Emergence Game Thread

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Jun 26, 2017 2:33 am
whipstache sent a note to joshuaberman
Jun 26, 2017 12:31 pm
And he's back... I clench my jaw as a bit of fury rises at his arrogant tone but I must remember that he is still adrift. I would certainly be in his exact place if I hadn't been granted a boon. I will guard my tongue to avoid moving backward. "Excellent thoughts on all counts." I flash a grim smile as I carefully pull the dagger from the table. "But as usual I have a potential tweak to the plan. Ms. Brighthill said she would meet us around the corner at the end of the hall so we have time. No one should enter this room for nearly another 40 minutes and we are expected to walk out of here exactly as we are going to so we should be as normal as possible. Regarding this room, we should either take the knife--which would suit Thalnoth well--and all remains with us, or we leave it all--including the amulet, Therrien. No in-betweens. Even a bit of extra time looking for a missing King or one that has released himself from this mortal coil could make a difference."
Jun 26, 2017 3:06 pm
I quickly turn around at Rhiv's words, his voice grating on me. But I am more comfortable with him holding the knife than the other two. So after flashing an angry grimace, I give a quick nod of assent and search myself for a cigarette, only to remember I have none. I say nothing, but plop into a chair with my boots on the table, and take another draught from the decanter. I occasionally eye the pile of ash where the king once stood.
Jun 26, 2017 4:17 pm
whipstache says:
"I'm going to clear the room. Speak to Olaf. Have him message Malakai and make clearance for these five." Then, for a moment, you see the Alexander's venerable facade sag, as he says, "I'm tired, Tal. I'd like to meditate in here for an hour once everyone is gone. Make sure the gang here can get to the permaport, but I'd like for you to personally see to it that I have some privacy. I need my wits if I'm to deal with Wellington later today."
I turn to the pile of ash, as all of us are silent for a few moments. I cannot help but consider the King's words - and the look on his face - as he sent his guard out... He said he was tired, and wanted to be absolutely alone for an hour. Did he know, before any of us, what his fate would be?? Did he build in a window for us to escape?

A wise man to be sure. And one whose debt to the past is paid in full.
Jun 26, 2017 8:23 pm
My emotions roil. I am adrift - what have I done? Why? Did the dagger dispossess me of any reason? Did it possess me of....what? It seemed to reach inside and pull invisible levers I didn't know existed.

I am desperately despondent at my action. Is there nothing I will not do? Is there no line I will not cross to annihilate my enemy? Is no one safe...? Am I?

I am furious at having again to be the one to have to act - to have the foul deed thrust upon me. To do what had to be done? [did it? Why am I sure?]How to explain? I was hoping the dagger might ... speak ... to one of the others. Though if it did, Harp has not ears to hear and Rhiv probably overspoke it. Yet, I can see that To'ot heard. He knows.

There is no time to explain. It was....the only way. I point at the dagger. Alexander knew what that thing was when he gave it.

I bend and start scraping the ash into a leather pouch.

Take everything. The dagger may yet have ... a point to make.
Last edited June 26, 2017 8:24 pm
Jun 27, 2017 5:40 am
Dagger?

Having seen its work I know its power but the dagger seems to exude nothing overtly as I sheath and stow it carefully. As much as Harp is annoyingly irritated at me, I think he--and I--will feel more comfortable with me holding it for the moment. At least until everyone is more stable. I bow my head slightly and say a quick prayer for King Alexander the Just. Adonai, you said that "Those who walk uprightly enter into peace; they find rest as they lie in death. I pray that the King is able to enter your peace." Almost immediately I hear that same quiet voice say, "He will rest from his labor and his deeds will follow him." My heart can rest a little more. After all, for most that live, 'a good name is better than fine perfume, and the day of death better than the day of birth.'

"I guess we can load up as well. You never know when we'll have bacon and wine again." I reach down and gently touch Therrien's shoulder and watch the wound close and disappear. It is always amazing to see the healing power of the Adonai. In many ways His power is imperceptible. I feel nothing moving from me, and yet see the immediate impact on the outer world. I guess He does it that way as a reminder that it is not me doing the work. I must ponder that.....later. I quickly cinch my hammer and grab my new shield--still dancing carefully a few feet from me--and strap it to my back. I guess I will need to handle the adjustment to my holy focus on my own. I look around the room and grab the packable food items that are close at hand, including an a mostly untouched bottle of His Majesty's finest. I then move to stand by the door, ready to exit as soon as we are ready. "Therrien, I would expect you would be best to handle any conversations that are to be had with the halfling to make sure we get through the portal. I can only speak for myself but--though I know we must go forward--I will struggle with subterfuge if we are pressed for any explanations."

