Emergence Game Thread

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Jul 22, 2016 7:12 pm
OOC:
The door is closed.
Jul 22, 2016 8:27 pm
To'ot, we may all lose our sanity soon enough but well done! What exactly do you see? Is it behind the ice that we can chip away or melt? Or is it made of the stone and merely hidden? Or is it purely magical? Replay those last few seconds as the woman disappeared, did she do anything or cast anything before entering the wall? Did either of you notice anything that could help us here?
Jul 22, 2016 8:34 pm
Quote:
I see nothing, though doubt you not. If there is a door there, I fear I posses not the strength to hack it open. I just put all my rage into that wall without making a mark. The Ice Witch feared fire. Perhaps her door does as well?
Jul 22, 2016 9:09 pm
Quote:
Worth a try....
I immediately begin looking around for tinder and wood to build a small fire at the base of where To'ot noted he had seen the door.
OOC:
Knowing there isn't much around I also assuming a take 10 here. What is the weather like, how much time do we have before sunset? Has the storm abated? How are our horses and the baby in terms of health? I am almost dead but no worries :)
Jul 22, 2016 9:21 pm
Stay, Rhiv. I can produce a flame. I shift the baby to my back and there appears a wildly flickering flame in my left hand. It looks weak in the wind that is blistering through the snowy tunnel, but does not go out.
OOC:
DM, with the cantrip "produce flame" can I hurl it at the spot where I saw the door? There is an attack option with this, but I am not clear if that must be in a battle against an opponent?
Jul 22, 2016 9:32 pm
Rhiv, you are hurt from your valiant place at the front of the battle. We are all eager to follow Harper as he is in grave danger. But I fear you were injured and wonder if we should attend to your condition first. If fire allows us access to the door as we hope, we may not have much time to enter. It is possible we might find ourselves pitched in another battle all too quickly. How do you feel, brave one? I place my right hand on his shoulder.
OOC:
I would like to use cure wounds spell for Rhiv
Jul 22, 2016 10:46 pm
Rhiv and Therrien, as you express belief in the fact that there is, indeed, a door, the stone wall takes on the same translucent property. You no longer believe it to be solid stone, but a highly effective illusion. In point of fact, it was such a powerful illusion spell, that your brains reacted to it to create the effects that your bodies felt, including the resistance against your weapons.

The weather has calmed slightly, though it seems the Cold Woman did not create the snow storm, only exacerbated it. The wind still whips through the pass, with slightly less ferocity than moments before. It's still snowing. The baby seems cold, but not in danger of harm. The horses are doing okay, but I wouldn't recommend leaving them up here in the open.

Fortunately, as the illusion passes, the area that the stone wall was occupying is revealed to be a sort of cave entrance area, about 10 feet square, with a roof. It would be a safe place to leave the horses, provided no one else comes along and bypasses the illusion spell.

To'ot, you still see the door. The rocks between you and the door have taken on a permanent translucence. You can all see the door, and can pass through the illusion. You can throw your flame at the door without any difficulty.

To'ot, roll your cure wounds spell. 1d8 + 2 + your Wisdom modifier.
Jul 23, 2016 3:59 am
Cure wounds roll

Rolls

Cure wounds spell - (1d8+2)

(4) + 2 = 6

Jul 23, 2016 4:03 am
OOC:
not sure I did that roll right - not sure how to add 2 + wisdom modifier (also2?) in this format. Whatever prob makes little difference.
Jul 23, 2016 10:32 am
OOC:
I think you can only add one numerical modifier, so in the future just add all your modifiers together and add them as one number. In this case it would have been 1d8+4.

