Character Creation and house rules.
STR = 2+5+6 = 13
CON = 4+3+4+6 = 17
DEX = 3+5+3 = 11
SIZ= 4+6 = 10
INT = 2+5+6 = 13
POW = 6+3+5 = 14
CHA = 6+6+3 = 15
Halfling? That's great, I'm yet to play a halfling!
STR: 9
CON: 15
DEX: 15
SIZ: 6
INT: 13
POW: 15
CHA: 13
Woo, this one's a tiny, powerful and slippery halfling.
Rolls
Origin (human, dwarf, elf, halfling) - (1d4)
(4) = 4
Stats (STR, CON, DEX, SIZ, INT, POW, CHA) - (2d6, 2d6+6, 2d6+6, 1d6+3, 2d6+6, 3d6, 3d6)
2d6 : (54) = 9
2d6+6 : (63) + 6 = 15
2d6+6 : (41) + 6 = 11
1d6+3 : (3) + 3 = 6
2d6+6 : (14) + 6 = 11
3d6 : (465) = 15
3d6 : (551) = 11
Rerolls (DEX,INT,CHA) - (1d6+10, 1d6+10, 1d6+10)
1d6+10 : (5) + 10 = 15
1d6+10 : (1) + 10 = 11
1d6+10 : (3) + 10 = 13
Reroll Again (INT) - (1d6+10)
(3) + 10 = 13
Age - (4d6+28)
(5163) + 28 = 43
Edit: Oh, looks like you've already started. But you can still reroll that 1 for INT(?)
Edit 2: Okay, never mind then... XD
Str 10
Con 8
Dex 14
Size 17
Int 18
Pow 13
Cha 16
Rolls
Str - (3d6)
(433) = 10
Con - (3d6)
(211) = 4
Dex - (3d6)
(441) = 9
Size - (2d6+6)
(56) + 6 = 17
Int - (2d6+6)
(66) + 6 = 18
Pow - (3d6)
(351) = 9
Cha - (3d6)
(661) = 13
Con Reroll - (2d6)
(41) = 5
Dex Reroll - (1d6)
(6) = 6
Pow Reroll - (1d6)
(1) = 1
Cha Reroll - (1d6)
(4) = 4
Pow Rereroll - (1d6)
(5) = 5
Con Rereroll - (1d6)
(2) = 2
Money (x10) - (6d6)
(546516) = 27
Upgrade Skill: Sorcery - (2d4)
(13) = 4
Oh, when making your character, please post or link the picture you're using for your character sheet. I'll be using those to make counters for my battlemaps.
[table="rolls"]
Skill|Roll
Athletics: [_athletics$=str+dex]%|1d100
Craft: [_craft$=int+10]%|1d100
Deception: [_deception$=dex+int]%|1d100
Driving: [_driving$=dex+int]%|1d100
Engineering: [_engineering$=int+10]%|1d100
Healing: [_healing$=int+10]%|1d100
Influence: [_influence$=cha+10]%|1d100
Mechanism: [_mechanism$=dex+int]%|1d100
Perception: [_perception$=int+pow]%|1d100
Performance: [_performance$=cha+10]%|1d100
Riding: [_riding$=dex+pow]%|1d100
Sailing: [_sailing$=dex+int]%|1d100
Streetwise: [_streetwise$=pow+cha]%|1d100
Trade: [_trade$=int+10]%|1d100
[/table]
[table="rolls"]
Skill|Roll
Culture (Own): [_culture_own$=int+10]%|1d100
Culture (Other): [_culture_other$=int]%|1d100
Language (Own): [_language_own$=int+40]%|1d100
Language (Other): [_language_other$=int]%|1d100
Nature Lore: [_nature_lore$=int+10]%|1d100
Lore (Type): [_lore$=int]%|1d100
[/table]
[table="rolls"]
Skill|Roll
Dodge: [_dodge$=dex+10]%|1d100
Persistence: [_persistence$=pow+10]%|1d100
Resilience: [_resilience$=con+pow]%|1d100
[/table]
[table="rolls"]
Skill|Roll
Close Combat: [_close_combat$=str+dex]%|1d100
Ranged Combat: [_ranged_combat$=dex+int]%|1d100
Unarmed Combat: [_unarmed_combat$=str+dex]%|1d100
[/table]
[table="rolls"]
Skill|Roll
Innate Casting: [_innate_casting$=pow*3]%|1d100
Sorcery Casting: [_sorcery_casting$=int]%|1d100
[/table]
[table="stats compact"]
STR|CON|DEX|SIZ|INT|POW|CHA
[_str=9]|[_con=15]|[_dex=15]|[_siz=6]|[_int=13]|[_pow=15]|[_cha=13]
[/table]
Dodge: [_dodge$=dex+10+4]%|1d100
if you rolled a 4, for example. All bonus increases have to be manual - but at least base auto-calculates!I can make a version which has a separate column you can write additional points in? For more user-friendly experience?
