Day 2
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Rolls
Constitution save - (1d20+2)
(19) + 2 = 21
Crab-monster
Seeing Bellow approaching crab-monster decide change tactics and release Mal and attack Bellow instead
Rolls
Right Pincer to hit - (1d20+6)
(7) + 6 = 13
Left Pincer to hit - (1d20+6)
(1) + 6 = 7
name | initiative | action round 2 | status start of round |
Bellow | 22 | Dash (30 feet) | melee with crab, lessed |
Crab | 17 | both attacks fail | melee with Mal and Bellow, not grappling anyone |
Mal | 16 | ??? | melee with crab, blessed |
Yoth | 12 | ??? | 30 feet away from enemy, blessed |
Thorem | 5 | ??? | 10 fet to move till he see enemy 60 more to reach it through the water |
name | initiative | action round 3 | status start of round |
Bellow | 22 | ??? | melee range with crab |
He still have 15 feet of movement and Action+BA to spend.
If he hits the crab, he will channel divine energy into the attack.
Rolls
Javelin to hit vs crab thingy (w/ bless) - (1d20+6, 1d4, 1d6+4)
1d20+6 : (1) + 6 = 7
1d4 : (1) = 1
1d6+4 : (3) + 4 = 7
Divine Smite Damage - (2d8)
(81) = 9
Reckless Attack for advantage that negates disadvantage of fighting in water. Crab gets adv against me.
Rolls
Blessed atk w glaive - (D20+d4+5)
(19) + (4) + 5 = 28
Dmg w rage - (D10+3+2)
(5) + 5 = 10
Divine Fury dmg - (D6+2)
(2) + 2 = 4
Bonus Action: Cast Spiritual Weapon and attack with it.
Action: Cast Toll the Dead on the monster. Crab makes Wis save vs DC 13.
Rolls
Spiritual Weapon to-hit roll - (1d20+5)
(1) + 5 = 6
Bonus to to-hit roll from Bless spell - (1d4)
(3) = 3
Spiritual Weapon damage (if it hits) - (1d8+3)
(2) + 3 = 5
Toll the Dead damage (if successful, if monster unhurt) - (1d8)
(8) = 8
Toll the Dead damage (if successful, if monster hurt) - (1d12)
(7) = 7
name | initiative | action round 2 | status start of round |
Bellow | 22 | Dash (30 feet) | melee with crab, lessed |
Crab | 17 | both attacks fail | melee with Mal and Bellow, not grappling anyone |
Mal | 16 | Attack with javelin, but miss | melee with crab, blessed |
Yoth | 12 | Cast spiritual weapon (attack miss) and toll dead | 30 feet away from enemy, blessed |
Thorem | 5 | dash (10 feet to move till water and 20 more swimming) | 40 feet from enemy |
name | initiative | action round 3 | status start of round |
Bellow | 22 | attack hit cram, 14 damage | melee range with crab |
Crab | 17 | ??? | taken 14 HP of damage |
Rolls
Wis save toll the dead - (1d20+0)
(18) = 18
Both Bellow and Mal are grappled (unless Bellow AC is above 17) and Tentacles are trying to paralyse Bellow
Crab, holding both targets move 5 feet away from the rest of you
Rolls
Right Pincer to hit Mal - (1d20+6)
(14) + 6 = 20
Left Pincer to hit Bellow - (1d20+6)
(11) + 6 = 17
Damage Mal - (2d6+4)
(24) + 4 = 10
Damage Bellow (bludgeoning) - (2d6+4)
(54) + 4 = 13
name | initiative | action round 3 | status start of round |
Bellow | 22 | attack hit crab, 14 damage | melee range with crab |
Crab | 17 | attack both Mal and Bellow, move 5 feet | taken 14 HP of damage so far |
Mal | 16 | ??? | melee with crab, blessed, grappled |
Yoth | 12 | ??? | 35 feet away from enemy, blessed |
Thorem | 5 | ??? | 45 feet from enemy |
name | initiative | action round 4 | status start of round |
Bellow | 22 | ?? | melee range with crab, blessed, grappled |
If you as a player choose that Anguis ignore that fact, your "look around the room" action will take 5 more battle rounds and we could return to you after those 5 rounds.
Alternatively we could assume Anguis is interested with party progress and moves toward D to find them, where he will see the battle.
Rolls
Con sv vs poison, blessed - (D20+d4+4)
(9) + (2) + 4 = 15