May 6, 2022 10:42 am
I can see and understand the "if you have a lot of games and stay in closed/dead games then creation date ends up leaving you with mainly those filling the screen" argument. And if I'm being very honest with myself a portion of my feelings on the feature are 100% because it's a change from what it was. Perhaps "angry" was too strong a word, but it was definitely a frustration that hasn't diminished with the (albeit short) amount of time that's elapsed.
For me, the game age ordering just worked for my head and I'm struggling to come up with the words to explain why it does. Part of it is I like seeing the "journey" of games that I've been in/am in and having them in creation order did that. Sure, if I backfilled into a game I would suddenly get a game higher up in the list, but it still hit my head in a way like "ah yes, this is a legacy game that's been around a bit, very good." Beyond that, I now have dead games that I chose to stay in for some reason or the other peppered throughout my list rather than grouped together in one predictable place. Additionally, alphabetically sorting the list I dislike because it ends up leading to people doing weird things with names to impact the positioning of games (I've seen this all to often with other community lists where alphabetical sorts are a thing).
Given that, I like the suggestion vagueGM had about allowing players to reorder if they like (and I also understand the commentary on too many custom settings/options being there but I disagree fundamentally with the confusion side. Being locked out of customization of my experience is worlds more frustrating to me personally than the potential for someone else to be confused). If I could do the coding design of it, I would in a heartbeat. Unfortunately web dev isn't my area of knowledge so any attempt I'd make at it would be bloated and definitely not optimized in the slightest.
For me, the game age ordering just worked for my head and I'm struggling to come up with the words to explain why it does. Part of it is I like seeing the "journey" of games that I've been in/am in and having them in creation order did that. Sure, if I backfilled into a game I would suddenly get a game higher up in the list, but it still hit my head in a way like "ah yes, this is a legacy game that's been around a bit, very good." Beyond that, I now have dead games that I chose to stay in for some reason or the other peppered throughout my list rather than grouped together in one predictable place. Additionally, alphabetically sorting the list I dislike because it ends up leading to people doing weird things with names to impact the positioning of games (I've seen this all to often with other community lists where alphabetical sorts are a thing).
Given that, I like the suggestion vagueGM had about allowing players to reorder if they like (and I also understand the commentary on too many custom settings/options being there but I disagree fundamentally with the confusion side. Being locked out of customization of my experience is worlds more frustrating to me personally than the potential for someone else to be confused). If I could do the coding design of it, I would in a heartbeat. Unfortunately web dev isn't my area of knowledge so any attempt I'd make at it would be bloated and definitely not optimized in the slightest.