Emergence Game Thread

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Dec 16, 2016 8:30 pm
I am a bit drained from the will it takes to change form. After swooping through the air with a nearly constant changes in speed, I feel heavy, plodding, and tediously metronomic as I walk. The light hurts my eyes and it takes longer than usual to adjust. These echoes of my prior form are disconcerting.

I wander through the door and find Brother Harper, apparently just waking up. I feel a little exposed, thinking one as intuitive as him will see the changes in me at once, even in my typical bodily form. But as he looks up I see a much greater change in him. His look is less...haunted. He looks at me, rather than through me at some shadowy space in the corners. The darkness is still there behind his still-drowsy eyes, but he is here and present with me.

"Brother, you seem... well. "

In the days before I last saw him, I had mused that if one tried to touch Harper, one's hand would just go through him. He seemed a ghost. And now...

In spite of myself, I smile and pick him up in a bear hug. "You were missed, my friend!"
Last edited December 16, 2016 8:32 pm
Dec 20, 2016 10:04 pm
I'm a bit unsure how to respond to this bold display. Even Rhiv has learned tame his affections, and Hope only ever got so intimate. But I offer a sincere attempt at returning the hug, "Appreciated." And then an awkward pause. I break the silence by gearing up, with what little remaining equipment I have, for what I assume is a jailbreak. I grimace at the empty quiver on my belt, tucking away the crossbow, and breifly pause at the refreshing feeling of cold saber grip in my still-sensitive palm. "The rest of our - eh - team hasn't been back in over two days. I assume they are rotting in some jail cell or underguild's torture chamber and need me to spring them? Not surprising, really. You all were pretty helpless without me."
Dec 20, 2016 11:29 pm
I had paused before telling Harper of the dire news that the Drow is on our trail, as his confidence, swagger and wit are refreshing. I sigh, and my tone darkens. "Brother Rhiv and Brother Therrien are safe at the Royal Library in the Upper Ward, while the Duke is in trusted hands at the Temple of Adonai in the Middle Ward. I checked on the young Duke Einrich less than an hour ago. But in another sense we are all in more peril than we realized. Thalnoth Ur-Quan knows of our search for him, and did battle with us... in the Library... but not in the library... rather in some phantom plane he conjured for the three of us. I have a strong sense that he was just toying with us; testing our abilities and inclinations."

I bring Harp up to date as quickly as possible with the most important points, namely our clash with the dark wizard, and the information I could remember about the Horn of Dorothir - and what the wizard may be looking for with the Horn.

"You can request a chaperone from the Temple of Adonai, they safely brought us into the Middle Ward, and promised to do the same for you. I believe this to be the safest passage for you, although we must take great, great care - a group calling itself Left For Red also seems interested in our activities. I know nothing about their motives or possible connections to the crown or Thalnoth. I cannot go with you; I must travel back to our in another form, for the City records place me in the Upper Ward, and I don't want to raise any eyebrows. If questioned, I am not sure how I will react; I have had a little difficulty controlling... finding balance..." I trail off. "Suffice to say I will try to avoid the City officials where possible for the time being."
Dec 20, 2016 11:36 pm
OOC:
Does Harp know anything about Left for Red?
Dec 20, 2016 11:44 pm
OOC:
He wouldn't know that name, but he might be able to infer, because he does know about patch of the red left hand missing the pinky finger that Therrien pulled off one of the bodies after your very first battle together.
Dec 21, 2016 6:10 pm
I attempt to take all this in at once, but I am only able to anchor on a few key points, and I repeat them back. "It seems we aren't safe anywhere. It's likely best to stay together, so long as this wizard lives. But in the meantime I need to get some equipment, and some more information about Left For Red." I harrumph snidely to myself. That's a terrible criminal guild name, probably a bunch of amateurs.

"Thank you for checking in on me. You need not - worry - about me. For now. I'll meet you and the others at the library by sunrise." With that, I drop out of the window, and disappear into the shadows below.
Dec 22, 2016 10:15 pm
I make a quick glance over my shoulder into the ruddy glow of the barroom. Jothan is not at the bar; maybe some lackey of his has taken over for the night. But no matter; I am on a mission.

My feet take me left out of the door, and then left again at the main street. Whether To'ot is watching from above I do not know. I feel old habits kicking in. My legs let me move with the shifting shadows and rapidly shrinking crowd, adrift in the current without causing a ripple. The waning light triggers a sensory awareness, even though it's my reflexes doing the work while my higher functions are mulling what To'ot told me of a wizard powerful enough to... transport someone to another plane? It reminds me of our transportation with the sand and the dwarf. Maybe there is a link there. While the gears of my mind hum smoothly, I find that my muscles need a bit of lubricant. Cities like this are lousy with evening and late-night corner food hawkers, and they'll toss in a pull of something strong if you ask nicely. Two more blocks proves my intuitions right, and my squeaky wheels get their grease.

