Jun 13, 2022 11:58 am
Name: Anthony Wong
Archetype: Healer Tactician
Power Affinity: Life Magic
Starting Power Points: 150
[Abilities] 60 pts
2 Strength
4 Stamina
2 Agility
4 Dexterity
6 Fighting
6 Intellect
4 Awareness
2 Presence
[Skills] 20 pts
8 Healing/Treatment
8 Close Combat
6 Medicine
6 Perception
6 Acrobatics
6 Insight (+6 vs Lies)
[Advantages] 20 pts
Defensive Roll Rank 5
+5 active defense bonus to Toughness
Close Attack Rank 5
+5 bonus to close attack checks
Improved Initiative Rank 3
+12 bonus to initiative checks
Eidetic Memory
Total recall, +5 circumstance bonus to remember things.
Teamwork
+5 bonus to support team checks
Assessment
Use Insight to learn an opponent’s combat capabilities
Leadership
Spend a hero point to remove a condition from an ally
Interpose
Take an attack meant for an ally.
Power Attack
Trade attack bonus for effect bonus.
Skill Mastery: Healing
Make routine checks with one skill under any conditions
[Power] 50 pts
PREDICTIVE DEFENSE, Rank 8 (14 points)
You can telepathically "read" opponents sufficiently to anticipate and avoid their attacks, giving you a bonus to your active defenses. The value of the Quirk is based on opponents immune to mental powers being relatively rare. If they’re particularly common, the Quirk may qualify as a Limit. If they’re less common, treat it as an occasional Power Loss complication.
Predictive Defense: Enhanced Defenses (Dodge and Parry), Quirk (not against opponents Immune to Mental Powers, –2 points)
Action: Free • Range: Personal • Duration: Sustained • Cost: 2 points for the first 2 ranks, +2 points per additional rank
PHARMACOPEIA, Rank 8 (17 points)
You can produce the effects of a wide range of drug compounds in living targets by touching them. As an offensive effect, this power is the same as Bio-Disruption (under Offensive Powers) but it is usually coupled with an Alternate Effect capable of treating illnesses and imbalances and promoting healing.
Pharmacopeia: Healing (Alternate Effect: Bio-Disruption)
Bio-Disruption: Cumulative Affliction (Resisted and Overcome by Fortitude; Dazed, Stunned, Incapacitated)
Action: Standard • Range: Close • Duration: Instant • Cost: 1 point + 2 points per rank
LIFE SENSE
You can sense the presence of living beings nearby, and have a general sense of their species and overall wellbeing (healthy, diseased, etc.). An Accurate version of Life Sense can target beings you sense with attacks, including other life powers.
Life Sense: Senses 3 (Detect Life, Ranged, Acute)
Action: None • Range: Personal • Duration: Permanent • Cost: 3 points
PSYCHIC DIAGNOSIS
By examining a subject, you can determine the state of their physical health: the presence of injuries, organ damage, pathogens, toxins, and so forth. An Expertise check (Biology, Medicine, or related field) may be required to interpret what you perceive, but you are otherwise
as detailed and accurate as a battery of conventional medical tests, and considerably faster. A use of Psychic Diagnosis may provide a circumstance bonus on checks to then treat the patient’s conditions.
Psychic Diagnosis: Senses 3 (Detect Health, Analytical)
Action: None • Range: Personal • Duration: Permanent • Cost: 3 points
ANALYZE STYLE Rank 8 (10 points)
By observing and analyzing a foe’s fighting style and technique, you can find weaknesses you can exploit to your advantage. If the target fails to resist, you gain an advantage due to the drop in the target’s active defenses until the target manages to cover the opening by realizing (through defensive fighting skill) what you are doing. A variant form of this power may impose different conditions, such as Impaired and Disabled.
Analyze Style: Perception Ranged Affliction (Resisted and Overcome by Will; Vulnerable, Defenseless), Conditions
Limited to Your Attacks, Limited Degree, Insidious, Subtle
Action: Standard • Range: Perception Range • Duration: Instant • Cost:2 points +1 point per rank
LIE DETECTION Rank 3 (3 points)
With enhanced awareness of nonverbal cues and things like heartbeat and perspiration, you can more easily sense when someone is lying.
