Apr 14, 2022 9:12 pm
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"The people walking in darkness have seen a great light;
on those living in the land of deep darkness, a light has dawned."
...................................................................................................................................-- Isaiah 9:2
On the day of departure, all of you proceed to the Hanscom Air Force Base northwest of the City of Boston. Upon arriving at the base, a uniformed guard at a security booth checks your identification and places a call. Within minutes, you are greeted at the security gates by two jeeps carrying armed personnel. The vehicles escort you the remainder of the way into the base's grounds. It is explained to you that, as civilians, you must be accompanied by guards at all times while on base. Those of you carrying weapons are permitted to keep them but find yourselves escorted by additional security sporting heavier firearms.
You are taken to a secured waiting area as the transport plane is prepped. The room is sparsely furnished; there is little more than some uncomfortable folding chairs and a table with a Keurig coffee maker and coffee supplies. The blinds for all of the windows are down, but you can make out the silhouettes of armed personnel stationed outside of the room. It's unclear if security at Hanscom is always this heightened, or if it's a byproduct of wartime.
A soldier eventually enters the room. Captain Forrester is a imposing man of African American descent with a military style buzz cut, clean shaven face, and brown eyes like hard citrine. Out of the group, he's second only to Vidar Tyrz in height. Unlike the last time you saw him, the captain is out of his civilian attire and wearing green and gray fatigues with a matching cap. The clothing seems well-suited to him, like a second skin. A duffle bag and an assault rifle are slung over his left shoulder. Other than a brief greeting of acknowledgement, he spares no time on pleasantries.
You gather your things, and the captain leads you into an immense aircraft hangar housing helicopters and chinooks. All of you board a C-23 Sherpa - a small military transport aircraft with a squared fuselage and gunmetal gray paint job. You enter through the rear cargo ramp and sit in one of the bucket seats lining the walls. Captain Forrester helps with final preparations and seats himself last. When everyone is strapped in and the plane is ready to go, the aircraft rumbles to life.
A roughly six hour flight across the continental United States takes you to Point Loma Naval Base in San Diego. You've crossed three time zones and arrive at the west coast around 1 PM/1300 (PST). Though just as secure as Hanscom, the smaller naval base feels much more welcoming. It sits at the edge of San Diego Bay and provides a beautiful, unobstructed view of the Pacific Ocean. You disembark and are again greeted by armed guards who closely escort you. While Captain Forrester heads away to be briefed, you are all taken to a building that appears to be some kind of empty naval dormitory. The rooms are tiny, but they are equipped with beds. You are told to select a room and rest up; your team leaves for Mexico tonight. Aside from soldiers who come to bring you fairly bland cafeteria dinners, no one disturbs you.
Late in the evening, you meet up with Forrester and board a U.S. Navy Mark VI patrol boat. The small but swift watercraft takes you out into the nighttime Pacific waters before eventually turning southward. The vessel travels at a consistent speed and without any active navigation lights, instead relying on GPS and radar to navigate the darkness. The trip goes through the night and most of the next day, with the boat remaining several hundred nautical miles from the coast in order to avoid radar detection. By early evening, the patrol boat reaches its destination. You meet up with a second vessel in the middle of the ocean, somewhere far from the shores of Mexico. In pitch blackness, with each boat rocking to and fro beneath your feet, the team transfers to the other vessel. The new boat is an IX-529 Sea Shadow - a stealth ship intended to carry you the rest of the way to Mexico. Forrester explains that the ship's unique hull configuration provides a low radar profile, making it difficult for Revelationist systems to detect it.
During this part of the trip, Captain Forrester gives your team a brief overview of Mexico and what to expect. He tells you that when the Church of Revelations conquers a territory, there are four stages of occupation. The first stage is to crush overt opposition, destroy surviving military and police forces, and secure the general area. The Church replaces the original government and sets itself up as a liberator. Basic services (schools, hospitals, utilities, etc.) are turned over to loyal Believers. The population is told to rest assured that their lives and property are in no danger, and that they can continue living their lives, as normal. Non-believers are treated no differently than Believers.
At the second stage, the Church takes steps to consolidate its power. New rules are declared and enforced, and propaganda and lies are used to lull the population into accepting the new order of things. Initial demands are not overly harsh: confiscation of all firearms, relaxed curfews, limitations on travel, etc. Media is tightly controlled and broadcasts from outside the conquered territory are jammed. Internet access is quickly restricted. People are largely left alone, but resistance is not tolerated. Protests and insurgency are dealt with brutally. This continues for many months to allow the situation to normalize.
Once the population drops its guard a little, the third stage is implemented. The Church reveals new social classes based on one's dedication to Leviathan. Non-believers begin to find their rights restricted. They are deprived of property, lose their jobs, and are harassed by Believers. Neighbors report on neighbors, and paranoia sets in. People start to disappear. Attending masses for Leviathan becomes highly encouraged, if not compulsory. With each passing day, those who refuse to worship Leviathan suffer increasing hardships. More and more people start attending Church services, if only for self preservation, but the corruption takes a hold anyway. At this stage, the Church tries to hide the most obvious effects of Leviathan worship.
In the final stage, Believers outnumber the gentiles. Most of the population walks around with Marks of Leviathan and display their corruption proudly and openly. Non-believers are imprisoned and murdered with impunity. Contact with the outside world is completely restricted. Those who still don't worship Leviathan have been forced into hiding. Eventually, only the Believers remain.
Captain Forrester explains that Mexico is currently considered to be in Stage Four of occupation. This means that non-believers can no longer operate in the open. Anyone that you see walking around must be assumed to be a Believer. The Alliance estimates that 90-95% of the Mexican population has been converted by the Church. As such, the team will need to retain as low a profile as possible. Doubly so since you are all clearly gringos. Still, before the war, Jalisco had a population of over 50,000 ex-pats, so not quite everyone in the region is Mesoamerican.