Tracking...
Extra Halfling Points: 0/15 (POW)
Practical Skills: 0/75
Knowledge Skills: 0/50
Resistances: 0/50
Combat Skills: 0/50
Results
Craft +22 (from practical)
Athletics +27 (from practical)
Mechanism + 4 (from practical)
Trade +30 (22 from practical + 8 extra)
...are you a merchant craftster, 'o my character?
Close Combat + 29 (from Combat)
Sorcery Casting + 7 (from Extra)
Maybe she wants to be a wizard, but fails at it. Horribly.
Unarmed Combat + 1 (from Combat)
Resilience +15 (from Resistances)
Resilience +15 (from Resistances)
Unarmed Combat +20 (from Combat)
That's one fierce halfling...
Language (Own) +10 (from Knowledge)
Language (Own) +20 (from Knowledge)
This merchant knows how to read!.. Barely.
Culture (Own) +20 (from Knowledge)
Dodge + 20 (from Resistances)
You know, all things considered, this isn't as bad as it could go. XD
Rolls
Skill, Amount - (1d28, 1d30)
1d28 : (2) = 2
1d30 : (22) = 22
Skill, Amount - (1d28, 1d30)
1d28 : (1) = 1
1d30 : (27) = 27
Skill, Amount - (1d28, 1d30)
1d28 : (8) = 8
1d30 : (4) = 4
Skill, Amount - (1d28, 1d30)
1d28 : (14) = 14
1d30 : (30) = 30
Skills (except practical), Amount - (1d14, 1d30)
1d14 : (10) = 10
1d30 : (29) = 29
Skills (except practical), Amount - (1d14, 1d30)
1d14 : (14) = 14
1d30 : (18) = 18
Skills (except practical and magical), Amount - (1d12, 1d30)
1d12 : (12) = 12
1d30 : (1) = 1
Skills (except practical and magical), Amount - (1d12, 1d30)
1d12 : (9) = 9
1d30 : (15) = 15
Skills (except practical and magical), Amount - (1d12, 1d30)
1d12 : (9) = 9
1d30 : (22) = 22
Skills (except practical, magical and maxed out), Amount - (1d11, 1d30)
1d11 : (9) = 9
1d30 : (30) = 30
Skills (except practical, magical, combat, maxed out) - (1d8, 1d30)
1d8 : (3) = 3
1d30 : (10) = 10
Skills (except practical, magical, combat, maxed out) - (1d8, 1d30)
1d8 : (3) = 3
1d30 : (27) = 27
kills (except practical, magical, combat, maxed out) - (1d7, 1d30)
1d7 : (1) = 1
1d30 : (27) = 27
*Skills (only Dodge & Persistence) - (1d2, 1d30)
1d2 : (1) = 1
1d30 : (23) = 23
(2d4% to a skill,
1d4% to two skills,
+1 to a characteristic,
sorcerous spell,
buy fate)
3 fate points it is... Now, finishing touches, 240 BV.
Rolls
Background Points Usage - (1d5)
(5) = 5
BV - (6d6)
(516516) = 24
I'll finish her up tomorrow, I think. :D
@ cowlyc: have you remembered to give yourself an extra 18 skill points for your INT?
Also, regarding background points, if we select a +2d4% for a skill... Do we roll that now and add it to that skill?