As Therrien carefully seals his leather pouch and tucks it into his bag, he nods towards us all and he and To'ot join me at the door. I put my hand on the handle and look expectantly toward Harp. After a moment of awkward silence, he kicks the table forward slightly with a grunt, stands, and joins us with a grim shake of his head. I open the door and wait as the three file out into the hall and down toward where we were told to meet Ms. Brighthill; Therrien in the lead. I send one last look to the empty chair where the King had sat for most of the morning. Without his forceful presence the room looked forlorn and cold. The dark shadows cast around the narrow high windows magnified by the low embers of burn-down fire. What will fill the void here in Blackwall? What have Therrien and To'ot put into motion? When...if....we return what will be left? I close the door and follow the three; my stomach knotted but my step resolute.
OOC:
If there was actually any damage done to Therrien it is healed via Lay on Hands. Additionally, I am looking actively for anything out of the ordinary on the way to meet Ms. Brighthill
Last edited June 28, 2017 7:41 pm

Rolls

perception - (1d20)

(10) = 10

Jul 1, 2017 10:47 am
OOC:
that dagger looks pretty spot on to what I was imagining.
Group skill check time! Everyone roll Perception.
Jul 1, 2017 11:23 am
Perception

Rolls

Perception - (1d20+3)

(4) + 3 = 7

Jul 1, 2017 4:53 pm
I lazily perceive.

Rolls

Perception - (1d20+5)

(8) + 5 = 13

Jul 1, 2017 7:45 pm
Perception

Rolls

Perception - (1d20+2)

(8) + 2 = 10

Jul 3, 2017 6:35 pm
The four men do their best to cover their tracks, but it's a tall ask given the circumstances. Therrien leads the group down the long dark hallway, flickering torchlight casting dancing silhouettes onto the wall. He turns the corner, and continues until he reaches the cleric, laden with her belongings, standing at a hallway intersection. Noting the serious and far-away looks on the faces of the companions, she simply nods and takes the hallway to the left.

After a series of twists and turns, three flights of stairs interspersed, she pauses at a corner. "We're about to pass out of restricted access. Try to act normal." Turning the corner, she leads the group down a short final hall to a small wooden door flanked by two royal guards. The guards open the door and the group moves through in silence, passing by four more guards.

The five adventurers snake their way through kitchens, cellars, and other storage areas and empty rooms, obviously intending to avoid the most public spaces of the castle. They finally stop in a small room that looks like an office or records room where the Captain is waiting. He looks the group over. "Why the sour faces?" he asks with a smile. "Oh, right! Listen, you don't have to be afraid of porting. It's perfectly safe, if a little disorienting." After a brief pause, he remarks, "Well, you seem ready. Let's go." He moves around to behind the desk and unlocks a drawer with a key. Then he removed a false back from the drawer, reaches his hands in and pressed a button on the underside of the desktop. A panel of the rock wall behind to scrape open, revealing a passage that none of the party noticed before as sconces alight themselves . Captain ________________ starts down the musty stairwell before pausing and turning back to the group. "I hope none of you are afraid of tight quarters," he quips wryly. He turns and heads down the stairs.

The journey through the passage takes another 15 or 20 minutes, and when the group reaches the end of the corridor, the captain halts the group. He unsheathes a small wooden dagger and with the handle raps an intricate pattern on the door. bop-bop——bop-bop-bop———bop—bop-bop. He waits a full 60 seconds, his open hand extended towards the group to request silence and his attention focused on the door. He quietly repeats the pattern. bop-bop——bop-bop-bop———bop—bop-bop. This time after about 15 seconds the door creaks open, just a few inches.

Captain ________________ turns back to the group. His smile has been replaced with a set jaw and intensity in his eyes. [b]"Through the door to the right are a dozen barrels of King's Leaf Tobacco. Five have been mostly emptied. Do your best to stay low and quiet. When you're set, be sure to tuck as much of the leaf around you as possible, otherwise you'll be bounce around in there like an angry hornet trapped in a jar. I'll come by in five minutes and seal you up. Someone should be by less than an hour after you've stopped moving for good to let you out."
He puts two fingers to his chin in the traditional manner of farewell blessing. "The favor of the gods rest on your journey. Good luck." Then, he slides out the door, leaving it open just enough for the group to follow.

The halfling, elf, half-orc, half-elf, and dragonborn find their way to the barrels and are struck by their size. On end, Rhiv or To'ot could stand to his full height with space to spare. With the group snug in their barrels, Captain ___________ returns and quickly seals each party member in, shutting out light completely and nearly snuffing out all sound as well. It's not unlike being in a womb, one would imagine.

After a short while, the barrels begin moving. They're rolled several hundred yards across the massive warehouse, where they wait another several minutes before their inhabitants hear a dull BVVFF, followed by the knocking sounds of wagons being hitched to the barrels. The wagons travel a half-mile or so before coming to a stop, and the barrels are unhitched. The party member are dizzy and nauseated, those susceptible to sea sickness suffering worse.

