be better prepared for anything else that assaults them.
OOC:
Well That Worked ;)Last edited April 13, 2022 6:40 pm
Rolls
Arcana - (1d20+9)
(20) + 9 = 29
Apr 14, 2022 2:36 am
Just as Crivelln is about to step over the threshold of the room, Avaris' hand on his shoulder stops him in place. In the light from the Lantern of Revealing, a shimmering symbol spreads across the floor of the chamber, so faint and fine as to be almost invisible while it lies dormant.
Avaris has seen its like before. Death.
Avaris has seen its like before. Death.
Apr 14, 2022 6:51 am
Crivelln saw the near invisible outline of the symbol at the same time as when Avaris laid a warning hand on him. That was the moment to give Silvanus' pause on his wildfire spirit as well, for it wasn't fire they had to deal with now, but a sigil of death.
Crivelln looked more carefully to see if the symbol would affect the entire room they were about to enter.
Crivelln looked more carefully to see if the symbol would affect the entire room they were about to enter.
OOC:
With Avaris' roll, would he be able to tell whether the entire room would be affected by the sphere's effects? Apr 14, 2022 7:52 am
When Silvanus see that Crivelln ignore his suggestion to send spirit to trigger any other magical attacks (because spirit is renewable resource) he sends spirit back up the stairs to burn any webs that may want to spread their way.
When Silvanus see silent communication between friends he send tepehatic question to sends "What's wrong?"
When Silvanus see silent communication between friends he send tepehatic question to sends "What's wrong?"
OOC:
As far as I understand Silvanus don't understand why Crivelln is stopped in the doorway by Avaris. He do not see the shimmering symbol yet and even if see then only Avaris recognise it. Apr 14, 2022 8:37 am
"Sigil of death inscribed on the floor." Crivelln replied. While he had understood Silvanus' methods, having been teammates for so many years, Crivelln continued to marvel at the differences in their approach.
OOC:
Haha, another playstyle difference! I don't see Crivelln as treating summoned creatures as renewable resources. Crivelln can summon a celestial, but he would treat that celestial as an ally, just like how he has named his pegasus from Find Greater Steed.Last edited April 14, 2022 12:38 pm
Apr 14, 2022 10:40 am
OOC:
@BedzoneII The difference in play style i see is this: until DM say that Crivelln knows this is "Sigil of death" your PC can't claim it. It was only Avaris who did recognize it
As for attitude to summons - it is not a play-style it is a role play I choose for the particular PC. I have done it different for different PCs
[ +- ] Some details
I have a paladin and when playing paladin I treated Find Steed a divine gift. I have tailored him a special armor in another game I play and seek a stables for it to stay the night. I would also treat any celestial also as ally.
If I play a warlock however I would treat demons he summons as a resource, not a friend
As a Silvnus I treat beasts i summon with spells as my allies, no an elemental who is "You can summon the primal spirit bound to your soul" and who is said not to die when drop to 0 HP
More over rule wise it does not matter if I dismiss it or it drop to 0 HP - it is all the same
Besides I could summon it back unlimited amount of time, while you could only Find Steed few time a day
If I play a warlock however I would treat demons he summons as a resource, not a friend
As a Silvnus I treat beasts i summon with spells as my allies, no an elemental who is "You can summon the primal spirit bound to your soul" and who is said not to die when drop to 0 HP
More over rule wise it does not matter if I dismiss it or it drop to 0 HP - it is all the same
Besides I could summon it back unlimited amount of time, while you could only Find Steed few time a day
Apr 14, 2022 11:02 am
"Death" The Word Immediately goes out through Avarris's Mind Transmitting to Crivelln who is in danger, he takes the time to point out the Symbol to Crivelln and then Turns back to Silvanus, "A Sigil of Death This Direction may just be a trap, however it looks like we're encountering some of the strongest wards which I would expect to be placed at the entrance." looking carefully for a way around Avaris takes a look from every angle moving himself on to the ceiling of the hallway so he can get a better look a the ceiling of the other room without straining his neck and so on Investigating from every angle before proceeding, there must be some way around this, flight? walking on walls? even just going around, that or a way Theo would have disarmed when he was headed through.
Apr 14, 2022 12:49 pm
OOC:
I have edited to delete 'death' from my post. I will however point out that it is Crivelln who owns the Lantern of Revealing which reveals invisible creatures, and it is the DM's perogative whether it also reveals near-invisible things like a Symbol spell. If the DM were to play it RAW, only an Investigation check would reveal it, so Avaris the PC can't claim it either. I do not agree that this is a play style issue, but a DM perogative issue. I do agree with your correction though, and have corrected myself unless the DM says otherwise. Your comment 'renewable resource' leads me to understand that it is a play style issue and not a role-play issue. But thank you for your further clarification in your further explanation. It is a play style issue because one of the ways to treat summon creatures is as expendable resources, to be cast and recast to serve exploration. It is the equivalent of sending minions, henchmen, etc to trigger traps, wards, what we call cannon fodder. I did not only specify Find Greater Steed but also Summon Celestial. It is a role play issue if you presented some role-playing with your wildfire spirit. I only now know about your roleplay details from your additional note explaining your previous experience with warlocks, paladins and druids.
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