Anyhow, Rhiv gains 8 hp.
Jul 23, 2016 11:00 am
Rhiv, do you feel at full strength? I believe we have healing potions if not. Even bloodied, I have no desire to meet that Woman'cicle without you fully healed. Also, you know Harp best. What WAS that thing? And what tie does she have on Harp that he brought her thusly into our midst?
Jul 23, 2016 2:59 pm
"I feel rejuvenated. Thank you, friend. Still a little worse for wear, but nothing that a long rest won't help with. At the moment however, I fear that every minute we dawdle is one less Harper has to live so I would prefer to move than rest." I take a moment and close my eyes and think back to the conversations I had with Harp over many an ale.... "Of the Cold Woman, he knew what she looked like: an elf roughly his age, with strikingly beautiful features, taller than average, but not 8 feet tall! When he was young, the Woman--along with a male companion who looked impossibly young but tired with age at the same time--killed his father in an attempt to kidnap him. He managed to escape that first encounter but always felt as if the closer The Cold Woman got to him, the colder he would get on the inside, until he would literally freeze. Almost as if he was marked. Harp wandered about for around one year, always feeling like there were cold eyes watching him. Much of this was in smaller towns and the wilderness until he realized he could hide much better in larger populations or at sea. Eventually, about six years ago, she caught up to him. He managed to escape again, but she demonstrated a little more of her power in the process. She shot streams of white lightning and managed to freeze an entire marina--crushing boats, skiffs, and damaging larger vessels. He had managed to avoid her ever since but--in these snowy environs--he must have lost a bit of his senses until it was too late... I curse my own call for us to move on, I thought she was pursuing us not waiting...." I pray I have not failed him....
Last edited July 24, 2016 10:09 pm
Jul 23, 2016 3:06 pm
I walk my horse into the revealed cave entrance and look more closely at the door.
OOC:
Is there a handle? Can I push or pull it?
Jul 24, 2016 11:04 pm
I attempt to open the door after looking for traps on the door.
Jul 25, 2016 12:41 am
I follow Rhiv and To'ot though am wary. I hold no truck with black magic. I run my sword blade through torch oil in case it needs a quick light.
Jul 25, 2016 1:00 am
Seeing Therrien's preparation, I acknowledge a good plan when I see one and I carefully coat my hammerhead with oil as well. "As fire may be the only thing this Woman'cicle--as To'ot so eloquently described her--might understand, this may at least help our cause."
Jul 25, 2016 4:06 pm
I cover the baby's head, and fear for his safety should we meet the frigid woman again. But... I can only hope that she is on the other side of that foreboding door, as Harp's life may depend on our haste. Can it be opened? The flame in my left hand still flickers, casting eerie shadows on the walls around us, but in the process show the limits of the tunnel, previously hidden by the cold woman's illusion
Jul 25, 2016 5:46 pm
As you approach the door you see it is made out of a single slab of stone, carved from the very mountain itself. On it's surface is carved an intricate relief of a dwarf in fine robes and a hood. The background of the relief contains a sun and clouds that fades into night, with stars and a moon. In the image, behind the dwarf on either side appear to be intricate inner workings of some advanced machinery, with cogs and gears and levers, weights and pulleys and cranks. As you approach, the image appears to shift slowly, as pages in an animation. The dwarf appears to bow to you and spread his arms wide. When you get within about three feet of the door, some words appear written in the sky above the dwarf figure, and the robed relief cracks a wide smile. The message reads:

"''Tis true I have both face and hands,
and move before your eye;
Yet when I go my body stands,
and when I stand, I lie"
OOC:
PUZZLE TIME!

There aren't any handles, nor any mechanism to open the door, that you can see.

The image changes based on how far away from it you are standing, so as we go about this scene, I'll need you to include your distance from the door any time you are interacting with it.

And, just to be clear, everything on the door is carved relief. There's not, like, an actual dwarf, or actual moving gears, or anything. It just appears that way. Think like the old lenticular baseball cards, if you're familiar with that sort of thing.
Jul 25, 2016 6:27 pm
Though there might be a variety of options here, I think I know it. But how do I answer? I stand directly before the door, about three feet away and speak slowly in common as i attempt to push it open: "You are a clock....."
Jul 25, 2016 6:32 pm
OOC:
roll perception
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