[OOC] The Out of Character Lounge

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Jun 23, 2022 6:54 am
Thanks! I think PbtA is indeed simpler and easier to understand -- although I really liked the freeform character creation via Fate -- the Fortune Telling Gypsy with an Orb and the Human who can turn himself into different Bears are very creative and add a lot to the game. I also kind of like the possibility of freeform spell casting (for lack of "playbooks", having a ladder/difficulty in Fate kind of makes freeform casting possible, because a GM could always set the difficulty to 8 or 10 if a player tries to cast some really overpowered spell.)

Waiting to see if @YullyBear is going to post IC. In any case, hope everyone is having a good week.
Jun 23, 2022 7:06 am
Yes, I see what you mean. Though, not all PbtA games work with playbooks. So there's definitely options for freeform characters and spell casting.
It was challenging for me to not have a difficulty for tasks (like in D&D and in this game) at first, but the way PbtA solves it is with the consequences. If you fail a weak spell, something mildly bad happens. If you fail a powerful spell, you can lose a limb or something. It's a different way of thinking.

My week is going well. Busy at work but fine otherwise. How about you?
Jun 23, 2022 7:12 am
Sure, that makes sense, regarding spells. Actually I think I recall Monster of the Week has a freeform magic system as well.

This work week has been pretty normal so far. Weather was a little confusing though, with really hot days, then a random thunder storm came out of no where. Otherwise good.
Edit: late here now but good chatting.
Jun 27, 2022 2:36 pm
Sean, can I still invoke an aspect to turn my +4 into +6, or would I need a new roll to get the bears to take on the thing under the bridge?
I'm not sure if I have an aspect that fits the situation, though.
Jun 27, 2022 2:45 pm
Yes you still could. In the few Fate games I've played, it's usually "roll to see what you get, and then modify by invoking aspects if needed" (spend fate points.) You're welcome to try to stretch one of your aspects for the situation. Alternatively, since this is a-sync play, I think it would also be fine to Create an Advantage after the fact, and then add that to your previous roll. EDIT: Suggestions are welcome for use of Esther's magic, etc.
Jun 29, 2022 7:18 am
I'm thinking about running my own FAE game next week. I have a few friends coming over for a one-shot evening. One of them asked for a sci-fi setting, so I bought the FAE pdf and also the Fate Space Toolkit. So thanks for introducing me to this, Sean! :)
sean_don4 says:
Suggestions are welcome for use of Esther's magic
I think we're better off pretending Esther isn't there anymore, no? Or has she just become an NPC now?
Jun 29, 2022 7:56 am
TheGenerator says:
I'm thinking about running my own FAE game next week. I have a few friends coming over for a one-shot evening. One of them asked for a sci-fi setting, so I bought the FAE pdf and also the Fate Space Toolkit. So thanks for introducing me to this, Sean! :)
That sounds fun :) I'm still wrapping my head around some of the Fate concepts and its ways of doing things. I also like pbta mechanics.
TheGenerator says:

sean_don4 says:
Suggestions are welcome for use of Esther's magic
I think we're better off pretending Esther isn't there anymore, no? Or has she just become an NPC now?
NPC. The fire power is there, but in the background.

I should be able to post IC again tomorrow. I guess if the bear gargoyle fight proceeds and works out then Beartrand needn't be compelled, he can stay on the other side, and you all could keep the silence potions for later.
Jun 29, 2022 8:38 am
sean_don4 says:
Beartrand needn't be compelled
It might be fun to do it anyway. Maybe Beartrand gets scared and runs away. Then the party has to go looking for him. Though, that would extend our game. If we want to wrap up shortly, we can skip it.
Jun 29, 2022 8:39 am
sean_don4 says:
I'm still wrapping my head around some of the Fate concepts and its ways of doing things.
I tried looking up YouTube videos about it, but most of the things I find are about Fate Core. It's not very different, but different enough to not explain some of the FAE things.
Last edited June 29, 2022 8:40 am
Jun 29, 2022 3:32 pm
TheGenerator says:
sean_don4 says:
Beartrand needn't be compelled
It might be fun to do it anyway. Maybe Beartrand gets scared and runs away. Then the party has to go looking for him.
Looks like that is what's happened :) Hopefully the group will find him just on the other side.
TheGenerator says:
I tried looking up YouTube videos about it, but most of the things I find are about Fate Core. It's not very different, but different enough to not explain some of the FAE things.
Later tonight, I'll share some videos I've come across that I thought were pretty good.
Jun 30, 2022 5:41 am
Well, there used to be some actual plays of Fate Accelerated for Batman and Teenage Mutant Ninja Turtles that I remember liking, but it looks like those videos are no longer online...

Nevertheless, there is this one for Masters of Umdaar, which cover some basic concepts.

https://youtu.be/MnVu3U_-34k

If you searched YouTube, you probably saw this tutorial: it's for Fate Core, but still pretty good for FAE as well.

https://youtu.be/70njl8wahRA?t=68

Some of the main differences is
1) Fate Core uses Skill and Fate Accelerated uses Approaches, and
2) Fate Accelerated doesn't really have the concept of Extras; rather, officially, anything that could be an "extra" (magic item, tech item, etc) would instead become either a Stunt (pay a refresh to keep the item as a stunt) or it just becomes a normal aspect. (Of course rules for Extras could easily be imported into a FAE game if a group desired that.)