"The people walking in darkness have seen a great light;
on those living in the land of deep darkness, a light has dawned."
...................................................................................................................................-- Isaiah 9:2
On the day of departure, all of you proceed to the Hanscom Air Force Base northwest of the City of Boston. Upon arriving at the base, a uniformed guard at a security booth checks your identification and places a call. Within minutes, you are greeted at the security gates by two jeeps carrying armed personnel. The vehicles escort you the remainder of the way into the base's grounds. It is explained to you that, as civilians, you must be accompanied by guards at all times while on base. Those of you carrying weapons are permitted to keep them but find yourselves escorted by additional security sporting heavier firearms.
You are taken to a secured waiting area as the transport plane is prepped. The room is sparsely furnished; there is little more than some uncomfortable folding chairs and a table with a Keurig coffee maker and coffee supplies. The blinds for all of the windows are down, but you can make out the silhouettes of armed personnel stationed outside of the room. It's unclear if security at Hanscom is always this heightened, or if it's a byproduct of wartime.
A soldier eventually enters the room. Captain Forrester is a imposing man of African American descent with a military style buzz cut, clean shaven face, and brown eyes like hard citrine. Out of the group, he's second only to Vidar Tyrz in height. Unlike the last time you saw him, the captain is out of his civilian attire and wearing green and gray fatigues with a matching cap. The clothing seems well-suited to him, like a second skin. A duffle bag and an assault rifle are slung over his left shoulder. Other than a brief greeting of acknowledgement, he spares no time on pleasantries.
You gather your things, and the captain leads you into an immense aircraft hangar housing helicopters and chinooks. All of you board a C-23 Sherpa - a small military transport aircraft with a squared fuselage and gunmetal gray paint job. You enter through the rear cargo ramp and sit in one of the bucket seats lining the walls. Captain Forrester helps with final preparations and seats himself last. When everyone is strapped in and the plane is ready to go, the aircraft rumbles to life.
A roughly six hour flight across the continental United States takes you to Point Loma Naval Base in San Diego. You've crossed three time zones and arrive at the west coast around 1 PM/1300 (PST). Though just as secure as Hanscom, the smaller naval base feels much more welcoming. It sits at the edge of San Diego Bay and provides a beautiful, unobstructed view of the Pacific Ocean. You disembark and are again greeted by armed guards who closely escort you. While Captain Forrester heads away to be briefed, you are all taken to a building that appears to be some kind of empty naval dormitory. The rooms are tiny, but they are equipped with beds. You are told to select a room and rest up; your team leaves for Mexico tonight. Aside from soldiers who come to bring you fairly bland cafeteria dinners, no one disturbs you.
Late in the evening, you meet up with Forrester and board a U.S. Navy Mark VI patrol boat. The small but swift watercraft takes you out into the nighttime Pacific waters before eventually turning southward. The vessel travels at a consistent speed and without any active navigation lights, instead relying on GPS and radar to navigate the darkness. The trip goes through the night and most of the next day, with the boat remaining several hundred nautical miles from the coast in order to avoid radar detection. By early evening, the patrol boat reaches its destination. You meet up with a second vessel in the middle of the ocean, somewhere far from the shores of Mexico. In pitch blackness, with each boat rocking to and fro beneath your feet, the team transfers to the other vessel. The new boat is an IX-529 Sea Shadow - a stealth ship intended to carry you the rest of the way to Mexico. Forrester explains that the ship's unique hull configuration provides a low radar profile, making it difficult for Revelationist systems to detect it.
[ +- ] Sea Shadow

At the second stage, the Church takes steps to consolidate its power. New rules are declared and enforced, and propaganda and lies are used to lull the population into accepting the new order of things. Initial demands are not overly harsh: confiscation of all firearms, relaxed curfews, limitations on travel, etc. Media is tightly controlled and broadcasts from outside the conquered territory are jammed. Internet access is quickly restricted. People are largely left alone, but resistance is not tolerated. Protests and insurgency are dealt with brutally. This continues for many months to allow the situation to normalize.
Once the population drops its guard a little, the third stage is implemented. The Church reveals new social classes based on one's dedication to Leviathan. Non-believers begin to find their rights restricted. They are deprived of property, lose their jobs, and are harassed by Believers. Neighbors report on neighbors, and paranoia sets in. People start to disappear. Attending masses for Leviathan becomes highly encouraged, if not compulsory. With each passing day, those who refuse to worship Leviathan suffer increasing hardships. More and more people start attending Church services, if only for self preservation, but the corruption takes a hold anyway. At this stage, the Church tries to hide the most obvious effects of Leviathan worship.
In the final stage, Believers outnumber the gentiles. Most of the population walks around with Marks of Leviathan and display their corruption proudly and openly. Non-believers are imprisoned and murdered with impunity. Contact with the outside world is completely restricted. Those who still don't worship Leviathan have been forced into hiding. Eventually, only the Believers remain.
Captain Forrester explains that Mexico is currently considered to be in Stage Four of occupation. This means that non-believers can no longer operate in the open. Anyone that you see walking around must be assumed to be a Believer. The Alliance estimates that 90-95% of the Mexican population has been converted by the Church. As such, the team will need to retain as low a profile as possible. Doubly so since you are all clearly gringos. Still, before the war, Jalisco had a population of over 50,000 ex-pats, so not quite everyone in the region is Mesoamerican.
OOC:
Ask any questions that your characters may have. Otherwise, I'll move on to the landing. Rene, I'll be introducing you in my next post.