Emergence Game Thread

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Aug 11, 2016 1:36 am
As soon as the assailant enters our field of vision, I attempt to flank it, hoping that my large flame-wielding friend will draw its attention. I stow the crossbow and draw another dagger, readying my strike...
Last edited August 11, 2016 1:37 am

Rolls

Stealth - (1d20+5)

(15) + 5 = 20

Aug 11, 2016 2:14 am
OOC:
for clarity, it's still on the stairs. Anyone trying to use a melee attack at this point will have to ascend the stairs, say, 15 ft. (Which would be about 10 vertical feet.)

Also, Harp, I think you were already hidden, so I'll role that he hasn't seen you yet.
Aug 11, 2016 2:22 am
OOC:
Can I get up the stairs and behind it without it noticing? Or at least, without it engaging me because it's focused on the larger group?>
Aug 11, 2016 2:30 am
OOC:
you'd have to make a successful Athletics check. You'd basically be jump/running up a 12-foot-high section of wall and pulling yourself up to standing on the staircase right behind him.
Aug 11, 2016 2:31 am
OOC:
unless you can think of another way. But going by him on the stairs is a no go.
Aug 11, 2016 2:33 am
I feel fury flow into me like water. Even after all my recent pondering of "balance," I find none here, and I charge the fiend with my longsword with sound like howling laughter. I am filled with the joyful rage of battle.
OOC:
So: I'll enter rage. Make a reckless attack (advantage on melee attacks), and charge the baddie. With the Wolf Totem warrior upgrade, y'all have advantage on melee weapon attacks on an enemy within 5 feet of me.

Rolls

Attack - (2d20)

(1912) = 31

Aug 11, 2016 2:34 am
OOC:
Each attack roll should be +4
Aug 11, 2016 2:41 am
I key my own anger off of Therrien's rage, letting go of any peace I've found, and attempt to circumvent the creature
OOC:
acrobatics check
, jumping onto its back and stabbing with daggers in-hand...
OOC:
None of those rolls below look the way they should. Add up the d4s and the d20s to get the results. So both daggers resolve to 14.
Last edited August 11, 2016 2:44 am

Rolls

Acrobatics Check - (1d20+5)

(11) + 5 = 16

Dagger 1 (advantage) - (1d20+1, 1d4+5)

1d20+1 : (5) + 1 = 6

1d4+5 : (4) + 5 = 9

Dagger 1 (advantage) - (1d20+1, 1d4+5)

1d20+1 : (5) + 1 = 6

1d4+5 : (3) + 5 = 8

Dagger 2 (advantage) - (1d20+1, 1d4+5)

1d20+1 : (8) + 1 = 9

1d4+5 : (1) + 5 = 6

Dagger 2 (advantage) - (1d20+1, 1d4+5)

1d20+1 : (1) + 1 = 2

1d4+5 : (3) + 5 = 8

Aug 11, 2016 5:16 am
The mechanized abomination makes my skin crawl... My hands tighten around my quarterstaff and whip. Need to hold it together... I feel I am being swept up in the rage we are all feeling... like the four of us are becoming more linked... snap out of it - the thing has drawn its weapons. I cannot entangle the thing or use fire for fear of harming my comrades. Poison spray will have no effect. I run to the left of the doorway and stand poised with staff, close to Rhiv but out of sight from stairwell. The thing is a grotesque imitation of living things, all movement with no life force, just whirring metal. My anger grows.
Aug 11, 2016 1:32 pm
OOC:
Alright, correct me if I'm wrong.

Therrien's attack = 23
Harp's two attacks = 14, 14

Chris, I don't know if you leveled up To'ot, but you get some more HP and now have access to level 2 spells with two level 2 spell slots and four level 1 spell slots total.
Therrien charges up the rounded stairs and meets the construct head on. Not one for deft maneuvers in battle, Therrien crashes straight through its defenses, slashing across the mechanism's chest plate. Starting off the battle by scoring such a massive hit would normally steady his companions, but eyes widen across the room as it is clear that his sword, though it connected solidly, did no damage at all.

Simultaneously, while the man-sized machine is failing to defend Therrien's attack, Harper silently scales the wall, mounting the stairs behind it without being detected. Jumping up, he successfully sneak attacks his opponent, thrusting two daggers into the small gap between the shoulder plate and what would be considered its head. Almost taking no notice, the internal gadgetry continues to whir, and spinning gears eject the daggers, apparently causing no damage.

Emotionless, the clockwork android squats, braces its shield and attempts to shove Therrien away.
OOC:
Therrien, make a STR or DEX saving throw (your choice). If your roll ties or beats the construct's, you avoid the shove. If not, you'll be pushed down the stairs, landing prone, and taking 1d4 damage.
Almost in the same motion, the machine emits a high-pitched squeal as its torso quickly spins around, slashing at whatever just attacked it from behind. Fortunately, since it didn't see Harp prior to the attack, it didn't know what it was swinging at and failed to aim higher up the stairs. Harper is able to react quickly, jumping straight up over the blade, which sparks off the stone wall.