Fate Condensed is worth checking out too: it's somewhere in the middle of Core and Accelerated in terms of complexity, but I think they also cleaned-up some of the wording and made some explanations a bit more intelligible. All 3 are pretty much the same game and should be inter-compatible as far as I know.

Then there's the Fate Facebook Group, Fate Reddit, and Fate Discord Channel for any help on rules.

See also
https://fate-srd.com/actual-play/
Jun 30, 2022 8:11 am
Thanks for that info, Sean! Very helpful.
I checked out the actual play page and ended up finding "Nebula Jazz" with Adam Koebel and Jesse Cox. I really like Adam Koebel as a GM. Too bad he did some things that got him basically kicked out of the TTRPG media circuit.
So I've been watching that one to get a good idea of how to play irl.
Jun 30, 2022 2:44 pm
TheGenerator says:
I really like Adam Koebel as a GM. Too bad he did some things that got him basically kicked out of the TTRPG media circuit.
So I've been watching that one to get a good idea of how to play irl.
You're welcome. Hope it helps. (Yeah, I'm aware of the PR trouble he got himself into and how the apology didn't go over well. It is too bad -- he seemed to be a good designer , had a lot of positive energy, and the event seemed to give Dungeon World a bit of a bad rap. Didn't seem to hurt the popularity of PbtA overall though: the Dungeon World Reddit and Discord are quite active.)
Jun 30, 2022 3:44 pm
TheGenerator says:
I was thinking about that too, so I checked the rules and saw that the Overcome action does not create an aspect. I guess the GM can add an aspect at any time if they want to. Alright, I'll do that and take the +2, but let's say it's not a free invoke. Just a regular invoke for 1 FP.
Overcome does not create an aspect, but the +4 -> +6 you got previously naturally created the aspect of the story where Gargoyle is Distracted by the bears; so I'd be Ok with seeing the +6 roll as a CaA instead. Your recent roll to Overcome crossing the bridge does not create an aspect, but I'd allow you to use the 1 free invoke that you could have gotten from the +4/+6 roll (had we treated it as a CaA.) But this is your story too, so whatever feels right to you :-)
Jun 30, 2022 4:16 pm
I'm fine with doing it this way :)
Jul 2, 2022 8:16 am
Quote:
OOC:
I'm going to compel my aspect "Condemned by the church" to gain a Fate Point.
It works that way, right?
@TheGenerator Good question. I like your thinking. Notice that the Fate rules are a tad sticky about self-compels...
Quote:
"Event compels: Other times a compel reflects something happening that makes life more complicated for you."
~ Fate Accelerated, pg 29

"Also, keep in mind that some players may tend to offer weak compels when they’re fishing for fate points, because they don’t really want to hose their character that badly. Feel free to push for something harder if their initial proposal doesn’t actually make the situation that much more dramatic. ... Your main goal should be to enlist the players as partners in bringing the drama, rather than being the sole provider."
~ Fate Core, pg 212

"If a player finds they have roleplayed themself into a complication related to one of their aspects or a situation aspect that concerns them, they can ask the GM if that counts as a self-compel. If the group agrees, the GM slides the player a fate point. It’s okay to recognize a compel as off-the-mark and withdraw it. If the group agrees that a proposed compel wasn’t appropriate, it should be withdrawn at no cost to the compelled character."
~ Fate Condensed, pg25
I take this to mean that to really earn a Fate Point (via self-compel), a player has to role-play themselves into a complication (worthy of a fate point as a kind of compensation for the price paid) (or use it to resolve a decision that is critical to the story.) So there's a fine line between that, and simple role-play flavor. Although the rules use of the word 'drama' is a bit open-ended -- as degrees of drama can vary widely and be subjective.

It would seem this compel creates more of a complication for Beartrand than Ivario, or at least it might not be very dramatic as Ivario will likely stop as soon as he sees who's really there... unless perhaps it leaves Ivario in a berserkers or troubled state of mind, perhaps? (these are just suggestions.)

(Question: would Ivario really be worried about the church out in the dark forest? Not saying it couldn't be so -- certainly he could be worried, if it's a kind of irrational paranoia that he has. Even if rationally he knows that no one from that church should likely be that far from home.)

Would you be able to describe how this self-compel creates a complication for Ivario?

In fact, the expanded rules in Fate Core offer the following template for self-compels. First determine if it's a Decision or an Event self-compel. I think this counts as event, so it suggests this template...

You have __been condemned by the church__ aspect and are in __potential ambush__ situation, so it makes sense that, unfortunately, __ ?? __ would happen to you.

(On the other hand, I could also see self-compels as a good way to explore the depths of one's own player character.)

This would have been a great question for @Harrigan. I might ask around on Fate forums about it too.

EDIT: For now, if you can fill in the ?? blank, then we can go from there.
Jul 2, 2022 8:27 am
sean_don4 says:
a player has to role-play themselves into a complication (worthy of a fate point as a kind of compensation for the price paid)
I think you're right. When I read it again it does state that pretty clearly.
I can't really come up with a good way that it would get Ivario in trouble. But I do think Ivario would make the wrong assumption of the church being after him and still kick the stump. It would not give me a Fate Point, though.

I hope YullyBear doesn't mind the kick :)

Does that seem alright to you?
Jul 2, 2022 12:31 pm
I am a fluffy bear, I should not be too bruised. :o)
Jul 2, 2022 2:09 pm
@sean_don4 does Beartrand have to defend my attack?
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