Mar 22, 2022 3:02 am
So given that this game is set in 1550, there will be guns. They will be as follows:
Pistol-Prof. +2, Damage 1d10, Range 10/20, Price 50gp, Weight 1lb., Group (Pistol)
Blunderbuss-Prof. +2, Damage 1d12, Range 20/40, Price 100gp, Weight 3lbs, Group (Blunderbuss)
Cannon-Prof. +2, Damage 3d12, Range 60/100, Price 250gp, Weight 50lbs, Group (Cannon)
(The above 3 mentioned weapons require their own Weapon Proficiency. Firearms are not common and/or familiar. They also require Gunpowder and Shot. For a Pistol that costs 1gp. For a Blunderbuss that costs 3gp. For a Cannon that costs 12gp. These are some basic rules we will use for Firearms. If you need to change anything about your characters to reflect this, go ahead.)
Pistol-Prof. +2, Damage 1d10, Range 10/20, Price 50gp, Weight 1lb., Group (Pistol)
Blunderbuss-Prof. +2, Damage 1d12, Range 20/40, Price 100gp, Weight 3lbs, Group (Blunderbuss)
Cannon-Prof. +2, Damage 3d12, Range 60/100, Price 250gp, Weight 50lbs, Group (Cannon)
(The above 3 mentioned weapons require their own Weapon Proficiency. Firearms are not common and/or familiar. They also require Gunpowder and Shot. For a Pistol that costs 1gp. For a Blunderbuss that costs 3gp. For a Cannon that costs 12gp. These are some basic rules we will use for Firearms. If you need to change anything about your characters to reflect this, go ahead.)