bowlofspinach says:
Oh, that reminds me of Cypher. I only ever played one low-level game of it, so I might not be a good judge of the system but while the character creation
sounds fun with the three parts, in practice, I only ever ended up rolling a straight D20 for anything. Sure, my abilities added a bit of personality, but overall, it felt very bland and not like my character choices really influenced what I was good at or not.
The fact that if you do spend points, it doesn't give you a bonus but only reduces the difficulty also adds to this feeling of sameyness.
I still enjoyed the game but it was definitely
despite the system, not
because of it
I hear that. In some ways, this is the 'appeal' of the system but it does make your character's specializations invisible in a way. I wonder if it would make a difference to add modifiers to rolls rather than decrease the target number? It wouldn't be hard to do.
Another thing that bugs me in cypher in pbp is the GM can't roll for the player because they should be given a chance to declare effort before the roll is made. In particular this can lag combat. In D&D-likes, the GM can roll all the monster's attacks in a single post, but in Cypher you have to wait for your player to roll their defense.
There are other bells and whistles to draw upon that could shake things up. GM intrusions, player intrusions, and having interesting cyphers could go a long way. I'd like to see a Cypher game really
push those unique features. Characters are pretty robust and can afford big intrusions to push the drama buttons, and that kick starts the XP economy for players to make intrusions too. I think people should think about intrusions as a "Make This Scene More Awesome" button and press it liberally. But again, it is another transaction - a player can refuse the intrusion and that takes time to confirm that can hold up the game.
Cyphers are also pretty hit-and-miss. Like, is your character cool because of disposable gadgets? Maybe if you're playing Adam West Batman or James Bond, but not most characters in fiction. They make perfect sense in Numenera but not many other genres.
The "I am an
adjective noun who
verbs" formula for characters is one of the system's best features and I think you could leverage it for other things in the game. Like, a cypher Star Wars game, your ship could have a sentence. The Millenium Falcon could be a Piece-of-Junk Smuggler Ship that's Got It Where it Counts.