OOC (Out of Character)

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Jul 8, 2022 12:41 pm
This is the OCC thread!
Jul 8, 2022 3:02 pm
Thanx for Invite
Jul 8, 2022 3:13 pm
Hate to make characters over your creation area. It is so nice. Perhaps we should have another area to make characters in so as to preserve that nice info area.
Jul 8, 2022 3:25 pm
Was thinking to make a sword swinger that has a touch into arcane magics. I was thinking a Bard would do that.

Edit: Have picture and a lot of the character done.

https://i.imgur.com/zgFm7GI.jpg
Last edited July 8, 2022 5:17 pm
Jul 8, 2022 4:44 pm
Thanks for invite. Please to expect me to ask a lot of questions.
Here are the first of them:
- What does adventurers do here? I read adventuring is an occupation, they fight monsters just for stake of fighting them. But how do they earn money to feed themselves and their families? Are they hired by any patrons? Does monsters carry gold out of any reason?
- Character creation step 1. Follow up on GeneCortess note. I am eager to begin process with "Step 1: Roll Your Ability Scores Your character’s primary abilities." Will we have a thread for that? Do we do standard roll 4d6 drop lowest ?
- Zoomed map. I see a world map, but I guess we start in a Location. Would love to see what's within 10-100 miles of that location: sea, mountains, forests, entrance to Deeplands, cities/towns, etc...
- Languages. Are there a list of languages to choose from during character creation? I guess list differ from that usual to DnD 5e
Jul 8, 2022 6:29 pm
GeneCortess says:
Hate to make characters over your creation area. It is so nice. Perhaps we should have another area to make characters in so as to preserve that nice info area.
Have created another area, Gene!

Thanks!
Jul 9, 2022 7:55 am
@Grezen I'm still missing Languages to choose from as I have to choose one in step 2 of character creation
I would also like to know details about magic:
1. Are Druids allowed in the settings and do their magic count as Arcane magic? Or is it a divine one?
2. Are cantrips subject to the Arcana magic restrictions/limitations?
3. What does "makes a spellcasting roll" mean for Arcane magic? Is it a d20 roll? How DC calculated and what is the modifier?
Jul 9, 2022 9:13 am
Hi all. Thanks for the invitation!!
Jul 9, 2022 9:14 am
GreyWord says:
Thanks for invite. Please to expect me to ask a lot of questions.
Here are the first of them:
- What does adventurers do here? I read adventuring is an occupation, they fight monsters just for stake of fighting them. But how do they earn money to feed themselves and their families? Are they hired by any patrons? Does monsters carry gold out of any reason?
- Character creation step 1. Follow up on GeneCortess note. I am eager to begin process with "Step 1: Roll Your Ability Scores Your character’s primary abilities." Will we have a thread for that? Do we do standard roll 4d6 drop lowest ?
- Zoomed map. I see a world map, but I guess we start in a Location. Would love to see what's within 10-100 miles of that location: sea, mountains, forests, entrance to Deeplands, cities/towns, etc...
- Languages. Are there a list of languages to choose from during character creation? I guess list differ from that usual to DnD 5e
LANGUAGES
A diverse collection of languages is spoken in the lands of the Amethyst Sea basin. Some trace their roots back to before the Age of Darkness, some originated on other worlds, and still others are modern creations. The following discusses the primary language groups spoken in the region and their relationship to one another.

Alliance Languages
When the Alliance arrived on Aetaltis, the colonists mainly spoke Atlan. This was the native language of the Atlan people, and was the language adopted as the shared tongue of the Alliance. The cheebats and newardin spoke the native languages of their homeworlds as well. The people of the Newardine culture still speak Newardine today. The Warrener dialect of the Common language borrows heavily from Old Cheebatan, but Old Cheebatan has largely fallen out of use. The orog spoke only Atlan and had no language of their own.

Atlan Family
The Atlan family of languages are cultural tongues that evolved from Atlan. These include Agthorian, Calliosan, Freelander, Selenthean, and Valorian. All five are closely related but have diverged enough from the original Atlan to be effectively new languages. Think about them like the Romance Languages of our own world. If you speak one, you can probably puzzle out words and phrases in another, but each is a distinct tongue.

Common
The Common language is a trade language adopted by the people of the Amethyst Sea basin to facilitate trade, diplomacy, and cross-cultural interactions. It is based primarily on Atlan, but it includes a healthy mix of Dalelander and Old Cheebatan words and linguistic structures. It has continued to grow and evolve over the centuries, adopting new words from other languages as needed. It is the unofficial "second language" of everyone in the region, and wherever the characters travel, they are sure to find at least one per- son who can speak Common.

Enari Languages
The Enari Languages include Dalelander, Dwarven, Icewalker, and Scythaan. Although these languages are extremely different from one another today, they may all be traced back to Enooric. Similar morphemes, syntax, phonemes, and other structural elements of language indicate this connection, but they evolved so far away from each other that only an expert could spot the connections. The exceptions are the Dalelander and
Dwarven languages, which are related almost as closely as the Atlan Family of languages are to one another.

