
Chapter 1 - Summer
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Rolls
Damage - Throwing dagger - (1d6+1d4, RA)
(4) + (43) = 11
Taunt - (1d8, 1d6, RA)
1d8 : (3) = 3
1d6 : (2) = 2
Taunt - Free reroll - (1d8, 1d6, RA)
1d8 : (5) = 5
1d6 : (61) = 7
Rolls
Captian's Smarts v Taunt 7 Roll - (1d8, RA)
(6) = 6
1. Issac
2. Aloys
3. Guards
4. Mathis
5. Jean-Pierre



"Well gentleman, that's six versus four now. Who wants to be the next tally mark?" Aloys says with a grin, preparing himself.
Rolls
Agility v.s. Agility - (1d8, 1d6, RA)
1d8 : (1) = 1
1d6 : (4) = 4
Fighting - (1d8, 1d6, RA)
1d8 : (2) = 2
1d6 : (4) = 4
BUT, Aloys, you're able to react before swords clash. What do you do?

Rolls
Guards Average Agility v 4 - (1d6, 1d6, RA)
1d6 : (2) = 2
1d6 : (1) = 1
With many *clangs* and *whooshes* the melee begins.






Rolls
Guard 1 v Aloys, Fighting +1 - (1d6+1, RA)
(62) + 1 = 9
Guard 2 v Aloys, Fighting +2 - (1d6+2, RA)
(5) + 2 = 7
Guard 3 v Aloys, Fighting +1 - (1d6+1, RA)
(2) + 1 = 3
Captain v Mathis, Fighting +1, -2 - (1d10+1, RA)
(9) + 1 = 10
Guard 4 v Mathis, Fighting +1 - (1d6+1, RA)
(4) + 1 = 5
Guard 5 v Jean-Pierre - (1d6, RA)
(5) = 5


~
Fox and Hound Tavern - Round 2 ~
1. Aloys
2. Guards
3.Issac
This Round, Aloys you tell Jean-Pierre what to do, and Issac, you tell Mathis what to do--just make it some dialogue.
Regardless, Aloys is up!
Rolls
Captains ShortSword - (1d8+1d6, RA)
(4) + (2) = 6
1. Aloys
2. Guards
3.Issac

Grunts, boots scraping on wood, and steel on steel fill the air of the tavern. The guardsmen have deadly determination in their attacks.


~

If you don't Soak you'll take 3 Wounds and be Shaken.
Issac is up next!
1. Aloys
2. Guards
3.Issac
Rolls
Fighting - Guard Captain - (1d8+2, 1d6+2, RA)
1d8+2 : (6) + 2 = 8
1d6+2 : (4) + 2 = 6
Fighting - Guard - (1d8, 1d6, RA)
1d8 : (2) = 2
1d6 : (3) = 3
Damage - Rapier - Captain - (1d6+1d4+2, RA)
(4) + (4442) + 2 = 20
Rolls
Vigor - (1d6, 1d6, RA)
1d6 : (2) = 2
1d6 : (65) = 11


1. Guards
2. Aloys
3. Issac --Issac, you'll tell Jean-Pierre what to do on his turn






"Mathis!" Aloys shouts, his grin disappearing into a snarl. "You heartless bastards!" Despite the wound in his shoulder, the redeemed thief parries a blow to the side and then goes in hard for a deep lunge.
Rolls
Fighting (Wild Attack) - (1d8+1, 1d6+1, RA)
1d8+1 : (3) + 1 = 4
1d6+1 : (1) + 1 = 2
And yes, I completely forgot the Defence action for Aloys--whew 😌