In the year 1492DR, four Hellriders journeyed across Avernus, the first of the nine hells. Their quest, to free the holy city of Elturel from its infernal contract. Four sallied forth. Victorious, two returned, although neither returned unchanged.
Hellriders, from this day to the ending of Toril, you in it shall be rememberèd, my brothers-in-adventure, @SJoyner72, @KoldikSteelskin, @Antiproduct, @Edmund_Balworth - I salute your victory.
OOC:
The posting rate was heroic, the tone was high fantasy, and the PCs were epic.
If you're a DM who's not afraid to go off-book, I recommend trying Descent into Avernus, because that was possibly my best-ever game of D&D. We averaged about 13 game posts per day (plus a LOT of discord activity) and it took us a little over six months.
Congrats! Did characters really go from level 2 to 13? That sounds so epic.
Cheers!
Yes, levels 2 to 13, and yes, the word "eipc" was used a lot in that campaign. In any other game, that speed of progression would break immersion, but when the characters are travelling through literal hell, then you kinda expect them to be pretty badass by the end.
The dice were pretty epic too. I think my favourite dice moment was when SJ's paladin flew his steed 120' foot straight up, leapt from its back, plummeting down sword first to try to transfer all the fall damage to the BBEG....
...and rolled two nat 20s on the attack.
I'm so used to the dice bathos, where the player narrates a big action, only for the d20 to chuckle at the hubris and display twos and threes.
That sounds so amazing. How long did it take from start to finish? I've always wondered how realistic it is to think that doing pbp can go for 10 levels, but apparently it's possible! I've been debating running an adventure, but sticking to a one-shot because it seems impossible to do a prolonged campaign, but this is very inspring to see.
We started Oct 8th 2022, and finished yesterday. So that's a smidge over six months. There were multiple posts per day (an average of about 13 per day), so if it were a normal 1 post/person/day game, then it would have taken eighteen months.
The GP discord integration was brilliant for keeping engagement. Everyone in the game was also active in the game's discord, so we could react to the GP posts and keep the excitement level high.
I'm so used to the dice bathos, where the player narrates a big action, only for the d20 to chuckle at the hubris and display twos and threes.
Like a do-or-die stealth roll, and rolled a 1?
RIP Hellrider Swan
What were you thinking hellriders aren't made for stealth...
I must say the plan was good I was following along with your game at that point, but I still stand by hellriders not being made for stealth, we fought everything adam threw at us, maybe it was only for 1 or 2 rounds but we fought valiantly and then escaped valiantly.
We started Oct 8th 2022, and finished yesterday. So that's a smidge over six months. There were multiple posts per day (an average of about 13 per day), so if it were a normal 1 post/person/day game, then it would have taken eighteen months.
The GP discord integration was brilliant for keeping engagement. Everyone in the game was also active in the game's discord, so we could react to the GP posts and keep the excitement level high.
That's really amazing that the whole party was so invested. What do you mean by the GP Discord integration? I can't find any links on the site about a Discord integration.