Every city is the same, really. Once you know your way around a city, you can find your way around all others. They key is not to follow signs or sidewalks: it's to follow people. And people are the same. The trouble occurs when you meet someone truly different. They disrupt the city's flow. If you get enough truly different people in a city, then that makes a culture. Which makes everybody the same again. It's the sameness that makes a city safe. It's the differences that make it dangerous.

But this city is no different than the others, not as far as I can tell. My senses tell me if I were looking for anything in this city I could find it before dusk was through: a piece of knowledge, a mark, a true friend, a desperate man. A companion. But tonight I need none of those things. I ride the current to a quiet district, under the spectre of towers against the blue-black sky, into a darkened corner of the lower ward. Even without To'ot's descriptions, I could feel that we were in a rougher section of the city. There are no truly quality goods to be had here, no meat for sale better than fatback or gristly beef, no fine craftsmen's shops to be seen. But plenty of pawn shops and plenty of city guards. All the honest fletchers will have gone to bed by now, a notoriously finicky and routinely bunch, but it's no matter. All I need is one purveyor of assorted sharps, and there is nearly one a block.

Halfway down a rapidly-darkening alley is an especially suspicious-looking storefront declaring its proprietor a bone-collector/speciality weapons dealer/antique enthusiast/military historian/curiosity purveyor. I enter through the still-unlocked door, and address the middle-aged goateed gnome behind the counter.

"30 perfectly normal and curiosity-free crossbolts, if you don't mind, my good sir."
Dec 30, 2016 2:50 am
The gnome looks up from an oddly-shaped piece of glass that he is cleaning and smiles. He sets the curved tube down on the short counter and hops up to stand on top of the table surface, before jumping down on the same side as Harper.

"Well, Knock-knock. A Cove coming lema na this hand of Darkmans for glass catch rocks beben't be up at rum. If you need a Piece Man, too beben set you up with my Uncle. And, if you want a fellow what holds a lakat, too'm your Cove."

He pauses for a moment and shines his fingernails on his vest, and examines them.

"Of course, you might only want some crossbow bolts, as you mentioned. I have a few. Not thirty, and the best I've sold, but they'll shoot straight enough." He hops back up on the counter, then turns back to Harp and extends his hand.

"Name's Patnik. Ricardo Jay Patnik. Friends call me Patty. You a friend?" He raises his eyebrow expectantly.

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Jan 1, 2017 11:23 pm
His demeanor puts me at ease while also setting me on alert. Friendly pickpocketing competitions betwixt recently acquainted coves are not unheard of, but I have business to attend tonight. I take the offered hand, and shake it firmly once, and release, with a half-smile. "Aye, a friendly cove. And friendly met. But tonight it's just the bolts as asked." There is a brief pause while he appears to be getting my wares together. "Might you know any crossbow masters with a fair tip or two? I'm looking to improve my aim." I keep all the conversation above-board so he knows I'm direct. But in the event I need a tip, I know where I can go. My instincts rarely steer me wrong.
Jan 3, 2017 8:28 pm
joshuaberman says:
His demeanor puts me at ease while also setting me on alert. Friendly pickpocketing competitions betwixt recently acquainted coves are not unheard of, but I have business to attend tonight. I take the offered hand, and shake it firmly once, and release, with a half-smile. "Aye, a friendly cove. And friendly met. But tonight it's just the bolts as asked." There is a brief pause while he appears to be getting my wares together. "Might you know any crossbow masters with a fair tip or two? I'm looking to improve my aim." I keep all the conversation above-board so he knows I'm direct. But in the event I need a tip, I know where I can go. My instincts rarely steer me wrong.
Patty acknowledges Harper's response, and quietly moves back behind the counter, ducking down and opening a cabinet. He brings Harp a nondescript paper bundle tied with twine, and, true to his word, the bolts are adequate. "Well, the only one I know of who might be able to help you is Willem Schulz, but everyone calls him Whitey. He's the best in the county with any kind of stringed bow." Patty pauses. "But, since he's a rightstanding member of the Huntsman's Guild, only other members of the Guild Association can legally hire him. I'd still recommend you go talk to him, though. He might be able to point you in the right direction, as it were. Of course, as a friend, you might considering offering to do him a small favor in return. Assuming he has need of any assistance, you know."

