Ending a Generation
The default assumption for a Rookwood Chronicle is one story arc per generation. There may be many parallel plots and subplots within a generation, but only one major overarching plotline involving the entire family. When that major arc is resolved, time skips forward to a later generation that has to deal with the fallout.
"Generation" in these rules refers to all members of the Rookwood family, regardless of age, who are alive and active at the same time. A more accurate term might be "contemporary familial cohort", but that’s really awkward so let’s stick with "generation".
At the conclusion of a generation’s story arc, you need to go through an epilogue or denouement that describes what happens to the surviving family members. Each player takes a turn describing a short final scene to provide closure for their character’s story. If time allows, players may attempt to bury any remaining Skeletons. If a skeleton can’t be satisfactorily resolved in a short scene, it goes unburied and the family slowly declines.
As part of these final scenes, you should describe the impact of each Skeleton. Each Hopeful burial gives the family 1 new
Legacy Point and each Fearful burial costs the family 1
Legacy Point. Each unburied Skeleton costs 2
Legacy Points. How does your Skeleton alter the family’s Legacy and Resources?
1. If the family’s total Legacy points dropped, how do you explain it?
Did cousin Serena fall out with her father and move abroad with a large chunk of the family fortune? Did uncle Henry go mad and set fire to the carriage house?
2. If the total Legacy points increased, decide which Family Resources were gained.
If you increased the family’s Money, did an investment pay off or did you uncover a lost vault behind the wall in the wine cellar?[ +- ] Example
In late 18th century England, Eugenia and Eugene were the twin children of Eustace Rookwood. After their mother died in child birth, they were raised by their father and aunts. Eustace was an emotionally distant man who didn’t know how to relate to his children.
Eugene’s Skeleton was "Needs approval from father": he struggled to get any sign of affection from Eustace, who always criticized his shortcomings.
Eugenia’s skeleton was "Rivalry with her brother". Eustace may have criticised her brother but at least everyone recognized Eugene’s efforts; poor Eugenia was often overlooked.
Eugene’s curse slowly turned him into stone and Eugenia’s flesh slowly hardened into wood. At the end of their generation, Eugene was claimed by the curse and turned into a marble statue when he used his dark gift one final time to save his sister’s life.
Fortunately, Eugene’s skeleton was buried when Eustace finally recognized his worth. Eustace literally placed his son on a pedestal in the library with a plaque bearing a loving benediction. Eugenia was forever lost in her brother’s shadow: her skeleton went unburied. There was a net loss of 1 Legacy point for the family.
Eugenia’s player decides that she packed her trunks in 1783 and took the family’s merchant ship, the "Patient Endeavour", to the newly independent American colonies. She remained there until her death; the ship was never returned. The family loses one point in Money and there is a statue of Eugene Rookwood in the library of the manor.