Chapter 1 - Summer

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Sep 19, 2022 4:30 am
Seeing the captain go down and some of the other guards start to hesitate, he shouts at Jean-Pierre, "Strike true JP, and have them crawl back to their clockforsaken mothers!"

He looks back to see Aloys in trouble still, and Isaac's man pressing up dangerously close. He lashes out with two quick cuts.
OOC:
Multi, wild attacking again, one at my guy, the other at Aloy's.
OOC:
If 5 doesn't beat their Parry, disregard. From your description sounded like it was close though. Assuming the 12 is extra damage.
Last edited September 19, 2022 4:37 am

Rolls

Fighting - Isaac's guard - (1d8, 1d6, RA)

1d8 : (5) = 5

1d6 : (5) = 5

Fighting - Aloy's guard - (1d8, 1d6, RA)

1d8 : (84) = 12

1d6 : (63) = 9

Damage - Isaac's guard - (1d6+1d4+2, RA)

(2) + (1) + 2 = 5

Damage - Aloy's guard - (1d6+1d4+1d6+2, RA)

(63) + (1) + (3) + 2 = 15

Sep 19, 2022 3:51 pm
Fox and Hound Tavern - Round 3, Conclusion
Guard
Issacs wild attack slices through the Guardsman's exposed flesh. He goes down with a cry and a spray of red.






~
Seeing another companion go down, the remaining guardsmen turn tail and run for the door--one even dropping his short sword and crying for mercy.
OOC:
A successful Athletics roll followed by a successful Fight roll is sufficient to stop any of them from leaving this tavern room--otherwise they are all fleeing back into the street.
Mathis Baumé
Mathis' boot scrapes on the tavern floor as he kicks out in pain...without assistance his wound is subject to his vigor along...

Jean-Pierre
Jean-Pierre looks the fallen guards and the backs of the fleeing ones. "Well done."
Sep 19, 2022 3:57 pm
The Roadside Inn | Sans & Elaine ~
OOC:
I just saw that @FlyingSucculent posted in the absences thread and said moving her characters along is acceptable sooooo, with that in mind...
Elaine quickly follows Sans out the window and to the adjoining roof. If either of you look below, to the inn's yard you'd see that the carriage driver is being pulled from the common room and dragged to the prison wagon.

Carriage Driver
"But I'm just the driver!" His grunts in pain and frustration as he's more or less carried between two burly guards.








It'd also be clear from your vantage point that there is a commotion down near the river. How do you proceed from here?!
Sep 19, 2022 5:15 pm
Sans waits for the Royal Guards to secure the caged wagon. Once they are less alert, their captive imprisoned, Sans backs off carefully on the stable roof, staying prone.
Once he reaches the opposite edge of the roof, away from the wagon, he will let himself drop to the ground, by hanging on the roof edge, then letting go.

He turns his head towards the direction of the river.
Could that be our lot? We need to get out of here, might as well take a look.

Beckoning Elaine, he points toward the river and starts heading there, trying to run from cover to cover, careful to always put a concealing obstacle between himself and potential onlookers in the Inn courtyard.
OOC:
Sans wants to reach the source of the commotion, while staying concealed. Once there, he will assess the new situation from hiding.

Leaving a Stealthy roll.

Rolls

Stealth* - (1d6, 1d6, RA)

1d6 : (2) = 2

1d6 : (63) = 9

Sep 19, 2022 9:54 pm
The Yard Outside the Inn | Sans & Elaine ~
OOC:
Doing standard 'group' roll for the guards milling about.
The Inn's yard is a clutter of Queen's guards milling about--some watch the Inn expectantly, some tease the prisoner rattling his cage.

Carriage Driver
"Please, you have to understand. I didn't know what was happening! I already gave back the coin!"

His cries are answered with cruel jeers.






Sans & Elaine As you make your way, from cover to cover, you notice crowns of guards (small groupings) moving between the village cottages and gardens.

https://i.imgur.com/hCxfnHb.png

However...

Guard
After you clear the first few wooden homes of the village you hear a Guardwoman call out. "Oy! 'Ware! Gold Coats!"

Turning to look you'd see a small crown of guards aiming gear-lock muskets at you.





