Gameplay - Dangerous Prisoner

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Jul 24, 2016 5:44 am
"Baroril, don't let that aberration infect you," says the Dragonborn to the studious dwarf, "but if you think that thing stuck in its chest is a clue that'll help us later, then grab it and let's get back to the others. Looks like our halforc brothers are leading the chase upstairs. We best join them."

Trusting Moradin's servant to assess his discovery and bring anything useful, the paladin of the Lady of Winter heads back towards the others to join the chase.
Last edited July 24, 2016 5:44 am
Jul 24, 2016 12:30 pm
Kelvin tries to regain his footing and chase after Grok
"Easy now big fella you'll need some help!"

Rolls

Dex save for the grease - (1d20+2)

(17) + 2 = 19

Jul 24, 2016 1:57 pm
Just to recall your positioning, Kelvin, Grok and Nar exit the cell area, with Jhishma 30' behind them. Baroril lags behind Jhishma (90' further).

The next round sees Nar and Grok continue to the stairs, and then charge up to the main floor (double move), with Kelvin on their heels. Jhishma makes it to the bottom of the stairs. If Baroril immediately follows with a double move, he will make it 50' of the 150' to the bottom of the stairs.

At the top of the stairs, an unarmored individual stands over the body of the sergeant as a female with blood on her fists disappears out the closing outer door to the street. The man has blood on each of his two short swords and is positioned in front of the door, casting a spell. The sound of running footsteps fades outside the door.

"You'll pay for your interference in the workings of the Cult!". Fog fills the top of the stairs and completely obscures your sight.
Initiative please. You are effectively blind in the Fog Cloud, which gives Advantage to attacks against you, and Disadvantage on your attacks. You do not know how far the Fog Cloud extends.

If beat Taiko's initiative, you can act right away, otherwise wait until after his action, but otherwise don't worry about order.

The upper room is 15' wide by 20' long. Outer door in middle of one 15' wall with Taiko right in front if it, and the stairs down are in the middle of opposite wall. Fog fills the stairwell down, as well (for Jhishma and Baroril).

Rolls

Initiative, Taiko - (1d20+3)

(2) + 3 = 5

Jul 24, 2016 3:39 pm
OOC:

Rolls

Initiative, Grok - (1d20+2)

(5) + 2 = 7

Jul 24, 2016 3:49 pm
"Never a moments peace. We'll study this later," Baroril mutters to himself before reaching down to remove the gem from the fallen man's chest.
OOC:
I'll give you an athletics check to yank the gem from his chest. If it's not readily removed, I'll leave it for later and make a double move after the rest of the party.
"Save some fer me!" he shouts as he runs to join his friends.

Rolls

Strength (Athletics) - (1d20+2)

(3) + 2 = 5

Initiative - (1d20)

(4) = 4

Jul 24, 2016 4:11 pm
OOC:
Baroril: The device comes out easily. Ill give you the 50' movement mentioned above on top of it, prior to initiative.
Jul 24, 2016 11:15 pm
OOC:

Rolls

Initiative - (1d20+1)

(6) + 1 = 7

Jul 24, 2016 11:26 pm
OOC:
init 7
"A murderous cult orchestrating a bloody prison break will have justice rain down upon them!" shouts Nar before mumbling the familiar incantation for Thunderous Smite and rushing through the fog swinging his Maul!
OOC:
TS bonus action, on a hit, thunder blast heard for 300', 2d6 damage, target prone, hopefully cancelling the disadvantage for my party for a round
Last edited July 24, 2016 11:27 pm

Rolls

To hit, disadvantage, maul damage, smite damage - (1d20+5, 1d20+5, 2d6+3, 2d6)

1d20+5 : (19) + 5 = 24

1d20+5 : (8) + 5 = 13

2d6+3 : (54) + 3 = 12

2d6 : (24) = 6

Jul 24, 2016 11:54 pm
Nar's blow barely seems to hit the escapee, but a peel of thunder shatters the air. The man ... (Rolling a save) staggers under the blow but keeps his feet.

Rolls

Strength save - (1d20+5)

(8) + 5 = 13

Jul 25, 2016 3:52 am
"Damn straight, Nar!"shouts Jhishma in agreement, adding: "whoever you are, you have no idea who you're dealing with if you think a mere bank of fog is going to protect you!"

And with that, the silvery Dragonborn bounds up the stairs, two or three at a time, greataxe in hand. Moving blindly in the fog, he joins Nar in the attack, if possible.

Rolls

Initiative - (1d20)

(16) = 16

Attack and damage with greataxe - (1d20+5, 1d12+3)

1d20+5 : (13) + 5 = 18

1d12+3 : (6) + 3 = 9

Second roll for disadvantage on greataxe attack - (1d20+5)

(13) + 5 = 18

Jul 25, 2016 5:11 am
Jhishma's charge and attack improbably strikes flesh, rocking the man back off of the door behind him. He staggers on his feet yet somehow keeps conscious and upright.
Grok's Initiative beat Taiko's so he can act. Kelvin hasn't rolled init, yet.
Jul 25, 2016 11:01 am
Grok follows Nar into the fray and swings his greataxe, broad side first, against where he believea his opponent to be.

Rolls

Attack: Greataxe - (1d20+6)

(5) + 6 = 11

Attack: Greataxe (dis) - (1d20+6)

(20) + 6 = 26

Damage: Greataxe (non-lethal) - (1d12+4)

(9) + 4 = 13

Jul 25, 2016 12:43 pm
Grok's greataxe sinks into the wood of the door as the beleaguered opponent barely sidesteps the attack. The door buckles ominously with the fell blow.
Jul 25, 2016 2:58 pm
OOC:
Have we shaken foggy' concentration, or is that irrelevant?
Jul 25, 2016 3:11 pm
OOC:
Let's check! DC is 10 or damage.
The Fog begins to dissipate.

Rolls

Concentration 1 - (1d20+3)

(13) + 3 = 16

Concentration 2 - (1d20+3)

(1) + 3 = 4

Jul 26, 2016 3:11 pm
OOC:
Sorry

Rolls

Initiative - (1d20+2)

(6) + 2 = 8

Jul 26, 2016 3:23 pm
Kelvin is up, then Taiko.
Jul 26, 2016 5:04 pm
OOC:
I've scanned through the earlier entries in an effort to catch up, but do our characters know anything about any of these bad guys besides Abidal? I'm trying to decide if Nar would know if there is a baddie he should be saving smites for, because if not, his hot blood is telling him to leave it all on the field now. Again, I'm trying to understand character knowledge, as I've taken control of him recently.
Jul 26, 2016 5:17 pm
OOC:
You delivered Abidal, and then a bunch of people, including Abidal escaped. You have no idea why any of them were in the jail (could be sleeping off a drinking binge, could be petty theft-ers, or could be mass murderers). You don't know any of the other three successful escapees, or anything about this guy who decided to defend the door.
Jul 26, 2016 6:06 pm
OOC:
Taiko just self-identified as being in a "Cult," so it's probably a logical character assumption that Taiko, Abidal and the other three escapees (at least) are in this cult, which we also know practices evil, aberrant magic that relies on a living, sentient host/sacrifice. That's the character knowledge I'm playing Jhishma with.
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