Fading flasks
Hawks objective is to get the adventurers to help Dean.
After letting the bird go, dean will grab his gun and attempt to rush past one of the cloaked figures towards the shop.
DC12 wis (insight) to tell of it is an imitation.
Rolls
Hawk: Persuasion - (1d20-5)
(8) - 5 = 3
Dean: Initiative - (1d20+3)
(17) + 3 = 20
Thugs: Initiative - (1d20+0)
(3) = 3
He whistles loudly, calling Hawk back, so that the bird can protect him from incoming attacks. Then he pulls out his pistol and shoots at the nearest thug.
Dean:
Action-shoot at thug 1 with pistol
BA- orders for Hawk
No movement
Hawk:
Move - to Dean, since the bird is tiny they can share a square, right?
Action - dodge
reaction -
1 Healing. The drinker regains a number of hit points equal to 2d4 + your intelligence Modifier
2 Swiftness. The drinker's walking speed increases by 10 feet for 1 hour.
3 Resilience. The drinker gains a +1 bonus to AC for 10 minutes.
4 Boldness. The drinker can roll a d4 and add the number rolled to every attack roll and saving throw they make for the next minute.
5 Flight. The drinker gains a flying speed of 10 feet for 10 minutes.
6 Transformation. The drinker's body is transformed as if by the Alter Self spell. The drinker determines the transformation caused by the spell, the effects of which last for 10 minutes.
Rolls
Experimental elixir - (1d6)
(6) = 6
Pistol to hit - (1d20+5)
(18) + 5 = 23
Pistol damage - (1d10+3)
(9) + 3 = 12
The woman stands with her two short swords and thorn between going to meet the attackers and staying to protect the golden boy. In the end she stands by you.
T2 moves and attack - the woman react and attack once
T1 moves and attack
T1 12 damage
T2 16 damage
T3
The woman
8 damage
Rolls
T1: Mace - To hit (adv) @dean - (2d20H1+4, 1d6+2)
2d20H1+4 : (1820) + 4 = 24
1d6+2 : (4) + 2 = 6
T2: Mace - To hit (adv) @dean - (2d20H1+4, 1d6+2)
2d20H1+4 : (195) + 4 = 23
1d6+2 : (2) + 2 = 4
Woman: Potion short sword @T2 - (1d20+4, 3d6+2)
1d20+4 : (2) + 4 = 6
3d6+2 : (635) + 2 = 16
T1: Crit - (1d6)
(6) = 6
T1: Mace - To hit (adv) @dean - (2d20H1+4, 1d6+2)
2d20H1+4 : (169) + 4 = 20
1d6+2 : (3) + 2 = 5
T2: Mace - To hit (adv) @woman - (2d20H1+4, 1d6+2)
2d20H1+4 : (1916) + 4 = 23
1d6+2 : (6) + 2 = 8
Hawk continues with the previous orders - getting o Dean's side and helping with distracting the thugs.
Dean: HP 6+11=17/27 AC15 spell slots 2/3
Action - cure wounds self.
Range: Touch
Components: V, S
Duration: Instantaneous
A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.
Move - to F4
Action - Dodge
Reaction - protect Dean
Rolls
Cure wounds - (1d8+5)
(6) + 5 = 11
T1 24/32 damage
T2 23/32 damage
T3 0/32
The woman
34/27 damage
Rolls
Woman Shortsword @T1 - (1d20+4, 1d6+2)
1d20+4 : (17) + 4 = 21
1d6+2 : (6) + 2 = 8
Woman Shortsword @T2 - (1d20+4, 1d6+2)
1d20+4 : (10) + 4 = 14
1d6+2 : (5) + 2 = 7
Woman sneakattack - (2d6)
(22) = 4
T1 Mace attack @dean - Hawk Reaction - protect Dean - (1d20+4, 1d6+2)
1d20+4 : (17) + 4 = 21
1d6+2 : (4) + 2 = 6
T1 Mace attack @dean - (2d20H1+4, 1d6+2)
2d20H1+4 : (62) + 4 = 10
1d6+2 : (6) + 2 = 8
T2 Mace attack @woman - (2d20H1+4, 1d6+2)
2d20H1+4 : (38) + 4 = 12
1d6+2 : (4) + 2 = 6
T2 Mace attack @woman - (2d20H1+4, 1d6+2)
2d20H1+4 : (107) + 4 = 14
1d6+2 : (3) + 2 = 5
T3 Mace attack @woman - (2d20H1+4, 1d6+2)
2d20H1+4 : (1712) + 4 = 21
1d6+2 : (5) + 2 = 7
T3 Mace attack @woman - (2d20H1+4, 1d6+2)
2d20H1+4 : (1015) + 4 = 19
1d6+2 : (6) + 2 = 8
Dean:
Hp - 10
AC - 15
Dean, action-spell
Range: 60 feet
Components: V, S
Duration: Instantaneous
[spoiler="1 Ray of sickness (AS) (Int)"]Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Instantaneous
A ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 poison damage and must make a Constitution saving throw. On a failed save, it is also poisoned until the end of your next turn.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
Hawk - action attack thug 1Γ2. Reaction, protect Dean.
Rolls
Spell attack - (2d20L1+5)
(310) + 5 = 8
Spell damage - (2d8)
(62) = 8
Beak to hit - (1d20+5)
(6) + 5 = 11
Beak damage - (1d4+3)
(2) + 3 = 5
Beak to hit - (1d20+5)
(13) + 5 = 18
Beak damage - (1d4+3)
(3) + 3 = 6
I know but habits die hardπ ... Also hawk is fast enough to pursue and attack the thugs... I already made both turns in the same post.
Get the spellcasting bastard and let us get out of here. says the third thug and redoubles his efforts to take Dean out.
T1 35/32 damage
T2 23/32 damage
T3 0/32
The woman
34/27 damage
is he passed out?
Rolls
T2 Mace attack @dean - Hawk reaction - (1d20+4, 1d6+2)
1d20+4 : (14) + 4 = 18
1d6+2 : (6) + 2 = 8
T2 Mace attack @dean - (2d20H1+4, 1d6+2)
2d20H1+4 : (124) + 4 = 16
1d6+2 : (6) + 2 = 8
T3 Mace attack @dean - (2d20H1+4, 1d6+2)
2d20H1+4 : (13) + 4 = 7
1d6+2 : (5) + 2 = 7
T3 Mace attack @dean - (2d20H1+4, 1d6+2)
2d20H1+4 : (47) + 4 = 11
1d6+2 : (6) + 2 = 8
In a birdcage made of some red metal, sits Hawk
There is a note on the table. "Make healing potions and we will feed you"
He also checks Hawks cage, is it Locked?
The main door is a heavy oak door. There is a hatch where food can be brought, but the hatch is also closed and locked.
Rolls
Dean: Investigation - (1d20+3)
(3) + 3 = 6
Your spell tells you that the cage is enchanted. So is a trunk in the corner of the room. Examining it further, you conclude that the trunk properly contains your confiscated equipment and is magically locked. There is a slight magical aura on some of the ingredients in the lab, but that is to be expected.