Gameplay - Dangerous Prisoner

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Aug 1, 2016 2:14 pm
The dretches attack!

The two on Nar attack him, plus the one that had run pay him turns and attacks, as well.

The one on Jhishma attacks him. The others attack lightly armed townsfolk / or a dead horse.

Rolls

Dretches, 3 separate bite attacks (3 dmg) v Nar AC16 - (1d20+2, 1d20+2, 1d20+2)

1d20+2 : (7) + 2 = 9

1d20+2 : (4) + 2 = 6

1d20+2 : (18) + 2 = 20

Dretches, 3 separate claw attacks (5 dmg) v Nar AC16 - (1d20+2, 1d20+2, 1d20+2)

1d20+2 : (17) + 2 = 19

1d20+2 : (20) + 2 = 22

1d20+2 : (14) + 2 = 16

Dretch v Jhishma 3,5 dmg - (1d20+2, 1d20+2)

1d20+2 : (2) + 2 = 4

1d20+2 : (18) + 2 = 20

Dretch v townie 1 - (1d20+2, 1d20+2)

1d20+2 : (12) + 2 = 14

1d20+2 : (16) + 2 = 18

Dretch v townie 2 - (1d20+2, 1d20+2)

1d20+2 : (17) + 2 = 19

1d20+2 : (19) + 2 = 21

Dretch v townie 3 - (1d20+2, 1d20+2)

1d20+2 : (16) + 2 = 18

1d20+2 : (19) + 2 = 21

Dretch v townie 4 - (1d20+2, 1d20+2)

1d20+2 : (7) + 2 = 9

1d20+2 : (5) + 2 = 7

Aug 1, 2016 2:18 pm
- That's 23 dmg on Nar, including a crit.
- 5 dmg on Jhishma
- 3 townsfolk drop
Aug 1, 2016 5:49 pm
OOC:
could that Bless from the good cleric guide the firebolt to its target?
Invigorated by battle, heartened by the presence of his compatriots, and feeling a foreign yet not unwelcome holy guidance, Nar swings his big maul at the dretch that is attempting to dodge one of Kelvin's firebolts.
"You desire flesh? Taste your own when I bash your face in!"
OOC:
Did I swing out of turn? If so, please ignore!
But just as he begins to swing, he is overwhelmed by the hoard, taking claws and teeth -- he crumples to one knee just as the threat leaves his lips. Through an effort of sheer will, Nar pushes himself to his feet and delivers the promised maul strike!
OOC:
thanks for the reminder of relentless endurance!
Last edited August 1, 2016 6:21 pm

Rolls

Maul, damage - (1d20+5, 2d6+3)

1d20+5 : (8) + 5 = 13

2d6+3 : (63) + 3 = 12

Aug 1, 2016 5:50 pm
The silver-scaled knight feels the divine energy from Baroril's holy spell surge through his veins. "I'll carve through these fiends like a hot knife through butter now," he thinks to himself and prepares to renew his attack on the demon that failed to go down from Jhishma's initial blow.

Then, just as Jhishma looks over his shoulder to see the blessing also reach down and touch his fellow paladin, he sees the foul, stinking hell-spawn overrun his brave companion!

"Nar, Nooooo!" cries Jhishma as he sees the great, holy warrior crumble beneath the demon hoard.

With renewed determination and an air of desperation, the dragonborn embraces the golden warmth of Moradin's blessing and swings his greataxe in a defiant arc, trying to carve a way through the demons to move to stand by his fallen halforc friend.
OOC:
Looks like I goofed with that dice formula, but the result is pretty obvious: rolled a 3 on the d20 +2 from the d4 +5 = 10 (not 11, like the math shows. Not sure where that random other +1 came from). Regardless, I'm pretty sure that's a miss!
OOC:
Oops! Looks like Nar and I cross-posted. I assumed he went down, but I guess his Relentless Endurance kicked in? I guess I can just imagine him going down and then popping back up again in blood and fury! Doesn't change what Jhishma is doing.
Last edited August 1, 2016 5:59 pm

Rolls

greataxe attack and damage on the same dretch - (1d20+1, 1d4+5, 1d12+3)

1d20+1 : (3) + 1 = 4

1d4+5 : (2) + 5 = 7

1d12+3 : (6) + 3 = 9

Aug 1, 2016 6:03 pm
OOC:
Added in Bless for Kelvin (to original post), and exactly enough, so one of those Dretches takes 4 dmg
Aug 2, 2016 12:03 pm
Qralloq says:
Placeholder for Kelvin: Firebolt attack on Dretch attacking Nar.
OOC:
Just so we can move on.
OOC:
Sorry, i got called out of town unexpectedly. I'll post next time my turn comes around.
Aug 2, 2016 3:26 pm
Baroril shouts to Nar, "This will not be the day ye die!" Nar feels a warm, radiant sensation as the pain of his wounds begins to fade.
OOC:
Healing Word
1st-level evocation
Casting Time: 1 Bonus Action
Range: 60 Feet
Components: Verbal
Duration: Instantaneous

A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
Hefting his warhammer, Baroril then lays into the gathered dretch with righteous anger, seeking out those pursuing the townspeople first.

