Emergence Game Thread

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Jul 25, 2016 6:35 pm
perception

Rolls

perception - (1d20+0)

(14) = 14

Jul 25, 2016 6:47 pm
Rhiv notices as he leans in from about 3 ft. away that the shifting gears seem to form some kind of pattern, such that all the turning and shifting guides the viewer's focus to the dwarf's open hands.
Jul 25, 2016 8:12 pm
I step forward to 1 foot away and say "You are a clock."

Rolls

perception - (1d20+0)

(5) = 5

Jul 25, 2016 8:32 pm
Nothing happens
Jul 25, 2016 8:33 pm
Quote:
Mayhaps a watch? Surely seems a timepiece fits the bill.
Jul 25, 2016 8:40 pm
OOC:
okay Therrien, what do you do?
Jul 25, 2016 8:41 pm
"Maybe we should all stand at different distances from the door. I will stand at 3 feet, Therrien, you stand at 1 foot and To'ot at 4?" Saying this I step back to 3 feet away and say, "You are a clock."
OOC:
Ryan, can you do passive perception on this or should we all be rolling each "attempt"
Last edited July 25, 2016 8:42 pm

Rolls

Perception - (1d20+0)

(16) = 16

Jul 25, 2016 9:17 pm
OOC:
yeah, I will just assume that you're paying close attention and that you notice anything that happens to give you more info
Jul 25, 2016 9:22 pm
Rhiv remembers that as you were approaching, the different images that made up the animation transitioned at different distances, at intervals of about 3-4 feet.
Jul 26, 2016 12:50 am
Excellent idea. And if we have any old timepiece perhaps we show it to the door? Maybe it needs physical objects rather than words. Or perhaps it understands different languages. I'll say "a clock" in elvish.
Jul 26, 2016 1:20 pm
"Does anyone have a watch? I have heard of these amazing tools but have never seen one in person. Either way, this picture doesn't exactly have physical hands so I don't know what we would do with a physical clock unless it were a sundial of some sort. If it is not that, I think I've figured at least something out. Notice that, as we get closer to the door, the different images that made up the animation transitioned at different distances, at intervals of about 3-4 feet. Everyone walk slowly toward the door and try to see exactly what the figure is doing in each of the intervals. Really try to investigate to put these clues together.... ...Up close it does seem to focus on his hands. Maybe it has something to do with: 'Hands of time'"
OOC:
Should we do an investigation check as well? "When you look around for clues and make deductions based on those clues. you make an Intelligence (Investigation) check. Vou might deduce the location of a hidden object, discern from the appearance
of a wound what kind of weapon dealt it, or determine the weakest point in a tunnel that could cause it to
collapse. Poring through ancient scrolls in search of a hidden fragment of knowledge might also call for an Intelligence (Investigation) check."
Jul 26, 2016 1:23 pm
OOC:
Sure. Everyone roll investigation.

I don't think anyone has a clock. They would be very rare.
Jul 26, 2016 1:28 pm
OOC:
Hardy Boying.

Rolls

investigation - (1d20+0)

(15) = 15

Jul 26, 2016 2:06 pm
roll investigation

Rolls

roll investigation - (1d20+1)

(10) + 1 = 11

Jul 26, 2016 8:02 pm
Investigating

Rolls

Investigate - (1d20)

(12) = 12

Jul 27, 2016 5:22 pm
You all step back to view the door from further away. When you're just at the very entrance to the alcove, Rhiv notices that there appears to be a pocket watch in the image of the dwarf's hand. As you move closer, the pocket watch disappears from his hand. As his hands move, you notice that the circular shape of the pocket watch stays in the same spot, but as the center of a gear.
Jul 27, 2016 5:24 pm
I reach forward and turn the gear....
Jul 27, 2016 6:02 pm
The gear rotates, and you hear a loud click. The robed dwarf, still bowing, swings out of the way revealing a dark tunnel. There is fresh snow tracked into the entrance of the cavern, and a little more blows in as the heavy door swings wide.
Jul 27, 2016 6:40 pm
"Well then, time for some fun." I walk back to my horse and make sure she is appropriately tied but leave a pile of snow and feed for her. "Good-bye for now, friend. It has been a good journey so far. Your bravery in the face of evil has truly earned you the name "Versvesh Kornari".....Strong Heart.... I pray that we may ride together again." Lighting a torch and readying several other for quick access, I turn to Therrien and To'ot: "Are we ready? I say we move forward at pace. I would normally say we should try to go dark and rely on your night-vision to guide our path but with this particular monster I say we go forth with fire in hand. I'll lead, with To'ot in the middle and Therrien bringing up the rear just in case the woman has a rear ambush planned."
OOC:
I'm assuming that puzzle time was not actually a short rest. If not, Rhiv would definitely rather not take one.
Last edited July 27, 2016 6:41 pm
Jul 27, 2016 6:47 pm
OOC:
Correct, not a short rest.

How are you all on HP & spells?
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