Endrori
Endrori is a unique language spoken by the creatures of darkness, including the endrori and dark creatures like
the abomonae. In theory, one could classify it as an Enari Language, since its roots are in Enooric, but it has diverged substantially enough from the parent language to be placed in its own category. The language is rife with dialects, including regional dialects, dialects based on how deep in the Deeplands it is spoken, and dialects by dark lineage (orc, goblin, etc.). These are similar enough, however, to allow one dialect of Endrori to be understood by speakers of others.

Enooric
Enooric is the language of the Enaros and their avatars. It is the holy tongue, learned and used by clerics of the Enaros, and it is the mother tongue of the Enari Languages. Com- pared to modern languages it is archaic and formal, like Latin in our own world. Enooric is also the language the Enarosian Scrolls are written in. The languages of dragons and giants have heavily diverged from Enooric but still have enough similarities to be classed as dialects of this ancient tongue.

Feyen
Feyen is listed separately since it has no connections to any other language on Aetaltis. It is truly unique, and the people of Aetaltis have no explanation for this. Based on writings from the Age of Magic, the version spoken today is relatively unchanged from the version of Feyen spoken since the beginning of recorded history.
Jul 9, 2022 2:02 pm
The below comes from the Bard’s Handbook. This is something I have used many times for developing a character's personality. Hopeful my typing/copying did well.

PERSONALITY
Rationality:
1. Neurotic
2. Normal
3. Slightly Insane
4. Stable
5. Unstable
6. Very Unstable
Mannerism:
1. Careless
2. Curious/Inquisitive
3. Fanatical/Obsessive
4. Perceptive
5. Precise/Exacting
6. Relaxed
7. Retiring
8. Somber
9. Studious
10. Suspicious/Cautious
Self-Esteem:
1. Egoist/Arrogant
2. Humble
3. Modest
4. Proper
5. Proud/Haughty
6. Servile/Obsequious
Philosophy:
1. Altruist
2. Benevolent
3. Extroverted
4. Hedonist
5. Introverted
6. Malevolent
7. Optimist
8. Pessimist
Intellect:
1. Active
2. Anti-intellectual
3. Average
4. Brilliant
5. Flighty
6. Dull
7. Ponderous
8. Scheming
Bravery:
1. Brave
2. Calculating
3. Craven
4. Fearless
5. Foolhardy
6. Normal
Piety
1. Average
2. Iconoclastic
3. Impious
4. Irreligious
5. Irreverent
6. Martyr/Zealot
7. Pious
8. Profane
9. Reverent
10. Saintly
Motivation:
1. Driven
2. Energetic
3. Lazy
4. Motivated
5. Normal
6. Slothful
INTERESTS
Hobbies:
1. Altruism
2. Athletics
3. Community Service
4. Dancing
5. Exotic Animals
6. Fishing
7. Food & Preparation
8. Gambling
9. Handicrafts
10. History
11. Horticulture
12. Hunting
13. Husbandry
14. Legends
15. Nature
16. None
17. Politics
18. Religion
19. Smoking & Pipes
20. Wine & Spirits
Loves:
1. Armor
2. Artwork
3. Books & Scrolls
4. Coins & Tokens
5. Knives & Daggers
6. Minerals & Gems
7. Ornaments & Jewelry
8. Porcelain, China & Crystal
9. Shields & Weapons
10. Swords
11. Trophies & Skins
12. Weapons
Fears:
1. Caves
2. Enclosed Places
3. Crowds
4. Dark
5. Dying
6. Heights
7. Horses
8. Insects
9. Loneliness
10. Pain
11. Poison
12. Priests
13. Sight Of Own Blood
14. Snakes
15. Spiders
16. Torture
17. Traps
18. Undead
19. Water
20. Wizards
Hates:
1. Authority
2. Bad Food
3. Beggars
4. Braggarts
5. Bullies
6. Greed
7. Guards
8. Heretics
9. Laws
10. Lower Class
11. Farmers
12. Priests
13. Rival Clan
14. Selfishness
15. Stupidity
16. Thieves
17. Big Cities
18. Upper Class
19. Warriors
20. Wizards
RELATIONSHIPS
Allies:
1. Baker
2. Beggars
3. Blacksmith
4. Constable
5. Foreigner
6. King
7. Local college
8. Mayor
9. Merchant
10. Prince
11. Princess
12. Sage
13. Sheriff
14. Slave Master
15. Tavern Master
16. Thief
17. Thieves’ Guild
18. Warrior
19. Wizard
Foes:
1. Beggars
2. Criminals
3. Dragons
4. Dwarves
5. Elves
6. Gnomes
7. Half-Elves
8. Half-Races
9. Halflings
10. Highwaymen
11. Humans
12. Lizard Men
13. Lower Class
14. Nonhumans
15. Planar Beings
16. Ruffians
17. Thieves
18. Underworlders
19. Upper Class
20. Use Ally List
Manner
1. Abrasive
2. Antagonistic
3. Blustering
4. Capricious/Mischievous
5. Compassionate/Sensitive
6. Courteous
7. Diplomatic
8. Forceful
9. Foul/Barbaric
10. Helpful/Kindly
11. Hostile
12. Opinionated/Contrary
13. Overbearing
14. Practical Joker/Prankster
15. Rash
16. Rude
17. Trusting
18. Vengeful
19. Violent/War-Like
20. Well-Spoken
Mood/Disposition
1. Aloof
2. Cheerful
3. Cruel/Callous
4. Easygoing
5. Even-Tempered
6. Forging
7. Hard-Hearted
8. Harsh
9. Hot-Tempered
10. Pleasant
11. Moody
12. Silly
13. Peaceful
14. Reserved
15. Scheming
16. Soft-Hearted
17. Solitary/Secretive
18. Taciturn
19. Unfeeling/Insensitive
20. Unforgiving
Honesty
1. Average
2. Deceitful
3. Liar
4. Scrupulous
5. Thankful
6. Very Honorable
APPERAANCE/POSSESSIONS
General:
1. Dandyish
2. Dignified
3. Foppish
4. Imposing
5. Slob
6. Spartan
7. Stately
8. Typical
Quanity:
1. Above Average
2. Abundant
3. Average
4. Exceptional
5. Few
6. Scant
Quality:
1. Cheap
2. Durable
3. Garnish
4. Functional
5. High
6. Junk
7. Kingly
8. Low
9. Practical
10. Trash
Personal Habits:
1. Disheveled
2. Immaculate
3. Nonchalant
4. Organized
5. Perfectionist
6. Prime And Proper
7. Scatterbrained
8. Sloppy
State Of Clothing:
1. Clean
2. Dirty
3. Immaculate
4. Ragged
5. Rough
6. Unkempt
Thrift:
1. Ascetic
2. Average
3. Charitable
4. Covetous
5. Generous
6. Greedy
7. Miserly
8. Spendthrift
9. Thrifty
10. Wasel
Jul 9, 2022 9:16 pm
Thank you for the invite. I am looking forward to playing. Should I wait for you to give the go ahead for the next step in character creation or should I get everything finished up where I can and swing back around to clarify things later?
Jul 12, 2022 9:45 pm
Hey DM, I am ready for step 5 (choose your calling), but I don't see any information about callings.

