Gameplay - Dangerous Prisoner

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Aug 9, 2016 1:35 pm
OOC:
Oh, and it seems like me and cmbrian acted at the same time :p
Aug 9, 2016 1:42 pm
Nar shoots a big toothy grin at Grok as he sees him cleave the headless dretch body into two parts with his mighty great axe! They share a victorious battle scream and Nar says, "Brother! Let's head to the tavern and get the last of them!"

He heads toward the tavern, looking around and listening for dretch that may have run elsewhere.
Last edited August 9, 2016 2:03 pm
Aug 9, 2016 2:08 pm
Dretch dies, disemboweled, decapitated, and down-right deceased.
Aug 9, 2016 2:08 pm
OOC:
I thought I hear the word dozen -- Grok 1, Barasil 1, Nar 2, Sydell 2, Kelvin 3 (firebolt!!), and one more in the tavern makes 10
Aug 9, 2016 2:22 pm
Jhishma offers a reverential nod to the exhausted old man. "Stay strong, venerable one," the paladin says, "You've done well and this here is the last of them."

With that, Jhishma hefts his heavy weapon to cleave the last demon as it continues to menace Baroril.

Rolls

great axe attack with advantage for flanking + bless - (1d20+5, 1d20+5, 1d4)

1d20+5 : (16) + 5 = 21

1d20+5 : (15) + 5 = 20

1d4 : (2) = 2

greataxe damage - (1d12+3)

(6) + 3 = 9

Aug 9, 2016 2:30 pm
Cmbrian says:
OOC:
I thought I hear the word dozen -- Grok 1, Barasil 1, Nar 2, Sydell 2, Kelvin 3 (firebolt!!), and one more in the tavern makes 10
The words were "nearly a dozen" IIRC.
Aug 9, 2016 2:32 pm
After Jhishma's axe finds its target, the Dretch staggers but remains upright. There are only 2 hps left in the great Dretch battle of Marian Town.
Aug 9, 2016 2:34 pm
Qralloq says:
Cmbrian says:
OOC:
I thought I hear the word dozen -- Grok 1, Barasil 1, Nar 2, Sydell 2, Kelvin 3 (firebolt!!), and one more in the tavern makes 10
The words were "nearly a dozen" IIRC.
OOC:
excellent!
Aug 9, 2016 2:42 pm
OOC:
Kelvin runs over and launches yet another gout of flame at the surviving Dretch
"Lets wrap it up gents, the knave is still making good on his escape."
Last edited August 9, 2016 2:43 pm

Rolls

Firebolt Attack - (1d20+5)

(4) + 5 = 9

Firebolt Damage - (1d10)

(5) = 5

Bless - (1d4)

(1) = 1

Aug 9, 2016 2:47 pm
OOC:
Missed by 1. But the Dretch is heavily wounded, surrounded by enemies and is of a cowardly nature.
It dies by fire.

The bartender pulls out a case of the good stuff and gives it to you. You each receive 3 potions of healing.
Aug 9, 2016 2:51 pm
Grok lets out a great billowing laugh and follows Nar towards the tavern. "Strong smash, bro. Strong smash!"
OOC:
 Blimey! :D 
Aug 9, 2016 3:10 pm
The old man stumbles forward, gasping for breath. "My wife... They're headed for her tower... She's defenseless... You must stop them... And save her if you can..."

The bartender helps the old man into a chair. "What's this about Helge?"

"She can stop the portal... But she's in a trance.. Can't defend herself... Get me to the tower, I can wake her... Must hurry... Portal is still open... Something else might come through..." He falls over in a coughing fit.
Aug 9, 2016 8:11 pm
The old man has Nar's complete attention at the mention that something else could come through the fissure. He takes a knee next to the man's chair, asking, "What do you know of this cult and Gilchan Abidal? Why do they want to hurt your wife? Wha--", then thinks better of the timing of his interrogation and pauses to asses the man's health.

