He has with him a large bundle of papers, and a leather bag that occasionally clinks as whatever metal bits inside connect with each other. He seems to favor one leg.
Emergence Game Thread
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Nov 12, 2016 4:36 pm
In line in front of you is a diminutive dwarf, not only short by Dwarven standards, but less stout. Most shocking of all (at least to any of you who know Dwarven culture) his beard is cropped short, just a few inches of pitch black hair extend from his upper lip and chin, and he is dressed in what is likely his finest clothes including a round gray hat with a small brim, even though they are worn and a bit dingy.
He has with him a large bundle of papers, and a leather bag that occasionally clinks as whatever metal bits inside connect with each other. He seems to favor one leg.
He has with him a large bundle of papers, and a leather bag that occasionally clinks as whatever metal bits inside connect with each other. He seems to favor one leg.
OOC:
roll perception?Nov 13, 2016 1:13 am
Flashing my most winning smile, I speak to the dwarf: "Friend, I am new to the city and this is my first time visiting this entry point. Are these checks normal procedure or are they looking for something in particular?"
Last edited November 15, 2016 9:35 pm
Rolls
perception - (1d20)
(9) = 9
Persuasion - (1d20+4)
(19) + 4 = 23
Nov 13, 2016 2:24 am
Dwarves tend to be a bit insular and distrustful as a people, some even going so far as to refuse public conversation with non-dwarf strangers. The Dragonborn, though, have always seemed to be an exception. Maybe because of the hardiness the two races share, the dwarves seem to trust Dragonborn more than any other race, at least when it comes to unfamiliar encounters.
This particular dwarf jumps a bit at being addressed. He turns and sees Rhiv, looks at the symbol of Adonai on his armor, and visibly relaxes. "Well'n. Welcome t' Redwall," the small dwarf offers in a gruff tone that belies his small stature. "An' aye, these gates're always a pain t' traverse. 'T's all part'a how they keep us where th' think we belong. But't don' cost nothin' but time, so long's yer papers're in order." He pauses and makes a point of looking behind Rhiv towards Therrien & To'ot. "Kind'f'a funny crew ye are, if y'don' mind m'saying. Where're ye from?"
At this point, he's fully turned around and engaged you all in conversation. He periodically checks behind him to see if the line has moved.
This particular dwarf jumps a bit at being addressed. He turns and sees Rhiv, looks at the symbol of Adonai on his armor, and visibly relaxes. "Well'n. Welcome t' Redwall," the small dwarf offers in a gruff tone that belies his small stature. "An' aye, these gates're always a pain t' traverse. 'T's all part'a how they keep us where th' think we belong. But't don' cost nothin' but time, so long's yer papers're in order." He pauses and makes a point of looking behind Rhiv towards Therrien & To'ot. "Kind'f'a funny crew ye are, if y'don' mind m'saying. Where're ye from?"
At this point, he's fully turned around and engaged you all in conversation. He periodically checks behind him to see if the line has moved.
Nov 14, 2016 4:20 pm
The sight of the dwarf seems to awaken me from a waking slumber. Despite my night's sleep, I had been stumbling through the world with near-unseeing eyes, deaf ears. The events of the last 24 hours have been... disconcerting. I have been bested (and worse, completely ineffectual!) in battle now twice by devices beyond my former reckoning.
My first response on noticing the dwarf is, of course, anger. The last dwarf I was near damn-near killed us all. But I see To'ot, and his talk of balance rings in my ears. I force the anger down. I feel I am starting to sharpen my rage to an edge. To learn to wield it as a blade instead of a hammer.
I look at us. We are an odd bunch.
"I suppose we do appear an odd group. The telling of where we're from would take longer than even this interminable line will take to traverse. But it appears we all are going to the same place - beyond the gates. Might you help us ensure we have these "papers" you speak of? In return, I'll keep our ears full of a tale of my people while we wait to pass the time."
My first response on noticing the dwarf is, of course, anger. The last dwarf I was near damn-near killed us all. But I see To'ot, and his talk of balance rings in my ears. I force the anger down. I feel I am starting to sharpen my rage to an edge. To learn to wield it as a blade instead of a hammer.
I look at us. We are an odd bunch.
