CESN says:
OOC:
... let me know if it is enough
That works.
CESN says:
... could these be Smartness ...
Both seem a bit like Smartness, sure. But that is just because I don't want to say they should be Empathy. :(
CESN says:
... + Influence ...
Resistance only rolls with the Approach, no adds.
CESN says:
... If I push I get 1 stress ...
Pushing is 2 Stress.
CESN says:
... with potential for extra from resisting right ...
I don't think you
can Push on Resist rolls. Would need to check Blades.
Not that you would want to. Adding guaranteed Stress for the chance of reducing Stress is not a winning strategy.
CESN says:
... potential for extra from resisting ...
Yes, Resisting costs Stress:
Quote:
Resistance / Armor
When Resisting a Consequence, you reduce or avoid it entirely (GM's discretion). Declare how you do
it and roll the appropriate Approach:
Crit | 2EZ. Clear 2 Stress
|
6 | Solid. Mark 1 Stress
|
4/5 | Not bad. Mark 2 Stress
|
1-3 | Close call. Mark 3 Stress |
Alternatively, you can mark Armor to Resist an appropriate type of Consequence instead of taking Stress.
CESN says:
... How easy is it to heal stress? ...
You get one chance during the mission to Take a Breather
Quote:
Take a breather
Once per Run, convey how the fiction provides you with the opportunity to unwind — take a pill, turn up
the volume, punch a wall, check in with a loved one, patch yourself or another teammate up. Roll the
appropriate Approach, +1d if you bring out your ANGLE:
Crit | You've been through worse. Clear all Stress -or- ignore Levels 1 and 2 Harm penalties for the rest of the Run.
|
6 | That should work. Clear 3 Stress -or- ignore Level 1 or 2 Harm penalties for the rest of the Run.
|
4/5 | Suck it up. Clear 2 Stress -or- ignore Level 1 Harm penalties for the rest of the Run.
|
1-3 | Take what you can get. Clear 1 Stress. |
So, if the dice don't favour you, you might only ever get to clear 1 Stress on the whole run. Clearing Stress also means you don't get to ignore the Harm penalties.
This is your last run ever, and things are desperate.
CESN says:
... Feel a bit like spamming the others discussing things they probably "don't care too much" ...
They should care. Everyone should be involved in all of this. Not only is it a learning experience, it is also part of the rules that we all make these decisions. The GM does not make all the decisions, FitD is very player-lead.