Rolls

Healing Word - (1d4+3)

(4) + 3 = 7

Attack - (1d20+4)

(2) + 4 = 6

Aug 2, 2016 3:26 pm
OOC:
Forgot damage but that looks irrelevant.
Aug 2, 2016 3:47 pm
Nar barely avoids the last blow, and then cleaves into the Dretch that had taken the Fire bolt. It is wobbly on its blobby feet, but still upright. Healing energy closes some of his wounds.

Jhishma and Baroril's attacks fail to connect, but they draw some attention from the Dretches.

Grok and Kelvin have yet to act this round. Grok will be aware of the screams of the townsfolk dying behind him, and the growls of demons.
Aug 2, 2016 8:56 pm
The battle is glorious! Nar's head is swimming with adrenaline from near death and righteousness in the face of this evil, and thinks,"I know who would love this...,"
"Brother! To me!"
Last edited August 2, 2016 8:57 pm
Aug 3, 2016 2:30 pm
OOC:
Sorry, bit confused about the initiative/rounds atm. I'll try to pay more attention. Basically we can act again after every time the dretches act?
Grok, his mind set upon the escapees, gets up on the horse and spurs it on after Abidal. "Grok get Abi-dab!" While riding he looks back to his brothers fighting the demons and yells "Or Grok come smash?"
OOC:
Half a move to get up, and half a move to get on the horse, right? Do I need to make any saves? If I do get on to the horse, does it mean I catch up to Abidal the same round (as I understand it it gets a full move)?

Also, If anyone calls out for help Grok will turn around and assist instead of pursuing.
Aug 3, 2016 2:42 pm
OOC:
As to initiative, yeah, we're taking turns, PCs then everyone else. You lose half your movement because you need to stand up from being prone, and then you can mount which uses the rest of your movement, but then yeah, Grok could then have the horse do a double move and catch up to Abidal. You will not have enough movement to dismount at that time, but you could the following round.
Aug 3, 2016 3:55 pm
OOC:
Nar was addressing Grok, calling him a "brother" half-orc. It looks like Grok considers all to be brothers, so Nar may not have been clear enough!
Aug 3, 2016 4:15 pm
Cmbrian says:
OOC:
Nar was addressing Grok, calling him a "brother" half-orc. It looks like Grok considers all to be brothers, so Nar may not have been clear enough!
Yeah, I wondered about that, if it was Grok, your fellow Paladin or the cleric you reffered to. Should I have Grok come to the rescue? Considering that the party has adventured together before, Grok might have a better idea about who you were reffering to than I do ;)
Aug 3, 2016 4:32 pm
Skydut says:
"I know what'ive to do dragon-blood." Nar scowls at Jhishma. Nar shuffles forward after Grok and readies his grip on his weapon. When the fighter goes down after slipping on the grease, he prays, "I'm thankful my god is blind so that he didn't have to see that brother." The paladin strides confidently forward, but not before a shimmering field of force surrounds him appearing as if he is protected by floating shields. When he reaches the prone Grok, Nar firmly grips the fighter's shoulder. A glow of white/gold light floods from his open palm and into Grok's body. "Now get to your feet and let's move!"
OOC:
when I took over the character I did read back and saw that Nar had referred to Grok this way
Aug 3, 2016 7:46 pm
"This has gone sideways in a hurry"
OOC:
Kelvin will launch another firebolt at the weakest looking Dretch attacking Nar

I messed up the formatting of that roll, it should have been 1d20+5 plus the 1d4 bless, not sure how the extra +1 got in there but the total should be a 12 on the roll
Last edited August 3, 2016 7:48 pm

Rolls

Attack Roll - (1d20+1, 1d4+5)

1d20+1 : (4) + 1 = 5

1d4+5 : (3) + 5 = 8

Damage Roll - (1d10)

(3) = 3

Aug 4, 2016 5:07 am
Kelvin's Firebolt finishes one off by Nar. It crumples to the ground as if it had no bones.
Aug 4, 2016 7:05 pm
OOC:
@Azira - I think that Grok has plenty of information to make any choice on pursuit vs. help his team. If you want to leave it to the dice, maybe make a DC 8 Perception vs. Nar's call to his 'brother' : was his voice aimed at Grok, etc. You can choose to succeed on this roll.
Aug 5, 2016 7:35 am
Qralloq says:
OOC:
@Azira - I think that Grok has plenty of information to make any choice on pursuit vs. help his team. If you want to leave it to the dice, maybe make a DC 8 Perception vs. Nar's call to his 'brother' : was his voice aimed at Grok, etc. You can choose to succeed on this roll.
OOC:
Ok, sure. I'm guessing Grok did hear that, and understand it better than I did. I'll retcon his previous action then.
Grok, his face planted deeply in the magical Grease looks up at the escaping prisoners with angry bloodshot eyes. "Grok smash! Send yous to MUD!"

As he gets onto his feet and jumps onto the horses back, he hears Nar's call. He turns the horse around and sees the demons spewing out from the rift for the first time. "Dung!" Grok spurs the horse towards the nearest Dretch that treathens Nar, and yells "GROK COME SMASH!!!"
Aug 5, 2016 12:58 pm
As Grok rides his horse to Nar, the horse screams and rises up into its back legs, kicking at the demons in front of it.
OOC:
I'm going to try the Optional flanking=Advantage rule here

Rolls

Horse hoof (8 dmg) - (1d20+5)

(5) + 5 = 10

Horse hoof (8 dmg) (adv) - (1d20+5)

(14) + 5 = 19

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