"I suppose we do appear an odd group. The telling of where we're from would take longer than even this interminable line will take to traverse. But it appears we all are going to the same place - beyond the gates. Might you help us ensure we have these "papers" you speak of? In return, I'll keep our ears full of a tale of my people while we wait to pass the time."
Nov 14, 2016 4:48 pm
To pass the time in line, I tell the tale of Elsildra, a tale well known in my (former) tribe. In the tale, it is ages ago before the parting of the Sea from the Elves. In those days, the Sea and Elven folk formed an easy coterie. The Sea allowed the Elven folk to walk as easily on its surface as a man might walk on land, and the Elven folk sang of the Sea's beauty in strains so elegiac that all who heard them wept and their tears refilled the Sea daily. During the day of her coming of age, an Elven maiden spent a day and night walking the surface of the Sea, singing to it of its own beauty. But Elsildra was an elf of uncommon beauty, and on seeing her walking its surface, the Sea knew it must have her. She sank beneath the waves. Her betrothed, Geldren was, as tradition dictated, sitting on the beach and meditating on the horizon when he saw his love sink. He raced to the waters edge drawing his sword. He could hear Elsildra's song still, though muted in the water. He struck he water again and again, cursing the Sea for a jealous and debauched god. His sword slashed opened wounds in the Sea, and thus were waves first made on the previously becalmed surface, which has never been still since. The Sea struck back, but Geldren was unrelenting and the battle lasted 7 days and 7 nights. Finally, the Sea brought up Elsildra. She sang still as the water moved through her lungs. She had barnacles in her hair, and starfish on her hands. She recognized Geldren not, but clambered urgently to try to again get below the water's surface, singing her watery song all the while. The Sea told Geldren that, she was his no longer. The Sea was sad but unrepentant, saying that Geldren's wounds could not be forgotten or healed. Never again would an Elf walk upon the waves unfettered - they would require a layer of the Land to barter safe passage across the Sea (thus were boats presaged). And when the Sea felt its price was due, the edges of Geldren's own inflicted wounds would rise up and claim that price. And thus all the great songs of the Sea were lost. And it has become the jealous and debauched god that Geldren named it. But on the rare becalmed night, one may still hear Elsildra's song if one has the courage to lower your head below the surface the Sea, and breathe deeply."
Nov 15, 2016 8:09 pm
As Therrien's tale begins, the dwarf begins looking through papers and belongings that Rhiv produces. It only takes a few moments, though, before they are both caught up in the sad story and forget the task at hand. As Therrien's story winds up, the dwarf pulls a handkerchief out of his satchel and wipes the corners of his eyes.
After a few moments of silence toeing the dirt, the dwarf clears his throat, and without comment returns his attention to Rhiv's pile. He rummages through, collecting a few things in his hand as he goes. When he's convinced he has exhausted all possible options, he sighs, wrinkles his nose, and scratches his forehead. "I have t' be honest, 'm not too sure what's goin' on. Seems yo'n dunna 'ave papers enou' t' even be in th' city. Th' contract 'ere seems true, an' you'd wanna be headin' t' th' top shelf t' see the magistrate t' verify. But, I dunna see how yo'n 're gonna get thro' th' gate 'ere. Did yo'n leave yer idents at th' inn?"
After a few moments of silence toeing the dirt, the dwarf clears his throat, and without comment returns his attention to Rhiv's pile. He rummages through, collecting a few things in his hand as he goes. When he's convinced he has exhausted all possible options, he sighs, wrinkles his nose, and scratches his forehead. "I have t' be honest, 'm not too sure what's goin' on. Seems yo'n dunna 'ave papers enou' t' even be in th' city. Th' contract 'ere seems true, an' you'd wanna be headin' t' th' top shelf t' see the magistrate t' verify. But, I dunna see how yo'n 're gonna get thro' th' gate 'ere. Did yo'n leave yer idents at th' inn?"
