Emergence Game Thread
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Jul 27, 2016 7:01 pm
[quote]Hard and fast with fire leading is the way to hunt this fiend. She is bloodied. As a lad, my father [I pause and feign adusting my cloak] ... my father taught me to hunt a wounded Tuskboar hard and fast. It is the angry, hurt animal which runs right at the waiting, still spear in its fury. The bitch is bloodied. Let's put her head on a pike. /quote]
Jul 27, 2016 7:03 pm
If not done already I don't armor, and ready my sword in one hand and torch in the other (keeping them comfortably separate since the steel is doused with oil) I also wet the edges of my hand axes with oil before loosely storing them.
Jul 28, 2016 1:08 am
You begin jogging along the uneven ground the long natural cavern corridor. More than once, your foot lands awkwardly or the ground is lower or higher than you expected causing you to stumble slightly. Periodically you pass a torch sconce, but not regularly enough to light the way well. The ceiling is high, but there are stalactites that come down low enough that you'd run into a few of them if you weren't careful. The sound of trickling, dripping water and the smell of cold, wet rock confirm you are in a cave system inside the mountain. The vague scent of singed flesh lingers, confirming that you did significant damage to the Cold Woman, and she passed this way.
After 150 yards or so, Rhiv pulls up and stops. There is a fork in the tunnel. Both passages continue to lead downward into the mountain. After a few seconds of standing at the decision point contemplating the best course of action, you hear an anguished scream, like nothing you've heard before. The cry of one truly in agony pierces your ears and your hearts, chilling your bones. Rhiv, you recognize the voice as Harp's, if only barely, as it sounds almost otherworldly.
After 150 yards or so, Rhiv pulls up and stops. There is a fork in the tunnel. Both passages continue to lead downward into the mountain. After a few seconds of standing at the decision point contemplating the best course of action, you hear an anguished scream, like nothing you've heard before. The cry of one truly in agony pierces your ears and your hearts, chilling your bones. Rhiv, you recognize the voice as Harp's, if only barely, as it sounds almost otherworldly.
OOC:
roll perception to see if you can tell which direction the sound comes fromJul 28, 2016 2:29 am
OOC:
looking for Harps ghost which is obviously watchingRolls
perception - (1d20+0)
(12) = 12
Jul 28, 2016 1:41 pm
Opening my googly eyes and having a look-see
Rolls
perception - (1d20+2)
(8) + 2 = 10
Jul 28, 2016 2:05 pm
In his rage, Therrien's senses feel heightened, but he is inexperienced with the way sounds carries and bounces in underground caves. Therrien is 100% convinced the sound came from the right tunnel, and neither To'ot nor Rhiv are able to determine it's origin.
OOC:
no metagaming, y'all :)Jul 28, 2016 2:07 pm
As we assess the sound to try to determine the direction of the sound, I also cross reference the smell of singed flesh to see if it is at all present in one direction or the other.
OOC:
would that be survival (tracking) or just what we already rolled with perception?Jul 28, 2016 2:10 pm
OOC:
At this point the smell has become part of the overall stench of the cavern system. You can hardly tell it's there anymore, as your senses have started acclimating to this environment.Jul 28, 2016 2:11 pm
Quote:
I heard it from the right tunnel. We go that way. Jul 28, 2016 2:12 pm
"Well, I haven't a clue where that sound came from. And when I have no idea, I always go right so let's go. All I know is that we should not split up." I also continue down the right tunnel.
Last edited July 28, 2016 2:19 pm
Jul 28, 2016 2:38 pm
OOC:
Is it possible to reach out to Rawena in some way? I don't want to stop or slow our pace at all. Jul 28, 2016 2:40 pm
The party heads to the right, ducking down a bit to avoid a few larger stalactites. The corridor winds around, first right, then left, then down some very roughly hewn steps. After another 50 yards or so, the passageway opens into a large cave, 100 feet wide. The ground levels out, and the crumbling rock is replaced by a hard stone covered in dust and debris. About 30 feet in front of you, the floor drops into darkness, and you can just make out the start of a rope bridge.
The air in this space feels a bit cooler than the corridor leading to it, and you can hear the sound of flowing water.
The air in this space feels a bit cooler than the corridor leading to it, and you can hear the sound of flowing water.
Jul 28, 2016 4:24 pm
I approach the rope bridge and investigate it for strength and stability. "Well, I don't know if that scream sounded as if it was this far away.... We've gone a long way already and--unless he is moving away from us--there's no way we could have heard him from here with all these twists and turns in the tunnel. Did we miss any disguised doors or tunnel offshoots? With her illusion magic we could easily have missed something... that we'll never be able to spot in this foul place...With the amount of time she's had him in her clutches he is probably already done for unless she has to have him alive for some nefarious purpose..." I fade slowly as the logical follow-on to my rambling train of thought comes to a head.... I bellow out into the inky darkness: "HARPER!!!! WE'RE COMING FOR YOU! BE STRONG!! CALL ON THE ADONAI AND HE WILL ANSWER!!!"
OOC:
Can I see where the bridge leads?Last edited July 28, 2016 4:25 pm
Rolls
Investigation of the rope bridge - (1d20+0)
(12) = 12
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