In fairness to the game, dangerous travel and exploration are absolutely central themes. The PCs are rogues and raiders, not heroes. I will say that the game provides the GM with a bunch of great tools, but lacks or is ambiguous in some areas that can make it hard to really launch well. I think tying the PCs together with a bit of light backstory helps a lot, but then need time to actually bond a bit -- and the mechanics don't necessarily allow for that.
Regardless, fun was had -- thanks for running two games, WarDomo!