Sarapesh Private Library [ EDIT ]
This game has been retired! That means it's no longer being run.
Setting and Themes: https://dank-dungeons.itch.io/the-shifting-city.
A city that's brick and mortar move between dimensions.
Where markets sell the rarest goods from a thousand worlds.
Where a hundred thieves guilds and a hundred oligarchs backstab each other for control.This game will be a bit heisty, a bit intriguey, and a bit swords & sorcery. But it's light magic.
Your characters will be people who stepped through a doorway, or walked round a corner, or wandered through a deserted park, and came out ... in Sarapesh. Maybe they're still hoping for a way back home. Or maybe they've settled into the Shifting City, and are looking to make their fortunes here. Either way, they've fallen together as a group ... and recently, they learned of a Library that holds unrivaled wealth of knowledge. They've been hired to extract one particular tome for their mysterious employer. And now ... after evading various safeguards ... now one of them has just begun to twiddle the combination lock that fastens the chains that hold that tome to its lectern.
Rules: http://www.oldschoolhack.net/osh-docs/OldSchoolHack_v1beta.pdf. But ... hacked ... as follows ... to make forum play faster.
##Armor Classes
none: 0
light: 1
heavy: 2
v. heavy: 4
power: 6
##Hitting People
This is not how to succeed in life.
Each opponent rolls 2d10 and adds their Armor Class. One die is a Face Die.
* Using a weapon in its preferred arena gives +2.
* Being a fighter gives +1.
* Using a light weapon lets you roll 3d10, drop the lowest.
* Some talents give a bonus.
The higher roll inflicts damage. On a tie, both opponents inflict damage.
##Shooting at People
This is safer than hitting them.
The shooter rolls 2d10. One die is a Face Die. The target rolls 2d10 and adds their Armor Class.
If the shooter's roll is higher, they inflict damage.
##Damage
* Light, ranged, and reach weapons do 1 damage.
* Heavy weapons do 2 damage.
* V. heavy weapons do 2 damage, or 4 damage if you win by 5+.
* If the Face Die shows 0 (10), double damage.
##Defend action
* You gain +2 to AC for this round. You cannot initiate combat against anyone. Also, pick one:
** You defend a companion, and divert any attacks against them to yourself
** Attacks made against you do one point of damage less than usual
Quote:
SarapeshA city that's brick and mortar move between dimensions.
Where markets sell the rarest goods from a thousand worlds.
Where a hundred thieves guilds and a hundred oligarchs backstab each other for control.
Your characters will be people who stepped through a doorway, or walked round a corner, or wandered through a deserted park, and came out ... in Sarapesh. Maybe they're still hoping for a way back home. Or maybe they've settled into the Shifting City, and are looking to make their fortunes here. Either way, they've fallen together as a group ... and recently, they learned of a Library that holds unrivaled wealth of knowledge. They've been hired to extract one particular tome for their mysterious employer. And now ... after evading various safeguards ... now one of them has just begun to twiddle the combination lock that fastens the chains that hold that tome to its lectern.
Rules: http://www.oldschoolhack.net/osh-docs/OldSchoolHack_v1beta.pdf. But ... hacked ... as follows ... to make forum play faster.
[ +- ] Old School Hack, Combat Hacked
##Armor Classes
none: 0
light: 1
heavy: 2
v. heavy: 4
power: 6
##Hitting People
This is not how to succeed in life.
Each opponent rolls 2d10 and adds their Armor Class. One die is a Face Die.
* Using a weapon in its preferred arena gives +2.
* Being a fighter gives +1.
* Using a light weapon lets you roll 3d10, drop the lowest.
* Some talents give a bonus.
The higher roll inflicts damage. On a tie, both opponents inflict damage.
##Shooting at People
This is safer than hitting them.
The shooter rolls 2d10. One die is a Face Die. The target rolls 2d10 and adds their Armor Class.
If the shooter's roll is higher, they inflict damage.
##Damage
* Light, ranged, and reach weapons do 1 damage.
* Heavy weapons do 2 damage.
* V. heavy weapons do 2 damage, or 4 damage if you win by 5+.
* If the Face Die shows 0 (10), double damage.
##Defend action
* You gain +2 to AC for this round. You cannot initiate combat against anyone. Also, pick one:
** You defend a companion, and divert any attacks against them to yourself
** Attacks made against you do one point of damage less than usual
{{details.status == 'open' ? 'Open for game applications' : 'Closed for game applications'}} [ {{details.status == 'open' ? 'Close for applications' : 'Open to applications'}} ]
{{details.title}}
,
{{details.created}}
{{details.postFrequency.timesPer}} posts per {{details.postFrequency.perPeriod == 'd' ? 'day' : 'week'}}
{{details.approvedPlayers}} / {{details.numPlayers}}
{{details.charsPerPlayer}}
{{details.public ? 'Public' : 'Private'}} [ Make game {{!details.public ? 'Public' : 'Private'}} ] (Read the forum)
Character Sheets are in Google Docs. Once you tell me which character you want, I will post a Note to you with the edit link, and in the same post a viewing link for all of us.
Decks
Game Closed
This game is closed for applications
Game Full
This game is currently full
Join Game
Join Game
Your request to join this game is awaiting approval
If you're tired of waiting, you can withdraw from the game.
Invite Pending
You've been invited to join this game!
Submit a Character
You cannot submit any more characters to this game
You don't have any characters to submit