~
OOC:
This is a dire situation--it seems someone does NOT want you all to leave this village. Let's handle this encounter with the Quick Encounter Rules. Much like a Dramatic Task it's purely narrative. So decide how/what you are each doing in this situation, then make one roll to rule them all and narrate the result based on the except below:
[ +- ] Quick Encounter Reminder
Sep 19, 2022 10:13 pm
Issac lets out a scream as he sees the guards fleeing, "That's right, remember we're a merciful bunch, you cads!"

He gives Aloys a quick once over, thankful to see he doesn't seem all that worse for wear, then quickly heads to Mathis, kneeling at his side. "Jean-Pierre, grab that fine bottle of brandy for our friend here."

Looking at Mathis, "Hold steady friend, let me take a look." Issac helped patch an occasional broken bone in theatrical wire work gone awry, and suture some wounds of his own design with a mistimed throw, and was hoping he could do something here as Mathis bled out.
OOC:
should've saved some of those aces here
OOC:
you know what, I'll spend a Benny.
OOC:
Long live Mathis!
Last edited September 19, 2022 11:30 pm

Rolls

Healing - Unskilled - (1d4-2, 1d6-2, RA)

1d4-2 : (2) - 2 = 0

1d6-2 : (5) - 2 = 3

Benny - Healing - Unskilled - (1d4-2, 1d6-2, RA)

1d4-2 : (3) - 2 = 1

1d6-2 : (65) - 2 = 9

Sep 19, 2022 10:19 pm
Sans curses hearing the muskets bring readied to fire. He bolts to offer a harder target, running away in a zig zag, erratic trajectory.
I'm not sitting still for you, you'd better be good shots...
OOC:
an Athletics test aimed at making the shooters Distracted through impredictable turns and sudden changes of direction. Will use bennies if needed!
OOC:
no luck, keeping the 5!
Last edited September 19, 2022 10:22 pm

Rolls

Athletics* - (1d6, 1d6, RA)

1d6 : (3) = 3

1d6 : (4) = 4

Athletics* (benny 1) - (1d6, 1d6, RA)

1d6 : (3) = 3

1d6 : (5) = 5

Athletics* (benny 2) - (1d6, 1d6, RA)

1d6 : (2) = 2

1d6 : (1) = 1

Athletics* (benny 3) - (1d6, 1d6, RA)

1d6 : (1) = 1

1d6 : (4) = 4

Sep 20, 2022 1:37 am
Elaine curses in a rather un-noble-like way as she struggles to follow after Sans, slipping on the shingles of the roof and barely able to keep her balance, her descend onto the wagon more akin to a free fall than a graceful jump. All of this - daring jumps on the surfaces not designed for human movement, avoiding of bullets, sneaking past bloodthirsty guards, - all of this always was her twin's forte, not hers. Ludovic loved climbing when they played and later trained together, but Elaine avoided it like plague; if not for her companion, she probably wouldn't have even tried.

As the attention is brought to the two of them, there is only a moment to decide what to do before bullets start flying. But it is hardly a difficult decision: she knows that she can't outrun the guards, not like Sans would be able to, and no shortcut will save her if they decide to follow her. So Elaine breathes in, mentally apologizes to Sans and then straightens up, pointing after the man and yelling at the guards: "What are you waiting for, you buffoons?! Do you need a personal invitation? Catch him!"
OOC:
Trying to pretend that she is on their side, then slip away while they chase Sans. :P

Rolls

Persuasion: d6 - (1d6, 1d6, RA)

1d6 : (5) = 5

1d6 : (4) = 4

Sep 20, 2022 2:03 am
Aloys watched as the guards ran out, putting a hand to his shoulder where crimson stained gold. He looks over to Mathis, watching as Isaac patches his wound and begins to slow down the bleeding. The man looked like he would live but he would be in now shape for a fight.

