TheGenerator says:
As a side note: My tarot card was not meant as an action to find the correct way forward. It's only the path Ivario is guided to. This might be the wrong way, but it could contain something of interest :) It could also just be the less dangerous path.
That's why I didn't ask to roll anything.
Sounds perfect. I expect there can be a lot of simple acts of role play that don't require a roll.
TheGenerator says:
I've been thinking about the mechanics of fortune telling. If Ivario could look into the future, he would be able to see the party taking the left or right path. But he would have no way of knowing if that was the correct choice. He can only see the choice that was made. I think it wouldn't be much fun if he knew the answer to everything.
I hope that makes sense to everyone :)
Sounds good to me. Probably can't go too far into the future. Any attempts to go further ahead in time and the results would get fuzzier, the target number harder. And you would probably never be 100 percent sure of what you think you saw anyway.
TheGenerator says:
Checking if I understand the rules correctly.
Would it be an "Overcome" action to find the right way?
Edit: And you would just roll without a counter-roll from the GM. If it's 0 or more it succeeds?
I also think Overcome makes the most sense since we're trying to overcome the inconvenience of twisty trails in the forest.
Actually I would set a difficulty (target number) on the ladder depending on how hard I think the specific task is. I haven't decided yet if I should generally tell this number in advance or keep it secret. Maybe just a matter of style? EDIT: I'll probably announce the target number most of the time.