Nov 15, 2016 9:16 pm
Scratching my head I really can't believe I didn't think about the difficulties teleporting into Redwall would present us. The fact that we had never really thought about how to get into the city in the first place had never occurred to any of us. As the dwarf pored over my identification and the documents I had handed him, I fingered the Duke's ring in my satchel. Though it might end up being the key to getting access to the various parts of the city, I am nervous about opening the door to bigger questions about who we were, how we ended up in the city without any identification, and--most importantly, how did we end up with the Duke's ring without a recognizable Duke.... This may be harder than expected. "Well, I'm honestly not sure how we got in either then. We came late last night in a bit of a blur, probably right around the time the gates were closing and no one took a second glance at the paperwork or ask for our idents. Maybe it was an oversight and they .... What would we have needed to get in normally, anyway? This damn bureaucracy of King Alexander... always trying to reach into everything they can get their fingers on and control..." I fade away in apparent frustration, but watching to see the Dwarf's reaction to my anti-Alexander opening. "Apologies for the out of turn words, but it's been a long-journey to get here and we are merely trying to reach the Church of the Adonai. How do non-citizens, like the traders of the dwarven Kingdom, get access to the city? If we are stymied by some paperwork than we will need to find some way to get at least a message across to the Magistrate... The Duke will almost certainly be quite disappointed with us for not managing to find a way through over this hurdle...."
Nov 15, 2016 11:50 pm
"'Tisn't s'prisin'. Th' Outer guards 'in't worth cud; th'll let an'thin' in. They, nor anyone, care t'much abou' th' goin's on 'n Lower. Gettin's out'll be a mite hard'r, a'reck'n.' Exit check're handl'd by Royals, an' they mean t' keep here an'one tha' canno' prove they've a right t' be elsewhere. 'T's how they populate th' mines w' pickers an' th' cav'rns w' fishers."
For a moment, the dwarf with the short black beard seems lost in a memory, or a story maybe. He rejoins the present, and continues.
"Th' dwarves 'at come from under 'ave 'eir own idents, diff'r'nt from Blackwall, s'as t' tell which dwarves b'long t' where. But, if yo'n need t' talk t' som'ne 'bout papers, each rin' has a sec'r'tary t' manage leg'l matters. Th' office 'n Lower 's 'cross from th' inn'r wall, maybe 'alf a mile 'ere." He points off to the southeast, close to the direction you came from. "But, b'warn'd. T'won' come easy."
The small dwarf glances over his shoulder to see the person before him finishing up with the guards.
"'M up." He gestures over his shoulder with his thumb, while picking up his pack. "Name's Tholin. Y'ever need a lockm'n, look m' up 't th' Springs 'n' Pickin'."
He turns toward the gate, before turning back around.
"An' good luck!" With that he walks forward and begins his exchange with the law enforcement.
For a moment, the dwarf with the short black beard seems lost in a memory, or a story maybe. He rejoins the present, and continues.
"Th' dwarves 'at come from under 'ave 'eir own idents, diff'r'nt from Blackwall, s'as t' tell which dwarves b'long t' where. But, if yo'n need t' talk t' som'ne 'bout papers, each rin' has a sec'r'tary t' manage leg'l matters. Th' office 'n Lower 's 'cross from th' inn'r wall, maybe 'alf a mile 'ere." He points off to the southeast, close to the direction you came from. "But, b'warn'd. T'won' come easy."
The small dwarf glances over his shoulder to see the person before him finishing up with the guards.
"'M up." He gestures over his shoulder with his thumb, while picking up his pack. "Name's Tholin. Y'ever need a lockm'n, look m' up 't th' Springs 'n' Pickin'."
He turns toward the gate, before turning back around.
"An' good luck!" With that he walks forward and begins his exchange with the law enforcement.
Nov 16, 2016 4:00 pm
Tholin, well met and thanks! I say as he turns back to the guards.
Turning to To'ot and Therrien, I nod my head for them to follow and I start walking toward where Tholin had pointed. Turning a corner out of sight and earshot of the gate I stop. "Well ain't this a pretty peach. Seems we have some options: 1. bluff our way through with the paper work we seem to have. 2. Get legitimate paperwork from this secretary. 3. Get less than legitimate paperwork... I would think a 'lockman' might have some connections we could leverage... 4. Try to scale the wall at night. 5. Try to find some other less reputable way around or through, or under. There are always ways...some are just shittier than others.... Thoughts?"