"Jean-Pierre, grab me a drink that can peel paint and bring it here. I need to wrap this up." Aloys would mutter, waiting for the man to return. Giving a nod, he would wince as the alcohol burned the wound. With careful fingers, he would pull out any torn cloth that was stuck in the wound before grabbing the cleanest rag and tying it around his shoulder.
OOC:
Almost no chance but man, won't it look cool?
OOC:
Not a critical failure but I won't roll for more healing. We won't have the time.
"You know Issac, I became a Gold Coat so the guards would stop trying to arrest me and stab me. Something is wrong. We need to get out the backdoor and get out of here." His eyes turned towards Jean-Pierre, an apologetic look coming to his face. "I would say to go and hide but they saw you with us. I think they'll come for you too. You've got a good swordarm; come with us."
Last edited September 20, 2022 2:05 am

Rolls

Healing - (1d4-4, 1d6-4, RA)

1d4-4 : (1) - 4 = -3

1d6-4 : (3) - 4 = -1

Sep 20, 2022 3:33 am
Using a mix of bar towels, the fancy brandy, and luck, he's able to stall the flow of blood and get a tight dressing around the wound. He takes a swig of the liquor and pours more down Mathis's throat. Looking at Aloys and Jean-Pierre, "Agreed, we all need to get out of here". Looking back at Mathis, "They'll kill you if you stay here." and starts helping him to his feet.
Last edited September 20, 2022 3:34 am
Sep 20, 2022 4:45 pm
Maneuvering Through the Village | Sans ~

Sparks fly as gears whir; smoke an' shot erupt from the rifle barrels. Woods chips explode round you, Sans, as the you dodge the incoming projectiles.

Within seconds, that seems like minutes, you can see the Fox and Hound tavern before you, guards fleeing out the front door.

Across the river you see an airship tying down to a wooden platform--it's a merchant skiff, it'd be obvious.

The guards chasing after you, momentarily fallen being as the try to reload, awkwardly, while following...

The Outskirts of the Village | Elaine ~

...except for the one guard who breathlessly runs up to Elaine.

Guard
*Huff* & *puff* "Captain!"

He gives a stiff salute. Does he think you're the Capitaine?

"We need to set a perimeter round the village?! The cavalry crown should near be here. If they take to the road, they won't get far!" His eyes wonder round the nearby village, like he expects enemies to jump out of every bush. He seems to be waiting on your orders.
Sep 20, 2022 5:03 pm
Fox and Hound Tavern Interior | Issac and Aloys ~

Mathis Baumé
Mathis winces from the alcohol poured on his wound, and sputters from the draught poured down his throat. "*Cough* Enough, enough." He wipes his chin as he stands. He winces, but seems pleased with Issac's work. "You patch well friend..."






The tavern patrons have run to the windows and are looking out in to the street.

Tavern Patron
"They're licked, but they'll be back!"

Jean-Pierre
Jean-Pierre grins, cocky at Aloys. "Ya'll have good arms as well. I'm glad this didn't play out with our blades crossing."

He nods at the old man near the window, and gives a concerned look to the Tavern Keeper.

He addresses Aloys an' Issac. "I'm going to take my chances round here. I can go to ground. These are my people and I can fade in to them."

"If you get to Witchop, find my cousin--Julia Sardou. She's also an information broker. Works the guilds. Tell here 'a broken clock is correct twice a day, except on Faire Days.' She'll know I sent you."

He extends his sword arm for shaking.

Jean-Pierre
"Be safe, friends."








Mathis looks eager to follow you and be off.
Sep 20, 2022 6:07 pm
Aloys grasps the man by the arm, nodding in thanks before looking back to Isaac and Mathis. He waves to get them to follow him out the back door and into the thicker, higher grasses out back. He tries to keep low, though he is far more confident in the major cities than the rural areas they now were being hunted in.

"Alright, we have to assume the others have gotten out on their own. What I know about guards is that they always come back with more." He reaches up and undoes his cloak, hiding the golden fabric he had come to adore. "Stealth is key. Let's move."

Rolls

Stealth* - (1d6, 1d6, RA)

1d6 : (1) = 1

1d6 : (65) = 11

Sep 20, 2022 9:14 pm
Elaine fights to keep her face imperceptible as the guard addresses her, answering his salute with a curt nod. For all her familiarity with pretending to be someone else, it's not often that people mistake her identity when she's not actively trying to mask herself; even with Ludovic, she rarely got mistaken for him because of her missing eye (although with enough hair styling it could be mitigated). This guard must have never seen Capitaine Alarie, or perhaps he is simply too winded right now to pay attention. She should act fast, before he starts questioning why exactly Elaine is missing any sort of captain rank insignia.

