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May 19, 2022 8:58 am
This is where we can all discuss on any subject not directly related to the gae
May 19, 2022 10:22 am

Fatepoints

Current fatepoints

Help

How to use Fatepoints
Notes
- Gain a Bonus: add 1 to any roll of the dice to improve any effort by 1.
- Invoke an Aspect : If you can find an aspect that apply to the situation (you cannot use the same aspect several time with the same skill) you may use it spending 1 Fate Point, you have then choice to:
- Reroll all the dice, using the new result
- Add +2 to the final die roll
- Use certain Stunts & Powers: Some Stunt & Powers require the use of Fate Points
- Make a Declaration : Add an element in the game of your wording, the GM may reject the proposition.
The ladder
Notes
+8 LEGENDARY
+7 EPIC
+6 FANTASTIC
+5 SUPERB
+4 GREAT
+3 GOOD
+2 FAIR
+1 AVERAGE
+0 MEDIOCRE
-1 POOR
-2 TERRIBLE

Aspects

High Concept: ---
Notes

Trouble: ---
Notes

Background: ---
Notes

Rising Conflict:
Notes

The Story:
Notes

Guest Starring:
Notes

Support Role:
Notes

:
Notes

:
Notes


Stress

Physical(endurance)
Mental(Concition)
Social(Presense)
Armor etc



Consequences

Type P/M/S Stress used Aspects
mild any -2
moderate any -4
severe any -6




extreame any -8 replace permanent



Misc

Power level Feet in the Water
Skill cap Great
Skill point spent 0 Available 20
Base refresh level6
Ajusted refresh

Skills

Great 1 slot
4df+4

Good 2 slot
4df+3
4df+3

Fair 3 slots
4df+2
4df+2
4df+2

Average 4 slots
4df+1
4df+1
4df+1
4df+1



Stunts and powers

Cost Title
+2 Stunt
Notes
Explain

-1 Total refreshment ajustment

Jun 1, 2022 10:44 pm
A big day today, I will answer and continue tomorrow

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