Emergence Game Thread

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Jul 28, 2016 5:04 pm
I look with my darkvision. How long is the bridge? Does it look sturdy? Enchanted? Is there anything on this side of the chasm to tie a rope to?
Jul 28, 2016 5:08 pm
About thirty feet from where Rhiv stands, a natural pillar rises out of the chasm. The bridge ends at the pillar, but you cannot see beyond it.

The bridge seems sturdy enough for one of you at a time. Rhiv might strain it more than the other two.
Jul 28, 2016 5:10 pm
Therrien can just see the start of a second rope bridge beginning at the pillar and continuing over the chasm, but nothing beyond that.

There are plenty of stalagmites and other rocks around that you could tie off to.
Jul 28, 2016 10:46 pm
I explain to the others what I see.
Quote:
I say we tie one end of the rope off to a rock on this side and the other end to me. I'll traverse the first part of the bridge and tie my end to the pillar. To'ot and the babe can traverse the bridge by fastening on to the rope with a separate loop. Rhiv follows after tying the end of the rope to himself and bringing it across while it is still fastened to the pillar. This way, each of us is protected if the rope bridge breaks. We can repeat the process for any following sections of bridge.
Jul 29, 2016 1:05 pm
I still have my doubts that he could be this far, but Therrien seems so sure.... "Well if he is this way, then your plan sounds solid. Lead on."
OOC:
Can I get a "gut feeling" / prayer on whether we are going to far in the wrong direction? If you feel it is metagaming feel free to shut it down, but I feel like this would not be out of character for Rhiv and--with the amount of time it took us to get through the door--it would be unlikely that Harp would still be in screaming distance if he was being carried away from us. "The DM mighl call for a Wisdom check when you try to accomplish tasks like the following: Get a gut feeling about what course of action lo follow"
Last edited July 29, 2016 1:19 pm

Rolls

wisdom "Gut prayer feeling" deck - (1d20+0)

(6) = 6

Jul 29, 2016 5:23 pm
OOC:
I'll allow it. Unfortunately, your roll doesn't really give you any insight into whether or not you're headed in the right direction. You just have no idea how to tell what direction anything is while you're underground, and who knows what kind of magics might cause something to sound near or far?

I'll also allow Therrien to roll another perception check to see if he thinks maybe they've gone too far from where he originally heard the scream. But, ONLY if Brian thinks Therrien would have started to doubt himself at this point.
Jul 29, 2016 5:59 pm
I will follow your lead Therrien. We should all go forward with care - she may be wounded, but still could be leading us into a trap.
Jul 29, 2016 9:40 pm
I think a seed of doubt would have grown by now.

Rolls

Perception - (1d20+2)

(15) + 2 = 17

Jul 29, 2016 10:44 pm
Therrien is no longer convinced that you're in the right track. But, you don't have any idea where the anguished cry came from, or, really, where you are in this cavern complex.

How does Therrien respond to this new loss of confidence in the direction he's been leading the group?
Jul 30, 2016 11:51 am
Therrien has an odd look in his eye - he has been a lone wolf for so much of his life, and perhaps is unused to any semblance of leadership and responsibility for others. He insists on tying off the rope on a rock formation himself, and is thorough in checking the knot's strength. It holds his weight.

He walks about halfway across the bridge before the rope starts to make an ominous creaking sound.

Rolls

Sleight of Hand - (1d20+3)

Jul 30, 2016 12:16 pm
OOC:
I'm so intrigued :)
Jul 30, 2016 2:26 pm
Despite the reputation of the elves, Therrien has never been one for the sneaky, stealthy tactics. It's not that he doesn't have the physical skill... but, even before he gave himself over to his passion, he had a hard time with the mental rigor required to stay silent for hours tracking prey. Here, his lack of focus again undermines his attempt at sleight-of-hand.

Therrien gets to the middle of the bridge and quietly unsheathes his hand ax. With a flick of his wrist, the rope railing snaps, and the bridge instantly heaves to the side, twisting sharply.

Rhiv and To'ot see the whole thing unfold, and can tell that Therrien was trying to keep his actions secret. If only he'd have remembered to put out his torch...
OOC:
roll Athletics to stay on the bridge
Jul 30, 2016 2:58 pm
"Therrien! NOOOOOOOOOOOOOOOOOOO!"
OOC:
Exactly like Anakin's terrible ending scream in Star Wars :)
I grab Therrien's rope and prepare to pull him up if necessary.
Jul 30, 2016 5:24 pm
OOC:
why is nobody rolling athletics?
Jul 30, 2016 5:25 pm
OOC:
it's just for Therrien. He's the only one on the bridge. I'm sure he'll post when he gets a chance.
Jul 30, 2016 5:31 pm
Reverse luck. Athletics is a skill so I'll add my dexterity and prof bonuses.

Rolls

Athletics check - (1d20+5)

(11) + 5 = 16

Jul 30, 2016 5:40 pm
Therrien is able to ride out the wave until the bridge stabilizes, and slowly and carefully returns to the group.
OOC:
at this point Therrien wouldn't know that Rhiv and To'ot saw his actions.
Jul 30, 2016 5:47 pm
Reaching out a hand and pulling Therrien off the bridge, I look him in the eye: "Glad to have you back on solid ground....... If you couldn't make it across with just yourself I can't imagine that that 8 foot behemoth carrying Harper could have managed it..... What happened out there?"
Jul 30, 2016 5:53 pm
I try to play it cool.
Quote:
I fear you are right, the bridge is too rotten for us to make it across. The rope gave little warning before just giving way. I fear we'll have to trybour luck by going around.
Jul 30, 2016 5:55 pm
I cannot meet Rhiv's stare and make myself busy straightening my kit.
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