Can you please give me some context to go off of?
Jul 13, 2022 3:45 pm
Look like DM is working hard to dump info into threads peace-by-peace. I'm still waiting for backgrounds.
Spiritguide and Spice Cutter sound promising backgrounds for RP, but I'm not sure if Spice Cutter fits Freefolk culture and I'm not sure if my assumption about what those backgrounds mean are correct.
Jul 13, 2022 3:50 pm
Yeah, I'm hoping one of those dumps is on how magic works. Until then I'm just waiting and reading up. :)
Jul 15, 2022 5:05 pm
I applied to this game with a paladin class character.

@Grezen : Should I understand this post that paladins don't exist in this setting?
https://gamersplane.com/forums/thread/26213/


I could go fighter, but I'll reshuffle my stats in that case.
Last edited July 15, 2022 9:34 pm
Jul 15, 2022 5:06 pm
I can't resit the urge to name my PC Liet who is Human - Freefolk - Spice Cutter - Purifier. Do you see the reference?
Thanks @Grezen for posting the missing backgrounds and callings. I guess someone would like to try Mountebank, who is still missing, but no me.
Jul 17, 2022 10:14 am
Wow, those arcane spellcasting rules are amazing. Thanks @Grezen for typing all that out. I really want to give that a try.

I saw a video of the creator of Aetaltis where he mentioned Earthdawn was one of his inspirations and I can really see that. Earthdawn spellcasters weave magic patterns into matrices to cast spells, very similar to how glyph magic is described. Completely different systems though, but I'm excited to give this a try! I'm going to get started on my character.
Jul 17, 2022 11:22 am
@Grezen Could you please clarify? I can't make a character with this crucial info still unanswered.
As it seems like the character class I applied with does not exist in this setting?
Cettish says:
I applied to this game with a paladin class character.

@Grezen : Should I understand this post that paladins don't exist in this setting?
https://gamersplane.com/forums/thread/26213/


I could go fighter, but I'll reshuffle my stats in that case.
Last edited July 17, 2022 11:22 am
Jul 18, 2022 8:05 am
I also read there are no Paladin, Bard, Sorcerer or Warlock in this setting. All of those classes are replaced with a single Charisma based class Mountebank - a non-spellcaster class. Which means that glyph magic is exclusively used by Wizards.
Jul 20, 2022 2:47 am
I’ll get my Orog Cleric finished up tomorrow and post in the start thread for the story. Looking forward to exploring this setting.
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