Character Creation and house rules.

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May 5, 2022 12:39 pm
You can reroll that 1 in your STR. So long as you roll 1s, you reroll them. Aside from that, those stats looks good.
May 5, 2022 1:04 pm
OK, then here is the STR reroll

Rolls

STR reroll - (1d6)

(5) = 5

May 5, 2022 1:05 pm
Which gives:

STR = 2+5+6 = 13
CON = 4+3+4+6 = 17
DEX = 3+5+3 = 11
SIZ= 4+6 = 10
INT = 2+5+6 = 13
POW = 6+3+5 = 14
CHA = 6+6+3 = 15
May 7, 2022 12:25 am
I be rolling for my character here!
Halfling? That's great, I'm yet to play a halfling!

STR: 9
CON: 15
DEX: 15
SIZ: 6
INT: 13
POW: 15
CHA: 13

Woo, this one's a tiny, powerful and slippery halfling.
Last edited May 7, 2022 12:35 am

Rolls

Origin (human, dwarf, elf, halfling) - (1d4)

(4) = 4

Stats (STR, CON, DEX, SIZ, INT, POW, CHA) - (2d6, 2d6+6, 2d6+6, 1d6+3, 2d6+6, 3d6, 3d6)

2d6 : (54) = 9

2d6+6 : (63) + 6 = 15

2d6+6 : (41) + 6 = 11

1d6+3 : (3) + 3 = 6

2d6+6 : (14) + 6 = 11

3d6 : (465) = 15

3d6 : (551) = 11

Rerolls (DEX,INT,CHA) - (1d6+10, 1d6+10, 1d6+10)

1d6+10 : (5) + 10 = 15

1d6+10 : (1) + 10 = 11

1d6+10 : (3) + 10 = 13

Reroll Again (INT) - (1d6+10)

(3) + 10 = 13

Age - (4d6+28)

(5163) + 28 = 43

May 7, 2022 12:31 am
Do not forget to re-roll any dice that comes up 1.

Edit: Oh, looks like you've already started. But you can still reroll that 1 for INT(?)
Edit 2: Okay, never mind then... XD
May 7, 2022 12:36 am
Fast as a cheetah with that rolling! :P
May 7, 2022 12:43 am
Looks like a human is left! I see the rules about rerolling 1s.

Str 10
Con 8
Dex 14
Size 17
Int 18
Pow 13
Cha 16
Last edited May 7, 2022 12:47 am

Rolls

Str - (3d6)

(433) = 10

Con - (3d6)

(211) = 4

Dex - (3d6)

(441) = 9

Size - (2d6+6)

(56) + 6 = 17

Int - (2d6+6)

(66) + 6 = 18

Pow - (3d6)

(351) = 9

Cha - (3d6)

(661) = 13

Con Reroll - (2d6)

(41) = 5

Dex Reroll - (1d6)

(6) = 6

Pow Reroll - (1d6)

(1) = 1

Cha Reroll - (1d6)

(4) = 4

Pow Rereroll - (1d6)

(5) = 5

Con Rereroll - (1d6)

(2) = 2

Money (x10) - (6d6)

(546516) = 27

Upgrade Skill: Sorcery - (2d4)

(13) = 4

May 7, 2022 12:49 am
Well, looks like we have a full house. :D

Oh, when making your character, please post or link the picture you're using for your character sheet. I'll be using those to make counters for my battlemaps.
May 7, 2022 1:37 am
So, a fat and weirdly nimble human sorcerer. Sounds like a hoot! I'll do a lot more research over the next few days as I build the character.
May 7, 2022 2:10 am
For anyone doing custom sheets, here are skill roll tables which auto-calculate skill values. Just add bonus points to the formulas in brackets.
[ +- ] Practical Skills
[ +- ] Knowledge Skills
[ +- ] Resistance
[ +- ] Combat Skills
[ +- ] Magic Skills
For it to work, your stats need to be variables named str/con/dex/siz/int/pow/cha. Here is a compatible stat table (just edit the numbers):
[ +- ] Stats
Last edited May 7, 2022 2:11 am
May 7, 2022 2:15 am
How will that work with the +2d4% or +1d4% form Background/Improvement Points?
May 7, 2022 2:23 am
These are rolled and then added, right? They aren't rolled each time? In this case you can write
Dodge: [_dodge$=dex+10+4]%|1d100
if you rolled a 4, for example. All bonus increases have to be manual - but at least base auto-calculates!

I can make a version which has a separate column you can write additional points in? For more user-friendly experience?
Last edited May 7, 2022 2:26 am
May 7, 2022 2:30 am
Yeah, those are added over time as you improve your character.
May 7, 2022 2:38 am
I'm going to randomize my skills, so beware many a roll in this post.