Rolls

Shove Therrien - (1d20+2)

(13) + 2 = 15

Longsword attack on Harp - (1d20+5)

(5) + 5 = 10

Aug 11, 2016 3:47 pm
Quote:
"To'ot! This thing has some sort of shield to weapons! Flame it!
Last edited August 11, 2016 3:53 pm
Aug 11, 2016 4:30 pm
Although he is near to me, Rhiv's words echo distantly in my ears as I have already begun to evoke the moonbeam spell. My fingers are now loose on my staff, holding it horizontally at chin level. I step out in view of the creature, looking straight at it. I begin to quake, and my eyes turn completely white and cast a faint glow.

I direct the moonbeam at the metal creature.
OOC:
DM, I assume this spell is usable even if the robot guy is in the stairwell, with covering over his head. It seems to me like it would still work and I could aim/pass through the moonbeam at him. But of course I defer to your judgment.
Aug 11, 2016 4:37 pm
OOC:
It's a magical moonbeam, I think. I don't think you need open access to the sky or moon to cast.
The construct sees the moonbeam beginning to form, and lifts its shield over head just in time to prevent taking the full force of its damage, but is still negatively affected by the radiant flames.

Rolls

Constitution save - (1d20+2)

(10) + 2 = 12

Moonbeam damage - (1d10)

(1) = 1

Aug 11, 2016 4:54 pm
I try a backflip, attempting to let the machine's momentum forward on the shove allow it to slip and fall down the stairs.
OOC:
During rage, I have advantage on the saving throw, and athletics is a skill, so the modifier should be +3 (dex) +2 (proficiency) I think

Rolls

Dexterity - (2d20+5)

(719) + 5 = 31

Aug 11, 2016 4:55 pm
OOC:
I can't get this right. Each roll should have a plus 5. So should be a 12 and a 24.
Aug 11, 2016 5:01 pm
OOC:
you just have to do multiple rolls if you're doing advantage. It's always going to add your 2d20s together and then add your modifier if you do it the way you are now.
Therrien's reflexes are razor sharp in his anger; this is certainly NOT a rage of the blinding sort. The machine lunges at Therrien with the shield, but Therrien plants his foot on the shield and does a graceful backflip, staying in the air long enough to avoid the sword as it comes around towards Harp. He lands on the same step he was on before.
OOC:
Rhiv and Harp, up next
Aug 11, 2016 5:11 pm
The sparks off the stone singe the hem of my jacket, and now I'm super-pissed. I let the anger overtake me. I pull the two remaining bolts out of my jacket, and jump onto the clockwork abomination, legs wrapping around the torso, and attempt to stab the bolts into the neck gap, in some attempt to stop the incessant whirring and clicking by jamming the works.
OOC:
Oh, add these "Bless" numbers into the mix...
Last edited August 11, 2016 5:39 pm

Rolls

Jump - Acrobatics (probably disadvantage) - (1d20+5)

(10) + 5 = 15

Jump - Acrobatics (probably disadvantage) - (1d20+5)

(15) + 5 = 20

Bolt Stab #1! (improvised weapon, no bonus) - (1d20)

(16) = 16

Bolt Stab #2! (improvised weapon, no bonus) - (1d20)

(10) = 10

Bless Jump - (1d4)

(2) = 2

Bolt #1 - (1d4)

(2) = 2

Bolt #2 - (1d4)

(1) = 1

Aug 11, 2016 5:18 pm
Quote:
Jihai wer ioth ibafarshan di Adonai!
Blood rushing in my veins, I rush up the steps three at a time to the left side of Therrien. I call down the divine smite of the Adonai as I target the machine's head with my warhammer.
Last edited August 11, 2016 5:55 pm

Rolls

Warhammer strike - (1d20+2)

(9) + 2 = 11

Warhammer strike advantage - (1d20+2)

(6) + 2 = 8

Warhammer strike (Bless roll) - (1d4)

(1) = 1

Warhammer strike advantage (Bless roll) - (1d4)

(4) = 4

Bless Roll - (1d4)

(3) = 3

Warhammer - (1d20+8)

(19) + 8 = 27

Warhammer advantage - (1d20+8)

(19) + 8 = 27

Aug 11, 2016 6:04 pm
OOC:
We haven't addressed the core question: why is Rhiv taking a swing at a head while I am locked into the neck right below that head?
Aug 11, 2016 6:05 pm
Harper leaps onto the thing's back and stabs two crossbow bolts into the neck cavity. The wooden bolts are chewed up by spinning gears and shot back out flying up to the ceiling.

Therrien takes a step back as the dragonborne rushes up beside him, shouting and swinging his warhammer overhead. Rhiv brings the hammer down with a clang. As it connects with the metal dome atop the construct's shoulders, a flash of brilliant white light bursts forth in a circle. While the hammer itself didn't seem to cause any damage at all, the burning radiance sears the metal and wood of the machine.

Harp, now standing behind the android, closes his eyes as the mighty hammer comes down on it, and the ring of divine essence passes just by his face, blowing his hair back.

Rolls

Divine Smite damage - (2d8)

(64) = 10

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