Gameplay - Dangerous Prisoner

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Jul 28, 2016 1:50 pm
Grok tries to take in the scene unfolding outside the jail. "Stop Abidal" is still ringing inside his head. Not seeing anything else that needs hitting over the head with an axe at the moment, he runs full speed after the prisoners, straight past the strange fissure.
Jul 29, 2016 6:14 pm
The fissure spreads wider, and the hordes of some hell pour through. Mansized blobular demons emerge, and scatter through the area.

Armed and ready, Nar swings and lands a devastating blow in the first one through. It staggers forward and counter attacks as nearly a dozen if it's friends shuffle past. Several gather around Nar, but others spy screaming townsfolk and attack them instead.

A horrid stench fills the area.
Nar should make a Con check DC 11 or be Poisoned.
Nar can use a reaction to make an attack of opportunity against inner if the Dretch shuffling past him.

Three will attack him, with bites and claws.

Edit: Nar takes 8 damage

Each of you may act now, in any order.

Rolls

Dretches, 3 separate bite attacks (3 dmg) v Nar AC16 - (1d20+2, 1d20+2, 1d20+2)

1d20+2 : (11) + 2 = 13

1d20+2 : (11) + 2 = 13

1d20+2 : (19) + 2 = 21

Dretches, 3 separate claw attacks (5 dmg) v Nar AC16 - (1d20+2, 1d20+2, 1d20+2)

1d20+2 : (10) + 2 = 12

1d20+2 : (3) + 2 = 5

1d20+2 : (17) + 2 = 19

Jul 29, 2016 8:26 pm
"This day just keeps getting worse and worse!" groans Jhishma, albeit with a rather satisfied look at Abidal's felled horse. Poor beast, he thinks to himself, but it's likely a better fate than it would have found at the hands of these demon cultists!

"Our fetch and retrieve mission is turning out to be a lot more than we bargained for, fellas!" the dragonborn calls to his friends, "Nothin' for it but to get to work!"

"Grok took off down the street like a bullet from a sling," the paladin observes aloud, "hopefully, he can recapture Abidal while the rest of us join Nar to defend the townsfolk!"

And with that, the silvery knight stoops down to pick up his greataxe from the dust and strides towards the first demon he can reach, hopefully stopping its advance on a villager.
OOC:
How does the portal look? Is it closing and fading, or opening wider and wider? Are any more claws poking through?
OOC:
Well, what's the use of Great Weapon Fighting if you roll two 2s in a row??? "...must use the new roll..." Sheesh.
Last edited July 29, 2016 8:47 pm

Rolls

attack and damage with greataxe - (1d20+5, 1d12+3)

1d20+5 : (14) + 5 = 19

1d12+3 : (2) + 3 = 5

Great Weapon Fighting re-roll for damage - (1d12+3)

(2) + 3 = 5

Jul 29, 2016 8:48 pm
OOC:
The portal seems to have been spent. It shines in the air with residual magic, but there appears to be no more demons coming through. I neglected to describe the three prisoners actions...
The man on the horse shoots off, with Abidal and the woman chasing after. They all do a double move, which puts the horsed man 210' from the Jail, and Abidal and the woman 150' away. As a reminder, the portal is 45' from the jail, and Grok is 15' farther than that.
Jul 29, 2016 8:53 pm
OOC:
So, Abidal and the woman are 90 feet ahead of Grok. They didn't need to make Dex saves to get out of the grease? Grok is now just 30 feet away from a prone horse? So he could potentially help the horse out of the grease on his next turn and use it to catch up to the prisoners who are fleeing on foot? Have I understood the situation?
Last edited July 29, 2016 8:59 pm
Jul 29, 2016 9:00 pm
OOC:
Yup, as long as the horse hasn't broken a leg... dun dun DUN! Note to self: google for a horse-leg-breaking random table.
Jul 30, 2016 7:15 am
OOC:
Oh gosh! I forgot to roll GWF re-rolls! Is it too late to do the re-rolls for Nar's last hit (Nar had a 2)? And do you allow re-rolls on all damage made or just for the base weapon damage dice (since Nar rolled a 1 on one of the divine smite rolls)?
"Blasted demons! Back to hell with you!", Nar yells as he endures bite and claw attacks from the hoard.
OOC:
#3 is a bad ass!

Rolls

Attack of Opportunity - Maul - (1d20+5, 2d6)

1d20+5 : (3) + 5 = 8

2d6 : (25) = 7

Poison (CON) Save - (1d20+2)

(7) + 2 = 9

if allowed, Maul damage GWF re-roll - (1d6)

(6) = 6

if allowed, Divine Smite GWF re-roll - (1d8)

(3) = 3

Jul 30, 2016 12:41 pm
In a stunning and completely out of character bout of introspection, #1 realizes that the initial attack was, in fact, fatal, and crumples to the ground.
OOC:
The maul damage reroll was sufficient, but I'll give you a rule-call on GWF and other damage later.
Nar's head swims in the funky demon stink and he doesn't feel at all well.

Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be Poisoned until the start of its next turn. While Poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can’t take reactions.
Jul 30, 2016 12:56 pm
OOC:
I think that the RAW are unclear on this. However, I think, after reading the text and some discussion on reddit I think that GWF should extend to Divine Smite. Further, it would extend to Sneak Attack (if multiclassing) and maybe to energy weapon damage, too.
Jul 30, 2016 5:59 pm
OOC:
At my table, IRL, we follow Jeremy Crawford's ruling from Twitter: "The intent is that Great Weapon Fighting lets you reroll just the weapon's dice, not Smite dice and the like."

This can also be found at the bottom of p.3 of the latest Sage Advice Compendium.

In our first 5e campaign, Tyranny of Dragons, we let the paladin reroll Smite dice and by the second half of the campaign his turns became extremely cumbersome and OP. Just my humble submission.
Last edited July 30, 2016 11:14 pm
Jul 31, 2016 1:23 am
OOC:
PbP doesn't have the same types of pacing problems as combat at the table. I'm fine with GWF applying to auxiliary weapon damage.
Jul 31, 2016 2:50 am
OOC:
I've slogged through some Reddit discussions, and even saw where Crawford said yes, but a year or so later said no! The slowdown argument makes sense, but we tend to allow it since we play online with Roll20 which can be set up to do it for you. I didn't want to presume, as opinions do (understandably) vary.
Last edited July 31, 2016 8:10 pm
Jul 31, 2016 2:37 pm
Baroril watches the scene unfolding, shocked by the demons emerging from the portal. "Moradin's beard! There's something more foul at every turn."

He sees the civilians gathered nearby. "We've got ta help those innocents."

He lowers his head in prayer and a glowing radiance momentarily surrounds Jhishma, Nar, and Kelvin.

"Soul forger, All-father, guide our blades this day. Let our resolve be unbreaking like the heart of the mountain."
OOC:
Bless
1st-level enchantment
Casting Time: 1 action
Range: 30 feet
Components: V, S, M (a sprinkling of holy water)
Duration: Concentration, up to 1 minute

You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.
After finishing his prayer, Baroril hefts his warhammer and moves swiftly, trying to place himself between the demons and the townspeople.
OOC:
I'm not sure anymore where we are in the initiative order anymore, so this is what Baroril will do when it is his turn.
Jul 31, 2016 3:09 pm
Baroril moves 15' towards the fissure and casts Bless once his three targets are within 30' of himself. Jhishma, Nar, and Kelvin receive the Bless spell, and Baroril moves another 10' until he has placed himself near by Jhishma, protecting the townsfolk.

Still to go: Grok, who is 15' past the fissure, and 90' from the fleeing prisoners; and Kelvin who is at the jail entrance, 45' from the fissure.

It seems that more of the Dretches may soon swarm Nar, while a few are heading for the screaming townsfolk.
Jul 31, 2016 6:23 pm
OOC:
Not really sure if Grok is clever enough to come up with a plan like "riding a horse is a helluva lot faster than running", but I just realized he does have a soft spot for animals. :)
As Grok runs all he can after the prisoners, he eyes the horse that fell in the grease. His eyes dart quickly between the horse and the escaping prisoners.
OOC:
Can Grok do a perception to see if the horse is ok? If he can, and it is, he'll drag it out of the grease and try to help it up, if not his better judgement (Paladins yelling "Get Abidal" inside his head) will remind him it's time to run all he can after the prisoners.

Rolls

Perception (if permitted) - (1d20+4)

(14) + 4 = 18

Dex save vs grease (if needed) - (1d20+2)

(5) + 2 = 7

Dex save vs grease, adv (if needed) - (1d20+2)

(9) + 2 = 11

Jul 31, 2016 6:39 pm
Grok notices that the horse seems fine, and heads for the swift beast. It scrambles to its feet and high steps away from the Grease with obvious dignity, though Grok loses his footing and falls on his face, sliding along to the horses side.
Jul 31, 2016 7:44 pm
"For Pony! Grok save little horsie!" Grok yells victoriously with his face planted deep in the grease.
OOC:
Seems like Grok is the perfect slapstick comedy relief, even with advantage! :p
Jul 31, 2016 7:44 pm
You can do it Grok!
Aug 1, 2016 2:08 pm
Placeholder for Kelvin: Firebolt attack on Dretch attacking Nar.
OOC:
Just so we can move on.

Rolls

Firebolt - (1d20+5, 1d10)

1d20+5 : (4) + 5 = 9

1d10 : (4) = 4

Bless extra - (1d4)

(2) = 2

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