Turning to To'ot and Therrien, I nod my head for them to follow and I start walking toward where Tholin had pointed. Turning a corner out of sight and earshot of the gate I stop. "Well ain't this a pretty peach. Seems we have some options: 1. bluff our way through with the paper work we seem to have. 2. Get legitimate paperwork from this secretary. 3. Get less than legitimate paperwork... I would think a 'lockman' might have some connections we could leverage... 4. Try to scale the wall at night. 5. Try to find some other less reputable way around or through, or under. There are always ways...some are just shittier than others.... Thoughts?"
Nov 16, 2016 9:02 pm
As you're huddled together, Rhiv describing some potential options, the three of you look up to see a young human male with almond skin and short brown hair turn the corner onto the street you're occupying, about three blocks away. He's dressed a bit nicer than most of the people you've seen in the Lower Ward, wearing thick black wool pants, a plain green long sleeve shirt laced at the neck, and brown leather boots that are either new or recently repaired. He carries a decent overcoat slung over his right forearm, and as he walks towards you, he is looking down at a piece of paper in his hand.
After a few paces, he looks up and, noticing the three of you, halts mid-step in his tracks. For a brief moment, he seems confused. Then, as his mental processes conclude and provide the missing information, recognition flashes across his face, followed immediately by horror. He turns on his heels and sprints away from you, back around the corner from which he had emerged.
Just before his image disappears behind the building, Rhiv and To'ot notice a small logo stitched into the inside collar of the coat he is wearing. The logo is of a red left hand, fingers outstretched, missing a pinky finger.
After a few paces, he looks up and, noticing the three of you, halts mid-step in his tracks. For a brief moment, he seems confused. Then, as his mental processes conclude and provide the missing information, recognition flashes across his face, followed immediately by horror. He turns on his heels and sprints away from you, back around the corner from which he had emerged.
Just before his image disappears behind the building, Rhiv and To'ot notice a small logo stitched into the inside collar of the coat he is wearing. The logo is of a red left hand, fingers outstretched, missing a pinky finger.
Nov 16, 2016 11:05 pm
OOC:
Question: would casting "Pass without a trace" spell be appropriate here? I am not clear from the description whether it allows you to follow someone without being detected, or just allows you to escape without being tracked. It's not really an invisibility spell, so it may or may not help against someone who suspects he is being followed. But I guess it couldn't hurt. What the heck... I'm going to cast it. That symbol of the red hand! I know we have seen it - is it the crown? The wizard? Either way we must be after him!
I pull my hood over my head and stretch it fully over my face. My companions see a bright glow emanating from underneath the hood, and at the same time our surroundings seem to become a little dimmer, as if we are walking under the thinnest of muslin wraps. I have cast Pass without a trace spell.
Friends, we are now under cover of shadow, and maybe able to follow the young man. He appears to know who we are and that may put us into grave danger. I feel we must see who and where he will report to. I run after him.
Nov 17, 2016 3:50 am
The moment i get into line of sight i yell "Kneel!" with the power of Adonai..
OOC:
Spell commandLast edited November 17, 2016 3:51 am
Nov 17, 2016 2:46 pm
The three of you begin chasing after the young man, but he's got a good head start. After a roughly 15-second sprint, you turn the corner behind which the young human disappeared. Rhiv shouts "Kneel!" only to realize he's looking at the market y'all passed on your way to the gate, about 150 feet away, and now even more crowded than before.
As for Pass Without Trace, based on the text, there are three effects: 1) +10 on stealth checks, 2) can't be tracked except by magical means, 3) leave no tracks or other evidence. There are a number of different scenarios where this might be useful, but running and stealth checks are at odds with each other (if you're "being stealthy," you can only move at half speed). So, by casting the spell in this situation, no one will be able to follow your tracks, and there will be no evidence of your presence on this street. But, everyone will be able to see you normally unless you slow down and try to hide.
OOC:
I'll give Rhiv one Perception roll to see if he can spot the young human. DC 20. (If you fail, you won't have used the spell slot.)As for Pass Without Trace, based on the text, there are three effects: 1) +10 on stealth checks, 2) can't be tracked except by magical means, 3) leave no tracks or other evidence. There are a number of different scenarios where this might be useful, but running and stealth checks are at odds with each other (if you're "being stealthy," you can only move at half speed). So, by casting the spell in this situation, no one will be able to follow your tracks, and there will be no evidence of your presence on this street. But, everyone will be able to see you normally unless you slow down and try to hide.
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