If he appears to be near death, Nar will lay on hands for a few hp to stabilize and comfort him.
Aug 9, 2016 8:28 pm
Grok comes up behind Nar, watches the two for a second, then asks Nar: "Grok carry man? Horsie out there."
Aug 10, 2016 3:22 am
The old man waves off Jhishma's aid and his breathing slows. "Gilchan Abidal is a scoundrel, an escape artist at best. The real villain is Rigavian. He's the leader of the Shades of Orcus, a cult of demon worshippers. That one had power. Glad to see he was locked up. Hope I'm wrong that he wasn't riding a horse down the street a minute ago. But if he is our, then my wife Helge is our best bet in undoing whatever he did out in the street."
Aug 10, 2016 7:12 am
"Shades of Orcus!" cries Jhishma. "Led by Rigavian, you say? I fear his escape is what this was all about, and that you are not wrong, my Dear Elder."

"Old Man," begins Jhishma, taking a deep breath, "How much time do we have? Our Company is fairly spent and I fear the worst if we all throw our lives away by pressing on in pursuit of a foe we cannot hope to catch up to, let alone overcome and subdue or destroy." The paladin pauses to look around the tavern's Great Room at his companions and decides his concern is not misplaced - especially seeing brave Nar's condition after personally bearing the brunt of the demon assault.

However, the dragonborn continues, "Yet, if the luxury of time cannot be availed and press on we must, then we'll hasten as well as we can with an Old Man in tow. How far is it to Helge's tower?"

Without waiting for an answer, the Silver Knight of Winter Fey turns to leave the tavern, calling over his shoulder as he goes, "Prepare our new, venerable companion for the road and find out how far the tower is, and what else we might expect from the Shades of Orcus!" He spits, "I'm going to see if I can round up some more horses from anyone in the village who can spare beasts to aid us."

As Jhishma strides into the street, calling to the villagers for mounts and supplies if they want the Company's aid in saving their town, his mind is circling and turning over what the Old Man revealed...
OOC:
Jhishma will make a knowledge check to see what he might know about this cult.

Rolls

knowledge religion on the Shades of Orcus and/or Rigavian - (1d20+1)

(19) + 1 = 20

Aug 10, 2016 1:03 pm
The villagers immediately produce horses from a nearby stable and fasten the saddles and bridles. Their gratitude for your assistance against the demons bubbles from their lips, as did their fear of the still glowing portal.

The bartender reminds you of the 15 healing Putin's that he provided (3 each), and gives you each a wineskin of wine to quench your thirst.

The wizards tower is in the center of town on the river, about a half mile from where you are at the northern edge. Grok's solution may be the simplest, riding with the old man and essentially holding him while you ride. The Old Man blusters about they indignity of being old but agrees.

The Shades of Orcus are a relatively new phenomenon. Five years ago or so, it wad just kids reading from books and such and pretending at evil. But from this innocuous start, rumors of something stirring in their secret pretend rituals began. Until now, the rumors have not been confirmed by any events attributed to their mock-evil. Rigavian was one of the first kids involved, though his part was small like the rest of them.

The villagers add that he has grown bolder of Kate and a fortnight ago one of the Shades members, kids no more, was found horribly murdered, and Rigavian was arrested for murder. A bunch of the members protested violently and they were locked up too.
Aug 10, 2016 1:19 pm
"It's like I always say, no good can come from kids rolling funny dice and playing with miniatures. ". *beat*
Nar jumps onto an offerd horse with a word of thanks to the villager holding it, assuring her and all who hear, "I vow to you that I will do all I can to stop this madness and bring these cultists to justice, or die trying!"
And to his friends, "Let's ride!"
While riding he downs some healing potions and chases them down with the wine.
OOC:
back to max 23 hp!
Last edited August 10, 2016 1:21 pm

Rolls

Potion of Healing - (2d4+2)

(34) + 2 = 9

Potion of Healing #2 - (2d4+2)

(34) + 2 = 9

Aug 10, 2016 6:11 pm
As the others are speaking, Baroril walks quietly among the townspeople, looking for any who have injuries in need of treatment and does his best to quickly apply some field dressings. This is his way - he is not one to mince words, preferring to let the paladin's speak for him unless something important is on his mind.

Then, when the horses are brought out, he heads closer while eyeing the beasts nervously.

"A dwarf can better fight with his feet firmly on the ground! But...err...if haste be needed, then someone lift me up there!"

Rolls

Wisdom (Medicine) - (1d20+5)

(13) + 5 = 18

Aug 10, 2016 6:29 pm
"I've been at this for a decade and i can barely get a firebolt across a room and these young punks start screwing around and come summon demons to do their bidding?...I should have paid more attention to my lessons"
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