I can't really think of any fairy tale examples of this.
Harrigan says:
I personally agree that more often than not, it might make more sense for that to be a Create An Advantage or Defend roll.
I agree with that as well.
I was mostly looking for a way to attack that isn't the standard "I hit with stick/sword/bow". Just to bring some variation.
sean_don4 says:
"Ivario looks into his crystal ball while using his free hand to conjure the knowledge of the spirits, sees that an already loose branch is about to fall, attacks by misdirecting the ratman to stand right under the branch -- which then falls [roll attack]"
I'm fine with using it in that sense :)
I think it could also lead to fun failed rolls. Like "The branch falls exactly when predicted, but the bad guy just got struck by Esther and is not in the same place anymore. Then you see
why the branch fell... a mountain lion in the tree has been disturbed during its nap. It looks angry".
sean_don4 says:
like The Flash in "slow motion bullet time", where he can foresee amongst battle chaos all the scenery that is about to fall
I wouldn't take it that far, as that seems a bit too overpowered to me. The limiting factor for Ivario is that he has to take an 'action' to see the future. It's not something he is constantly aware of. Just like a swordfighter has to see an opportunity to strike, Ivario would have to actively look for a favorable situation.
In game mechanics terms, I wouldn't be doing anything that would not be possible to do with for instance a bow. A branch falling on a bad guy, would be just as easy/hard as a ranger shooting an arrow at this bad guy. (I would also keep line-of-sight requirements)
In my eyes, it's just a ranged/magic attack with the fluff of fortune telling.
@sean_don4, if you think it would be too much of a hassle in the game, feel free to say so. I could understand that it might bring too much chaos and confusion. I'm not trying to make your job difficult. Hehe :)