Gameplay - Dangerous Prisoner

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Aug 5, 2016 1:16 pm
The 2 Dretches on Nar turn to face their larger equinenemy.

The Dretch on Jhishma attacks.

A Dretch shambles up to Jhishma, but attacks Baroril.

Another Dretch turns from the town's folk it was ravishing and attacks the horse/Nar.

3 Dretches enter a bar. The bartender says "We don't serve Dretches here." So the Dretches eat a lady. The bartender says "We don't serve Dretches on drugs here." The Dretches look at him quizzically. He explains "That was the bar bitch you ate."

Rolls

Dretch v horse bite 3, claw 5 (AC 10, 13 hp) - (1d20+3, 1d20+3)

1d20+3 : (2) + 3 = 5

1d20+3 : (4) + 3 = 7

Dretch v horse bite 3, claw 5 (AC 10, 13 hp) - (1d20+3, 1d20+3)

1d20+3 : (20) + 3 = 23

1d20+3 : (18) + 3 = 21

Dretch v Jhishma bite 3, claw 5 - (1d20+3, 1d20+3)

1d20+3 : (9) + 3 = 12

1d20+3 : (17) + 3 = 20

Dretch v Baroril bite 3, claw 5 - (1d20+3, 1d20+3)

1d20+3 : (18) + 3 = 21

1d20+3 : (8) + 3 = 11

Dretch v horse/Grok bite 3, claw 5 - (1d20+3, 1d20+3)

1d20+3 : (4) + 3 = 7

1d20+3 : (7) + 3 = 10

Dretch v Grease - (1d20)

(10) = 10

Aug 5, 2016 1:21 pm
The horse takes 11 dmg including a crit but survives with 2 hp remaining.

Jhishma is clawed for 5 damage.

Baroril is bit for 3 damage.

The Dretch in the Grease falls prone (advantage to attack it).
Each of you may now act, in any order.
All of you, except Kelvin, need to make Con saves if you want full actions.


A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be Poisoned until the start of its next turn. While Poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can’t take reactions.
Aug 5, 2016 1:41 pm
Map updated http://i1381.photobucket.com/albums/ah230/Rob_Easton/Mobile%20Uploads/IMG_20160805_063711_e_zpsv39tfscr.png

Blue = PCs (left to right Grok/Horse, Nar, J, B, K)
Red = Dretch
Green = Grease
Purple = Fissure

The Dretch near Grok has taken 8 damage.
The Dretch in the green Grease is prone (advantage to attack).
Aug 5, 2016 1:45 pm
"Oy! Not hit horsie!" Grok yells to the Dretches that wounded his mount.

Rolls

Save vs poison - (1d20+6)

(14) + 6 = 20

Aug 5, 2016 1:53 pm
Grok jumps down at the nearest of the Dretches that hurt his horse, attacking it recklessly (and trying to shield the mount against further attacks). "Fooor hooorsiiieee!!"
OOC:
note that attacks against Grok will have advantage this turn:

Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.

Rolls

Attack: Greataxe - (1d20+6)

(18) + 6 = 24

Attack: Greataxe (adv, due to reckless attack) - (1d20+6)

(16) + 6 = 22

Damage: Greataxe - (1d12+4)

(10) + 4 = 14

Aug 5, 2016 1:58 pm
Grok kills the damaged Dretch / would be horse killer.
Aug 5, 2016 1:58 pm
Nar silently thanks Tyr for his comrades and his luck in battle, as he sputters and squints in the poison gas.

Rolls

Save v poison, bless - (1d20+2, 1d4)

1d20+2 : (19) + 2 = 21

1d4 : (2) = 2

Aug 5, 2016 1:59 pm
OOC:
would Nar get an ooa vs either Dretch that turned away?
Last edited August 5, 2016 1:59 pm
Aug 5, 2016 2:00 pm
OOC:
I don't think so, they didn't leave his threatened area, they just about faced.
Aug 5, 2016 2:09 pm
OOC:
Oh, yes. Got it.
Nar brings his two-handed Maul down on the head of one of the dretch that engaged the horse/Grok, screaming,"Be gone foul beasts!"
OOC:
(5,6)+3=14 final damage
Last edited August 5, 2016 2:13 pm

Rolls

Maul, bless, damage - (1d20+5, 1d4, 2d6+3)

1d20+5 : (11) + 5 = 16

1d4 : (3) = 3

2d6+3 : (52) + 3 = 10

Flanking Adv, if applicable: maul, bless - (1d20+5, 1d4)

1d20+5 : (16) + 5 = 21

1d4 : (1) = 1

GWF re-roll 2 - (1d6)

(6) = 6

Aug 5, 2016 2:20 pm
Nar's maul cracks a Dretch real bad. (It has 4 hps remaining).
Aug 5, 2016 6:41 pm
"Gods above those things are nasty, I think i'll stay upwind lads"
OOC:
Kelvin lets loose another blast at the dretch Nar just wounded.