Time passes differently when one is trapped in total darkness, unable to move. But, some time later, the ends of the barrels are pulled out and their contents spilled out onto the dirt floor.

The adventurers look up to see two armed elves, and a young gnomish woman with short green hair and purple eyes standing on a platform smiling, arms crossed. "Welcome to Hanover," she offers in a high pitched voice. Then she bubbles into laughter at the site of the five characters sprawled out on the ground covered in tobacco.
Jul 3, 2017 9:00 pm
As we passed by each of the sets guards I feel a rising anger at having to move forward with our mission under such deceptive terms. Seeing Ms. Brighthill made it worse. I still wonder how I will move forward when she discovers what Therrien....what we....have done. Luckily she seemed to have miss attributed our somber visages in the relatively dark hallways. Giving the Captain barely a second glance and not a word, I climb into the barrel, carefully fill in the leaf as tightly around me, and wait as I get sealed in, thinking more about what just occurred and what I could--or would--have done differently. Why did I not know that To'ot would manage to attract such negative attention at the Library? That I should have known... but should I have expected Therrien's aggressive and, to be honest completely justified, angry response to Wellington to lead to such chain of events? How could I have known that a simple library attendant would be a Duke! Why did we separate following that attack in the library? Should I have let To'ot meet his fate at Wellington's?

As I sit in the barrels waiting for whatever is to come, musing about our circumstances and rolling around a little blame and plenty of bitterness, I am actually surprised when we start rolling. I hadn't even thought about what I should be expecting through this 'portal'. Luckily, my sea-legs help a bit with the jostling ride but I wasn't quite there last time and hadn't really had time to process the magic of it all... should I be worried? Suddenly, the tops are popped and I pour out onto the floor. We're here already? When did that happen? I clamber to my feet and begin to brush myself off and look around at my companions. Looking hesitantly to the halfling, I look back to the young gnome I extend my hand and bow slightly. "Well met indeed, Ms....?"
Jul 4, 2017 7:43 pm
I sneer subtly at the mention of King's Leaf. Kingly indeed. I think to myself. This weed has nothing on the robust, bold flavor of the tabac back south. Still, the aroma is pleasant, as is the cushion. I stuff a few leaves into my inside pockets for rolling later.
Jul 15, 2017 6:31 pm
Session 10

After a relatively straight-forward, trip from the portal to the docks of Hanover the party arrived at the location of the ship they were set to be deeded following coordination with the King's guard captain. Upon arrival the human that had agreed to sell the ship "for three times its value" met them at his office near the docks. After a roundabout story of woe, the man apologetically extorted the group into helping his cousin with a problem. After Therrien and Rhiv unsuccessfully try to intimidate him into going with the original deal, Harp and Rhiv try--and fail--to persuade him into promising to take care of the problem after they complete their mission. Grumpily the group agrees to take on the quest in exchange for the pilot meeting them at a point down river and taking them the rest of the way down the river.

After trying to invent a new-person to person horse sharing model, the company decides to just walk. After a 6 hour hike they arrive at ________, a small village _________ of Hanover. As grudgingly as they offer help, the receipt is just as grudgingly accepted. The pilot's cousin, the barber cum sheriff cum mayor of the town, walks them to a nearby field where they see crops that have seemingly been turned to some tarry rock from the roots down. After a short discussion and some investigatory digging the party makes their way to a small nearby cave--at which point the sheriff excuses himself and returns to town. After several minutes of spelunking their way through the caves the party encounters an inky darkness that slowly deepens to the point of overwhelming all of their light sources, both magical and non-magical. Even Brighthill's divine light was overwhelmed by the overwhelming gloom. Despite their fear and concern rising in their hearts, they press on. Suddenly both Brighthill and Therrien are attacked by some unknown creature that latched onto their faces. The party quickly dispatches two of the three monsters through some powerful--and lucky--strikes.

http://yunuskocatepe.deviantart.com/art/78-Darkmantle-79-Griffon-296211619

Seconds after the darkness was lifted with the departures of darkmantles, a growing rumble began around the party, growing quickly louder and louder. As the rumbling was too indistinct to know its origin, the party chose to hunker down and prepare rather than flee. Within seconds a powerful monster bore a hole through one of the walls merely feet from the group.

http://christopherburdett.deviantart.com/art/Umber-Hulk-Drawing-205762240

Despite their preparation, Harp, Therrien, and To'ot were struck dumb by the monser's gaze. Before the stones and dust had a moment to settle or the umber hulk had time to strike out on its own, Rhiv was able to overcome the affects of fear and rushed forward bringing down his hammer with ringing forth with the power of Adonai shattering the jaw of the wicked beast. Despite this strike the monster was able to quickly return the favor and with his powerful claws and jaws it brought Rhiv almost to his knees. Brighthill managed to keep everyone relatively hearty and only To'ot was actually knocked out of the fight for a short period. After several rounds of failure each member of the group gradually realized the importance of avoiding looking at the eyes of the enemy . Once this technique was used the beast was quickly subdued with the final killing blow being delivered by a raging Therrien leaping down a tunnel after the fast fleeing enemy.

