Gameplay - Dangerous Prisoner
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Jul 19, 2016 8:24 pm
The last prisoner drops. Kelvin's Grease will wear out in three rounds or so, and the Web is still up.
Jul 19, 2016 9:45 pm
Once the guard unlocks the door, Grok slams the door open and runs full speed after the escapees. "Grok gonaaa smaaaash!"
OOC:
Not sure if the grease save us relevant? (triggers on ended turn?)Last edited July 19, 2016 9:49 pm
Rolls
dex save vs web - (1d20+2)
(4) + 2 = 6
dex save vs web (adv) - (1d20+2)
(19) + 2 = 21
dex save vs grease - (1d20+2)
(1) + 2 = 3
dex save vs grease (adv) - (1d20+2)
(4) + 2 = 6
Jul 19, 2016 9:58 pm
Grok runs through the first door but stops at the second door, which remains locked. Grok had moved only and could act at that point.
Jul 19, 2016 10:06 pm
After smashing headlong into the second door Grok looks wildly at the guard and yells: "Open! Now!"
Jul 20, 2016 11:51 am
"Wait for me big guy!"
Kelvin will chases after Grok through the grease and webbing
Kelvin will chases after Grok through the grease and webbing
Rolls
Dex Save for Grease - (1d20+2)
(1) + 2 = 3
Dex Save for Webbing - (1d20+2)
(12) + 2 = 14
Jul 20, 2016 11:53 am
Omenstar says:
"Kelvin, can you pull another one of them webs outta your sleeve and throw it on the stairs?"OOC:
Quick FYI, the web wasn't mineJul 20, 2016 12:52 pm
Kelvin runs up to the Web, and while he doesn't get caught up, it does slow him down. His legs kick out and he falls to the ground, a victim of his own Grease.
Jul 20, 2016 2:23 pm
Baroril tosses his shield to the ground and hefts his warhammer in both hands. The leather wrapping the haft creaks as he tightens his grip, and swings the hammer at the chained man in a mighty two handed blow.
Edit: Moradin be praised, that was a crit! How do you want me to handle the extra damage?
OOC:
Baroril's AC is reduced to 16 until he picks his shield back up.Edit: Moradin be praised, that was a crit! How do you want me to handle the extra damage?
Last edited July 20, 2016 2:25 pm
Rolls
Attack - (1d20+4)
(20) + 4 = 24
Damage - (1d10+2, 1d4)
1d10+2 : (4) + 2 = 6
1d4 : (1) = 1
Jul 20, 2016 3:28 pm
OOC:
I like Christopher Perkins alt rule. Add max weapon die, plus max radiant damage die in this place. So this is +14 damage. OMGAs the mad gibbering stops, the spell he was maintaining also ceases. All of the prisoners revert to their normal forms, that being regular townsfolk who presumably have been caught for a crime. You can see that they hold crude metal devices that cover their knuckles and make their punches harsh. (Iron Knuckles, simple weapon, 1d4 damage).
Baroril - Wisdom save please
Jul 20, 2016 6:04 pm
DM_Meyner says:
Omenstar says:
"Kelvin, can you pull another one of them webs outta your sleeve and throw it on the stairs?"OOC:
Quick FYI, the web wasn't mineOOC:
Oh yeah, that's right! Dang that Abidal! Oh well, it's not like it would have helped anyways, since he and his lackeys have already escaped up the stairs.Last edited July 20, 2016 6:05 pm
Jul 20, 2016 6:47 pm
As the dragonborn strides down the hall towards Baroril, he grabs a torch from a nearby sconce and turns to hurl it into the obstructing web, but at the last second he checks his throw and holds back. "Kelvin, what happened? Get outta there and let me chuck some fire into that dratted webbing or burn it back yourself, if you can. We need to clear a path."
The Paladin of the Winter Queen pauses to pull his attention and consciousness inwards for a moment and touches the wrought iron snowflake at his breast and with a frosty exhalation of breath, he finds rejuvenation in his Patron's blessings.Then, holding the torch aloft, Jhishma scans the cell and looks at the carnage at Baroril's feet. "What have we here, my friend?" he asks Moradin's servant, "See any clues or indications to tell us what Abidal's plans were, or where he's headed to? I fear that every second he's out of our sight gives him ever more chances to give us the slip."
The Paladin of the Winter Queen pauses to pull his attention and consciousness inwards for a moment and touches the wrought iron snowflake at his breast and with a frosty exhalation of breath, he finds rejuvenation in his Patron's blessings.