"They won't get far either way," she tells the guard, adding an authoritative tilt to the confident tone of her voice, "because I will deal with them personally. Tell your people to block the tavern's front door, and I'll smoke them out from the back." She draws her rapier, hoping that Adélie's reputation is fearsome enough that the order isn't as unbelievable as it sounds, and starts walking towards The Fox and The Hound. "Distract them, but don't assault - we can't risk having civilians be caught in the crossfire."
Sep 20, 2022 11:02 pm
"Aye, thank the Clockmaker on that one. Good to see you breathing, friend." He looks at the brandy, about a 1/3 left, and stows it away on his person, along with some of the bar towels. "Think of it as a parting gift." as he grins at the bartender then turns toward Jean-Pierre to shake his hand, "JP, our sincerest gratitude, be safe."

He removes his cloak an ugly mustard yellow anyways and follows Aloys.
OOC:
Bennying that, 1 left
OOC:
this seems important, 0 left
Last edited September 20, 2022 11:07 pm

Rolls

Stealth* - (1d4, 1d6, RA)

1d4 : (2) = 2

1d6 : (1) = 1

Stealth* - (1d4, 1d6, RA)

1d4 : (3) = 3

1d6 : (1) = 1

Stealth* - (1d4, 1d6, RA)

1d4 : (3) = 3

1d6 : (5) = 5

Sep 21, 2022 8:40 pm
Elaine ~

Guard
With the *rasp* of your rapier, the guard gives a curt--"Aye, Aye!" as he turns and jogs toward the Fox and Hound.

He waves off other guards from the rear of the tavern as he goes, calling them to follow him to the front.

The way is clear for you, Elaine.


Meanwhile... | Sans ~

What do we see from our running Gold Coat? Where is he headed? What does he do? I'd imagine, if he's in a position of observation, he'd be aware of the guard troop movement.
Sep 21, 2022 8:45 pm
Behind the Fox & Hound | Aloy's and Issac ~

The two-fold successes of sneaking (on your part) and espionage (on Elaine's part) have, also, given you a clear path out of the inn and into the grasses some 12 meters away from the building.

I'd also imagine at this point, observant Gold Coats may begin to notice each other in the midst of the bedlam.

What do the pair of you do? What is your next move?
Sep 21, 2022 9:17 pm
Having spotted the airship, and unable to determine her crewmen's allegiance, Sans decides this place is too crowded to risk it.

He manoeuvers to put the Fox and Hound building between himself and the airship, and detours towards the edge of the woods trying to reach the cover of the trees to elude the pursuers.

He keeps an ear out for voices and shouts, hoping to spot his comrades.

Rolls

Notice * - (1d6, 1d6, RA)

1d6 : (3) = 3

1d6 : (1) = 1

Sep 22, 2022 1:11 am
As they make their way deeper into the grass, Issac looks up and notices the airship, oh hell, would love to experience one of those but not like this. Whispering to his comrades, "Not to state the obvious, but we need to find Sans and Elaine and get out." He peeks above the grass as much as he dares and looks around, hoping to spot them.
OOC:
nope, like two ships passing each other in the night.
Last edited September 22, 2022 1:13 am

Rolls

Notice * - (1d4, 1d6, RA)

1d4 : (3) = 3

1d6 : (3) = 3

Sep 22, 2022 1:29 am
"You're right, my friend. This whole place is being swarmed... Aloys murmurs, looking around carefully. The airship is a possible escape for certain and with the number of guards coming around them, even moreso.
OOC:
Thank goodness.
He picks out the sight of Sans moving along the tall grass beside them just as Elaine moves around the corner of the tavern. Risking his head, he gives a quick, low whistle to call them over towards him into the thick grass.
Last edited September 22, 2022 1:31 am

Rolls

Notice* - (1d6, 1d6, RA)

1d6 : (2) = 2

1d6 : (4) = 4

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