Lie Detector: Enhanced Insight, Limited to Detecting Deception • 1 point per 2 ranks (+2 Insight per rank)
Action: Free • Range: Personal • Duration: Sustained • Cost: 1 point per 2 ranks
Archetype: Healer Tactician
Power Affinity: Life Magic
Starting Power Points: 150
[Abilities] 60 pts
2 Strength
4 Stamina
2 Agility
4 Dexterity
6 Fighting
6 Intellect
4 Awareness
2 Presence
[Skills] 20 pts
8 Healing/Treatment
8 Close Combat
6 Medicine
6 Perception
6 Acrobatics
6 Insight (+6 vs Lies)
[Advantages] 20 pts
Defensive Roll Rank 5
+5 active defense bonus to Toughness
Close Attack Rank 5
+5 bonus to close attack checks
Improved Initiative Rank 3
+12 bonus to initiative checks
Eidetic Memory
Total recall, +5 circumstance bonus to remember things.
Teamwork
+5 bonus to support team checks
Assessment
Use Insight to learn an opponent’s combat capabilities
Leadership
Spend a hero point to remove a condition from an ally
Interpose
Take an attack meant for an ally.
Power Attack
Trade attack bonus for effect bonus.
Skill Mastery: Healing
Make routine checks with one skill under any conditions
[Power] 50 pts
PREDICTIVE DEFENSE, Rank 8 (14 points)
You can telepathically "read" opponents sufficiently to anticipate and avoid their attacks, giving you a bonus to your active defenses. The value of the Quirk is based on opponents immune to mental powers being relatively rare. If they’re particularly common, the Quirk may qualify as a Limit. If they’re less common, treat it as an occasional Power Loss complication.
Predictive Defense: Enhanced Defenses (Dodge and Parry), Quirk (not against opponents Immune to Mental Powers, –2 points)
Action: Free • Range: Personal • Duration: Sustained • Cost: 2 points for the first 2 ranks, +2 points per additional rank
PHARMACOPEIA, Rank 8 (17 points)
You can produce the effects of a wide range of drug compounds in living targets by touching them. As an offensive effect, this power is the same as Bio-Disruption (under Offensive Powers) but it is usually coupled with an Alternate Effect capable of treating illnesses and imbalances and promoting healing.
Pharmacopeia: Healing (Alternate Effect: Bio-Disruption)
Bio-Disruption: Cumulative Affliction (Resisted and Overcome by Fortitude; Dazed, Stunned, Incapacitated)
Action: Standard • Range: Close • Duration: Instant • Cost: 1 point + 2 points per rank
LIFE SENSE
You can sense the presence of living beings nearby, and have a general sense of their species and overall wellbeing (healthy, diseased, etc.). An Accurate version of Life Sense can target beings you sense with attacks, including other life powers.
Life Sense: Senses 3 (Detect Life, Ranged, Acute)
Action: None • Range: Personal • Duration: Permanent • Cost: 3 points
PSYCHIC DIAGNOSIS
By examining a subject, you can determine the state of their physical health: the presence of injuries, organ damage, pathogens, toxins, and so forth. An Expertise check (Biology, Medicine, or related field) may be required to interpret what you perceive, but you are otherwise
as detailed and accurate as a battery of conventional medical tests, and considerably faster. A use of Psychic Diagnosis may provide a circumstance bonus on checks to then treat the patient’s conditions.
Psychic Diagnosis: Senses 3 (Detect Health, Analytical)
Action: None • Range: Personal • Duration: Permanent • Cost: 3 points
ANALYZE STYLE Rank 8 (10 points)
By observing and analyzing a foe’s fighting style and technique, you can find weaknesses you can exploit to your advantage. If the target fails to resist, you gain an advantage due to the drop in the target’s active defenses until the target manages to cover the opening by realizing (through defensive fighting skill) what you are doing. A variant form of this power may impose different conditions, such as Impaired and Disabled.
Analyze Style: Perception Ranged Affliction (Resisted and Overcome by Will; Vulnerable, Defenseless), Conditions
Limited to Your Attacks, Limited Degree, Insidious, Subtle
Action: Standard • Range: Perception Range • Duration: Instant • Cost:2 points +1 point per rank
LIE DETECTION Rank 3 (3 points)
With enhanced awareness of nonverbal cues and things like heartbeat and perspiration, you can more easily sense when someone is lying.
Lie Detector: Enhanced Insight, Limited to Detecting Deception • 1 point per 2 ranks (+2 Insight per rank)
Action: Free • Range: Personal • Duration: Sustained • Cost: 1 point per 2 ranks