OOC:
Lay on hands for 7 HP.Last edited July 20, 2016 6:49 pm
Jul 21, 2016 4:25 am
OOC:
if the guard doesn't obey Grok's command to open the door...OOC:
assuming no proficiency and hoping for an assist...If the guard does open the door:
If not, he'll try to cast Command (Approach) DC 12 Wis, if within 60'.
Last edited July 21, 2016 4:26 am
Rolls
Strength check for door - (1d20+3)
(5) + 3 = 8
Jul 21, 2016 6:31 am
OOC:
Earlier, Jhishma also implored the guard and got no response:Omenstar says:
"You, Guard!" shouts Jhishma as the prisoner falls at his feet, "Stop those fleeing men! They're prisoners in disguise and they've unleashed unholy mayhem down here. Get them! Stop them now, I say!"Unsure how the guard will respond, the silvery paladin also calls out to his companions...
Jul 22, 2016 1:31 am
OOC:
Wisdom save here. I'll see what happens with this before taking any actions.Rolls
Wisdom saving throw - (1d20+5)
(17) + 5 = 22
Jul 22, 2016 1:39 am
OOC:
I'll assume that passes.Baroril flicks his warhammer to one side to remove the blood, then retrieves his shield from the ground. He gives the prisoner's cell a cursory inspection, looking for anything out of the ordinary, before turning his attention on the body. In particular, he tries to discern the nature of the shiny object in the torn flesh of the man's chest.
OOC:
I'll give you perception and arcana, if either are relevant.Rolls
Wisdom (Perception) - (1d20+3)
(16) + 3 = 19
Intelligence (Arcana) - (1d20)
(12) = 12
Jul 22, 2016 2:38 am
Jhishma quickly burns down the Web, careful not to burn Kelvin in the process.
Baroril feels something pass over his mind, like a shadow of some fell beast overhead. It probes him, seeking purchase, but his defences hold against it.
The glittery metal object catches his eye, as do the runic inscriptions on it. The object appears to be lodged into his muscles, as off it were stabbed there. Baroril is certain that the item is either a spell component or a magical object. Closer inspection may reveal it's function.
The guard listens to Nar, but isn't overly quick to let them out. He keeps looking back at the mess of prisoners lying about, and mutters about whether he should be dragging them back in their cells, or seek a healer first. Nevertheless, he fiddles with the outer door and gets it open. Nar dashes out toward the bottom of the stairs, but doesn't see anyone from there.
Baroril feels something pass over his mind, like a shadow of some fell beast overhead. It probes him, seeking purchase, but his defences hold against it.
The glittery metal object catches his eye, as do the runic inscriptions on it. The object appears to be lodged into his muscles, as off it were stabbed there. Baroril is certain that the item is either a spell component or a magical object. Closer inspection may reveal it's function.
The guard listens to Nar, but isn't overly quick to let them out. He keeps looking back at the mess of prisoners lying about, and mutters about whether he should be dragging them back in their cells, or seek a healer first. Nevertheless, he fiddles with the outer door and gets it open. Nar dashes out toward the bottom of the stairs, but doesn't see anyone from there.
Jul 23, 2016 4:19 am
Heedless of the fact that he's severely outnumbered by the escaping prisoners, Nar rushes up the stairs after the four(?) while muttering to himself, "I hope Jhishma was able to slow them down enough with his magic...". His head is on a swivel as he reaches the top hoping to catch a glimpse.
OOC:
If he can dash to enter melee range he will do so, hoping that they'll continue to flee, giving him an aoo. If he's 35'-60' away, he'll cast Command DC12 Wis (Approach) 60' to slow them down. If he's further than that, just dash to get closer.Last edited July 23, 2016 4:24 am
Jul 23, 2016 4:35 am
While Baroril attacks the madman, Jhishma clears the Web, and Nar rushes the stairs, what are Kelvin and Grok up to?
Jul 23, 2016 9:58 pm
Grok runs as fast as he can after the escaping prisoners.
OOC:
I'll throw a perception to see if Grock can see where they went. If he cant, he'll pick a direction at random.Rolls
Perception - (1d20+4)
(18) + 4 = 22
Jul 23, 2016 11:03 pm
Grok's ears pick up the sounds of combat. You fear if the old sergeant upstairs can hold his own, until a gurgling thump tells you.... No.
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