Harp hands him 2 gold and as Patty reaches for 5 silver to give as change, Harp holds up his hands and shakes his head. Patty nods in thanks and continues, "I'm pretty sure Whitey is on a hunt right now, but he should be getting back... what day is it? Midweek? He should be getting back to the city tomorrow. You'll likely find him making stops at the Huntsman's Hall and the butcher and tanner nearest there over the next few days. I hope he's able to help you out, one way or another."

Harp receives the bundle, and fishes out another gold coin. "Thanks for your trouble, Mist--rather, Patty. Maybe you'd be willing to do me the small kindness of passing along any information regarding inventive crossbow advancements you come across. I'd be grateful." The coin dings as Harper flicks it through the air. "I'd best be off," Harp says as he turns to leave. "Oh, name's Harper. I have a rude habit of forgetting to introduce myself, even to new friends." Harp gives a slight bow, then turns and heads into the night, package under his arm.

Rolls

Secret Roll

Jan 3, 2017 8:41 pm
**Post reserved for Therrien's sidebar conversation with Zua**
Jan 3, 2017 9:04 pm
Rhiv and Therrien head to the section of the library where they can research information on Laele, spider goddess of the Drow. They learn of some of the legends surrounding her past, and a few of the official rituals used in her worship. But, it appears that any tomes dedicated to knowledge of Laele simply haven't been written yet, at least not by any surface-dwelling people.

The duo then move to the area dedicated to the history of Arazi. Rhiv is able to compare a map that is fairly current with a more speculative map of what the continent may have looked like many hundreds of years ago. The current map lists a number of major cities scattered across the land mass:

South Blackwall
Cities: Port Willow

East Blackwall
Cities: Port Charlotte, Redwall, Riverlake

Eurin
Cities: Hanover, Froonshire, Noonick

Findor
Cities: Welkinburg-Lowerton, Ramsbottom, Arq’s End, Deathrot, Highview

Vegonius
Cities: Fargate, Northsea, Pela’s Rest, Plainskeep

Il-Robezas
Cities: Wargford, Delgos Tor, Snot’s Hold, Wayfare

Ruwhad
Cities: Merrick’s Crossing, Kurgh, Ironbridge, Headwaters


By comparing the old map with the new, the two of you guess (and, based on the reliability of the information, a guess is about as confident as you can be) that Noonik, Welkingburg-Lowerton, Deathrot, Delgos Tor, and Headwaters are all potentially built on or around ancient ruins. There could be others, but, these are the ones you zero in on given the current information.
OOC:
Alright, last chance to say goodbye to your escorts, and chat about anything together before you head outside and meet the King's guards.
Jan 4, 2017 12:34 am
"Biri, while Therrien and Dunagin are chatting, I would love to have one last look in the religion section before we go. I want to know everything the Library has to know about the history Church of the Adonai and its relations with East Blackwall."
OOC:
I want to not be to obvious about my focus but want to know anything about the current First Disciple and his status with the King. If i remember correctly the organized history of the Church runs roughly in parallel to lifespan of King Alexander. I will also use this to get a feel for the history of King (and any important key advisers etc).
Jan 4, 2017 3:08 am
I stroll out into the rapidly-cooling night. Two grown, dirty-looking men huddle around an open fire on the side of the street, one-upping each other with battle stories and bedroom conquests, generously modified. I untie the twine to preserve it for later use, and toss the paper onto their fire. They do not notice.

I slide the bolts into the flat quiver against my back, my jacket flapping in the breeze. The feel of them against my back is familiar, and good, and balances the firm holster on my left hip and the dancing scabbard on my right. I feel the wind cut a little deeper against my left leg, and I think that I must still have a hole in my trousers. But no, the temperature of the blade pierces even the sheathe. I've never noticed that before. I'll have to remedy that. It may paint me into an unfortunate corner...

The horse falling off the edge of a cliff lost me all of my kit, except what I've got on me. And although I travel light, I like to have a bit more cushion for my work and my lifestyle than skill and experience. Although I can make do just those two things, a little pocket money goes a long way, and a lot of pocket money goes around the world. I'm running a little low, having lost some coin in the accident. My heart sinks a bit, thinking of the heirloom instrument that I'll never see again. It's not an open wound anymore, but there's a scab there I'm sure I'll be picking at a while. Scars make for better stories anyway.

Quality tools cost money, as does information and someone looking the other way. I'm after all three, so money it is for me. Which brings me to The Suicide King I say to myself, under my breath. The sign above my head is well-lit, and the interior looks welcoming enough for all types. Honest types, even, who don't mind loosing an honest coin.