Rolls

Firebolt Attack - (1d20+5)

(18) + 5 = 23

Firebolt Damage - (1d10)

(6) = 6

Bless - (1d4)

(2) = 2

Aug 5, 2016 7:24 pm
Firebolt 1. Dretch 0. It drops, crumpling into lifelessness.
Aug 5, 2016 7:26 pm
Qralloq says:
Firebolt 1. Dretch 0. It drops, crumpling into lifelessness.
OOC:
I think I've shaken off the crap rolls for a bit.
Aug 5, 2016 9:09 pm
Feeling bloody and bruised - though not nearly as bad off as poor Nar...not yet... - and choking on the abyssal fumes, the paladin of Winter's Court curses under his breath at the escaping Abidal. Silently, however, Jhishma is thankful that Grok returned to the company's aid. We're outnumbered and townsfolk are dying! That murdering, black magic cultist will pay! he vows to himself.

Aloud, the silver dragonborn says, "Hold strong, Nar! We're all together now. We can do this!" and he attempts again to bring down his greataxe on the dretch.
OOC:
Jhishma wounded a dretch earlier, so he'll keep attacking that one, if it's still standing, otherwise he'll attack any other wounded demon he can reach without provoking an AoO. Failing that, he'll attack a fresh abyssal denizen!
Last edited August 5, 2016 9:14 pm

Rolls

save vs poison with bless - (1d20+2, 1d4)

1d20+2 : (18) + 2 = 20

1d4 : (4) = 4

attack on demon with greataxe with bless - (1d20+5, 1d4)

1d20+5 : (18) + 5 = 23

1d4 : (3) = 3

damage with greataxe - (1d12+3)

(6) + 3 = 9

Aug 6, 2016 1:21 am
Seeing the blood of the townsfolk spilled drives Baroril into a frenzy. All his life he has striven to uphold the laws of Moradin and protect the innocent, and the wounded and dead around him are a painful reminder that he still has much to learn. Screaming incoherently at the top of his lungs, he swings his warhammer with wild abandon.
OOC:
I'll use my warpriest feature to get an extra attack as a bonus action. If the dretch in front of me dies after the first attack, I'll move forward to the next one that is not in the green cloud. This is all, of course, assuming I will pass my Con save. If I fail the save, I'll just make a regular attack.
OOC:
Edit: failed the Con save so no warpriest feature. Just use the first attack.
Last edited August 6, 2016 1:21 am

Rolls

Warhammer (Attack and Damage) - (1d20+4, 1d8+2)

1d20+4 : (14) + 4 = 18

1d8+2 : (8) + 2 = 10

Warhammer (Attack and Damage) - (1d20+4, 1d8+2)

1d20+4 : (3) + 4 = 7

1d8+2 : (7) + 2 = 9

Constitution Save - (1d20+2)

(4) + 2 = 6

Aug 6, 2016 1:28 am
Jhishma and Baroril team up to take out another Dretch.
Dretches response coming up...
Aug 8, 2016 1:29 pm
Two Dretches left. The first is on Nar, the second on Jhishma.Nar is bit (again) for 3 dmg.

Screams echo from the tavern, then a great, bright light shines from within.

All of you can act in what every order you post in.

Rolls

Dretch v Nar bite 3, claw 5 - (1d20+3, 1d20+3)

1d20+3 : (17) + 3 = 20

1d20+3 : (12) + 3 = 15

Dretch v Jhishma bite 3, claw 5 - (1d20+3, 1d20+3)

1d20+3 : (5) + 3 = 8

1d20+3 : (12) + 3 = 15

Aug 8, 2016 1:38 pm
After slicing one Dretch with his greataxe, Grok continues his swing into the Dretch that attacked Nar. "NOT TOUCH BRO!"
OOC:
Can Grok get a perception check to see what's happening in the tavern?
OOC:
Edit: Simplified dialogue that was a bit too complex for Grok
Last edited August 8, 2016 1:40 pm

Rolls

Attack: Greataxe (relentless) - (1d20+6)

(14) + 6 = 20

Attack: Greataxe (relentless, adv) - (1d20+6)

(3) + 6 = 9

Damage: Greataxe - (1d12+4)

(4) + 4 = 8

Perception (if allowed) - (1d20+4)

(14) + 4 = 18

Aug 8, 2016 2:02 pm
Consumed with righteous vengeance, Nar thinks to himself,"Focus, Nar. Rid our plane of this foul evil and tend to the innocent townsfolk, but do not forget who is to blame for opening this fissure..."

He joins Grok in pummeling the dretch between them.
OOC:
TWO ones? Really!?
Last edited August 8, 2016 2:04 pm

Rolls

Maul, bless, damage - (1d20+5, 1d4, 2d6+3)

1d20+5 : (1) + 5 = 6

1d4 : (1) = 1

2d6+3 : (43) + 3 = 10

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