May 23, 2022 3:28 pm
- Note: I tried to start a game of this using Tiny D6, but people didn't so much like the rules, and also my RL interrupted for a bit. And also, TBH, the opening was not as compelling as I might have hoped. Now, I'm back - and want to try different rules - beginning in media res.
Setting and Themes: https://dank-dungeons.itch.io/the-shifting-city.
A city that's brick and mortar move between dimensions.
Where markets sell the rarest goods from a thousand worlds.
Where a hundred thieves guilds and a hundred oligarchs backstab each other for control.This game will be a bit heisty, a bit intriguey, and a bit swords & sorcery. But it's light magic.
Your characters will be people who stepped through a doorway, or walked round a corner, or wandered through a deserted park, and came out ... in Sarapesh. Maybe they're still hoping for a way back home. Or maybe they've settled into the Shifting City, and are looking to make their fortunes here. Either way, they've fallen together as a group ... and recently, they learned of a Library that holds unrivaled wealth of knowledge. They've been hired to extract one particular tome for their mysterious employer. And now ... after evading various safeguards ... now one of them has just begun to twiddle the combination lock that fastens the chains that hold that tome to its lectern.
Rules: http://www.oldschoolhack.net/osh-docs/OldSchoolHack_v1beta.pdf. But ... hacked ... as follows ... to make forum play faster.
##Armor Classes
none: 0
light: 1
heavy: 2
v. heavy: 4
power: 6
##Hitting People
This is not how to succeed in life.
Each opponent rolls 2d10 and adds their Armor Class. One die is a Face Die.
* Using a weapon in its preferred arena gives +2.
* Being a fighter gives +1.
* Using a light weapon lets you roll 3d10, drop the lowest.
* Some talents give a bonus.
The higher roll inflicts damage. On a tie, both opponents inflict damage.
##Damage
* Light, ranged, and reach weapons do 1 damage.
* Heavy weapons do 2 damage.
* V. heavy weapons do 2 damage, or 4 damage if you win by 5+.
* If the Face Die shows 0 (10), double damage.
Setting and Themes: https://dank-dungeons.itch.io/the-shifting-city.
Quote:
SarapeshA city that's brick and mortar move between dimensions.
Where markets sell the rarest goods from a thousand worlds.
Where a hundred thieves guilds and a hundred oligarchs backstab each other for control.
Your characters will be people who stepped through a doorway, or walked round a corner, or wandered through a deserted park, and came out ... in Sarapesh. Maybe they're still hoping for a way back home. Or maybe they've settled into the Shifting City, and are looking to make their fortunes here. Either way, they've fallen together as a group ... and recently, they learned of a Library that holds unrivaled wealth of knowledge. They've been hired to extract one particular tome for their mysterious employer. And now ... after evading various safeguards ... now one of them has just begun to twiddle the combination lock that fastens the chains that hold that tome to its lectern.
Rules: http://www.oldschoolhack.net/osh-docs/OldSchoolHack_v1beta.pdf. But ... hacked ... as follows ... to make forum play faster.
Quote:
#Old School Hack, Combat Hacked##Armor Classes
none: 0
light: 1
heavy: 2
v. heavy: 4
power: 6
##Hitting People
This is not how to succeed in life.
Each opponent rolls 2d10 and adds their Armor Class. One die is a Face Die.
* Using a weapon in its preferred arena gives +2.
* Being a fighter gives +1.
* Using a light weapon lets you roll 3d10, drop the lowest.
* Some talents give a bonus.
The higher roll inflicts damage. On a tie, both opponents inflict damage.
##Damage
* Light, ranged, and reach weapons do 1 damage.
* Heavy weapons do 2 damage.
* V. heavy weapons do 2 damage, or 4 damage if you win by 5+.
* If the Face Die shows 0 (10), double damage.
Last edited May 23, 2022 3:31 pm