I buy a honey whiskey, and the rest of the bottle, and find a promising table. I spend the first hour playing perfectly straight, if a bit under-speed. The place gets more crowded, and louder, as the night goes on, and the hall smells of mutton and beer and sweat and smoke. There is one fellow at the table who knows his way around, but I see no evidence of elite subtleties or players schooled in spotting cons. I start to speak loudly so other tables can hear, and gesture about the grand game we have going on. Indeed, much money has changed hands, mostly back and forth between two of the stronger players at our table. I attempt to coax a perfume-scented, well-heeled woman to join our game, and her companion, a youngish, smiley chap with a perfectly tailored jacket and excellent shoes.

Rolls

Get the duo to join our table - (1d20+4)

(7) + 4 = 11

Jan 6, 2017 1:56 am
Rhiv and Therrien in the Library with the Inkwell

Biri gladly leads you to the religion section, even if she feels a bit confused about your request to research your own religion. She does, however, make a passing remark about the time and needing to check in with her supervisors soon. In your research you discover that the Church of Blackwall had come to an uneasy understanding with the small but growing Church of the Adonai following the Mediation at Orsune in 866, the reality that the true teachings of the Church of Adonai were undeniably heretical to the political and religious elites in Blackwall would often lead to periodic episodes of Inquisition and government sponsored repression. The reign (890-915) of Pope Adruz Oshi, who was known to the Church of the Adonai as "the black Eminence", witnessed one of the bloodiest of these periods. The Church of the Blackwall reportedly focused its efforts on finding pressure points on relations of Church of Adonai members and--through either silver, steel, or blackmail--many family members, friends and village power-brokers were turned into hunters; ravaging the church, and entering house after house, dragging off men and women and committing them to prison or even death.

You're a bit surprised to find hints that the church of Adonai may actually, at its beginning, have split off from the Blackwallian church. Perhaps there are shared roots that aren't common knowledge?

There doesn't seem to be any documented historical connection between the current First Disciple and King Alexander.
After your time in the religion section, Biri tells you that her time is at an end, as she must attend a meeting. She escorts you back to the main lobby where you initially met. Therrien and his dwarven escort are already there awaiting your arrival.
OOC:
Let's give Therrien space to jump in one more time before you head out. I'll see if Brian has something to say or do, and if not, I'll push us forward.

We're almost back to current time!

Rolls

Rhiv's Investigation (Church of Adonai) - (1d20)

(17) = 17

with advantage - (1d20)

(10) = 10

Jan 6, 2017 2:14 am
Harper, Party of One
joshuaberman says:
I buy a honey whiskey, and the rest of the bottle, and find a promising table. I spend the first hour playing perfectly straight, if a bit under-speed. The place gets more crowded, and louder, as the night goes on, and the hall smells of mutton and beer and sweat and smoke. There is one fellow at the table who knows his way around, but I see no evidence of elite subtleties or players schooled in spotting cons. I start to speak loudly so other tables can hear, and gesture about the grand game we have going on. Indeed, much money has changed hands, mostly back and forth between two of the stronger players at our table. I attempt to coax a perfume-scented, well-heeled woman to join our game, and her companion, a youngish, smiley chap with a perfectly tailored jacket and excellent shoes.
The man is immediately interested before his female companion derides him. "Malt, honey. We don't play those games, especially not with that crowd." She turns her nose up and walks away, and the young man hesitates for a moment, the shrugs towards the lot of you at the table and follows his mistress.

On their heels, though, a burly dwarf with a bowler hat and a handlebar mustache plops down in the empty seat. He's absolutely covered in soot and dirt. Or, at least his hands, neck, face, and pants are. The rest of his hairy, muscular bare chest is sweaty, but clean. His suspenders keep his pants up, and his shirt is draped over his shoulder.

He rubs his hands excitedly as a cigar seemingly defies gravity by hanging so far out of his mouth but somehow not falling to the floor. "Heya, fellas. What're we playing?" He plops a bag made of heavy cloth on the wooden table top that clinks with the coins inside, then gestures to a barmaiden for a large ale.
Jan 6, 2017 7:32 pm
I welcome the new player into the fold, and continue to play straight for another half-hour to size him up. I perform a series of second deals to gauge the perceptiveness of my playing partners, including the new one, which (if successful) should get me back to where I started the night, money-wise, and maybe a little more.
OOC:
Can you tell me how much money is on the table so far?
OOC:
Come on! Do I have to roll for that kind of thing?!
Last edited January 6, 2017 7:33 pm

Rolls

Sleight of Hand - Second Deal - (1d20+5)

(4) + 5 = 9

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