https://wallpaperscraft.com/download/the_witcher_monster_jump_sword_strike_21330/1440x2560

As the group gathered their breath and examined the corpse of the enemy they heard the unexpected sound of voices speaking. Harp quickly ascertained the origin of the noises and crawled to the edge, seeing an odd gathering of _________________ circling a bubbling pool of the same tarry substance they had seen in the fields above them. Unfortunately, while crawling to the edge Harp managed to disturb some pebbles that clatter loudly into the yawning cavern............
Jul 15, 2017 8:23 pm
I watch Harp's moderately stealth approach and see him flinch unnaturally as he dislodges a few pebbles from the edge of the opening. Blazes.... I had hoped to have a few moments to recover after those last fights. As much as the power of the Adonai and the sheer adrenaline of combat allowed me to ignore the blood caking my armor and the pain in my right arm from the healed but still sore scars from the hulk's mandibles. Signaling silence to the party I wave for Harp to give us guidance on whether to join him or wait.
Jul 20, 2017 6:57 pm
As I approach the edge of the newly created hole, I smell earth and the acidic musk of what I assume is insect monster. The thought of more giant insects must unnerve me, as I flinch near the edge and knock a some rocks into the room below. I hold my breath and remain as still as possible, while keeping my eyes just barely above the edge of the crack, hoping that the general darkness will keep me hidden...

Rolls

Second stealth attempt? - (1d20+8)

(16) + 8 = 24

Jul 20, 2017 7:21 pm
A few rocks tumble into the cavernous, uh, cavern, clattering down the face of the wall some 25 feet to the floor below. Hoping that the crackle of the small fire, the bubbling of the oozing darkness, and the hum of the ritual performers would drown out the sound, Harp lets the darkness surround him.

Keeping his gaze in the open space below, Harp sees one of the robed figures look in his general direction. He touches his nearest companion on the shoulder and gestures toward the area where the sound originated. The second figure motions to two of the group who break off from the circle. One comes toward the wall that the party are inside, and the other heads to Harp's right. Both disappear from sight in only a few steps.

The rest of the group returns to their humming and chanting.

That's when Harp notices that the black goop seems to be responding in some way to the ritual, pulsing in time with the rhythm of the chant like a heartbeat.
Jul 20, 2017 7:34 pm
I back away from the wall quickly, to relay the information to the group.

I'll wager a fair pot this is the source of the unnatural plant death, as something remarkably unnatural is growing in there. Only a few robed figures were in the room, and If we launch through the breach now, I imagine we can still take them without their full preparation.

I nod at Rhiv, knowing he's keen to get this over with, and also tends to enjoy the head-first approach, if not always the heady approach.

Rolls

Persuasion on Rhiv - (1d20+5)

(8) + 5 = 13

Jul 20, 2017 10:48 pm
Harp's suggestion plays to my instincts and I almost agree straightout. Rushing in has usually led to good results. This time however I am hesitant, not out of fear of course, but out of a sense of opportunity. "Two of them seem to be coming to investigate the sound? This may be an opportunity to turn the ambush on them. If things like the beasts we just fought are prevalent down here, they are more likely to be worried about their like than the likes of us. Maybe To'ot can throw out that misty shroud he threw about us when we exited the teleport in Redwall and we can take one or even two of them down without a sound? Or perhaps even better, To'ot, can you become--or call up? One of those darkmasses we just fought and inflict the darkness upon them our enemies? In the worst case scenario they end up not making it all the way to our ambush and we have time to gather our breathe. I personally could do with a short rest to meditate and pray. I will be far more useful in such a fight. Best case scenario we spring an ambush, take out a few of these men, interrogate them, and know more about our enemy. Who knows they may send out a second round of investigators we can also swoop up.
OOC:
Rhiv wants to assess the room / area for routes of access from which enemies could come, assess the hulk's body to determine whether it should be moved to better spring such a trap, and best places to hide from. Perception?

Rolls

Perception or Investigation (same score) to prepare an ambush - (1d20)

(20) = 20

Jul 21, 2017 12:39 am
Rhiv takes a look around and realizes that there's not any reason anyone would follow down this burrow hole made by the insect beast, and leads the group back out of the tunnel and into the room where the battle(s) took place. After a few moments of pacing around the room, Rhiv looks back at the piles of rubble created by the ant-man's ingress and egress, and realizes it creates the perfect choke point for an ambush.

https://www.dropbox.com/s/8w5zfxlzu0cvk8c/Ant-man%20Cave%20Room.jpg?raw=1
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