Tracking...
Extra Halfling Points: 0/15 (POW)
Practical Skills: 0/75
Knowledge Skills: 0/50
Resistances: 0/50
Combat Skills: 0/50

Results
Craft +22 (from practical)
Athletics +27 (from practical)
Mechanism + 4 (from practical)
Trade +30 (22 from practical + 8 extra)
...are you a merchant craftster, 'o my character?
Close Combat + 29 (from Combat)
Sorcery Casting + 7 (from Extra)
Maybe she wants to be a wizard, but fails at it. Horribly.
Unarmed Combat + 1 (from Combat)
Resilience +15 (from Resistances)
Resilience +15 (from Resistances)
Unarmed Combat +20 (from Combat)
That's one fierce halfling...
Language (Own) +10 (from Knowledge)
Language (Own) +20 (from Knowledge)
This merchant knows how to read!.. Barely.
Culture (Own) +20 (from Knowledge)
Dodge + 20 (from Resistances)

You know, all things considered, this isn't as bad as it could go. XD
Last edited May 7, 2022 2:58 am

Rolls

Skill, Amount - (1d28, 1d30)

1d28 : (2) = 2

1d30 : (22) = 22

Skill, Amount - (1d28, 1d30)

1d28 : (1) = 1

1d30 : (27) = 27

Skill, Amount - (1d28, 1d30)

1d28 : (8) = 8

1d30 : (4) = 4

Skill, Amount - (1d28, 1d30)

1d28 : (14) = 14

1d30 : (30) = 30

Skills (except practical), Amount - (1d14, 1d30)

1d14 : (10) = 10

1d30 : (29) = 29

Skills (except practical), Amount - (1d14, 1d30)

1d14 : (14) = 14

1d30 : (18) = 18

Skills (except practical and magical), Amount - (1d12, 1d30)

1d12 : (12) = 12

1d30 : (1) = 1

Skills (except practical and magical), Amount - (1d12, 1d30)

1d12 : (9) = 9

1d30 : (15) = 15

Skills (except practical and magical), Amount - (1d12, 1d30)

1d12 : (9) = 9

1d30 : (22) = 22

Skills (except practical, magical and maxed out), Amount - (1d11, 1d30)

1d11 : (9) = 9

1d30 : (30) = 30

Skills (except practical, magical, combat, maxed out) - (1d8, 1d30)

1d8 : (3) = 3

1d30 : (10) = 10

Skills (except practical, magical, combat, maxed out) - (1d8, 1d30)

1d8 : (3) = 3

1d30 : (27) = 27

kills (except practical, magical, combat, maxed out) - (1d7, 1d30)

1d7 : (1) = 1

1d30 : (27) = 27

*Skills (only Dodge & Persistence) - (1d2, 1d30)

1d2 : (1) = 1

1d30 : (23) = 23

May 7, 2022 3:08 am
Barter

Rolls

Barter Value x10 - (6d6)

(633363) = 24

May 7, 2022 3:09 am
What am I doing with background points, random?

(2d4% to a skill,
1d4% to two skills,
+1 to a characteristic,
sorcerous spell,
buy fate)

3 fate points it is... Now, finishing touches, 240 BV.
Last edited May 7, 2022 3:11 am

Rolls

Background Points Usage - (1d5)

(5) = 5

BV - (6d6)

(516516) = 24

May 7, 2022 3:21 am
I'll need to buy items, write description and rearrange the sheet a bit, but important numbers are all done. Observe! Apparently this middle-aged lady is a craftsman/merchant who likes brawling and athletic exercise, never left her home and is very resilient.

I'll finish her up tomorrow, I think. :D
May 7, 2022 3:44 am
I'm sorry in advance for Baelrick. He's likely a gruff but loyal character, who is missing many skill points and a spell or two.
Last edited May 7, 2022 2:44 pm
May 7, 2022 2:50 pm
Characters look good so far. Keep in mind that in the case of culture and language, you'll need to specify your "own" and "other". Keep in mind that you have a +20% to speak Elvish (which even applies to elves), and halfling and men have a +10% bonus to speak each other's languages because of the similarities.

@ cowlyc: have you remembered to give yourself an extra 18 skill points for your INT?
May 7, 2022 3:01 pm
I did remember! Went straight into Sorcery. So, if I'm reading this correctly, a starting character would only get a single sorcery spell? And that's only if they buy it with background points?

Also, regarding background points, if we select a +2d4% for a skill... Do we roll that now and add it to that skill?
Last edited May 7, 2022 4:41 pm
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