Wellington turns at the sound of To'ot crashing into the shubbery and sees a hooded figure approaching the gate. He, too, is on a mission and not interested in visitors at the moment. He looks at one of his companions and jerks his head toward To'ot's approaching silhouette. The companion grabs another, and the two human men walk to the gate and stand, feet apart and hands resting on sword hilts. The one who is clearly higher on the organizational chart calls out through the slats in the heavy wooden gate, "Halt. The Lord of the Manor has ordered all visitors turned away for the remainder of the evening. You'll have to return another time."
Emergence Game Thread
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Feb 2, 2017 9:05 pm
To'ot on a Mission
Wellington turns at the sound of To'ot crashing into the shubbery and sees a hooded figure approaching the gate. He, too, is on a mission and not interested in visitors at the moment. He looks at one of his companions and jerks his head toward To'ot's approaching silhouette. The companion grabs another, and the two human men walk to the gate and stand, feet apart and hands resting on sword hilts. The one who is clearly higher on the organizational chart calls out through the slats in the heavy wooden gate, "Halt. The Lord of the Manor has ordered all visitors turned away for the remainder of the evening. You'll have to return another time."
Wellington turns at the sound of To'ot crashing into the shubbery and sees a hooded figure approaching the gate. He, too, is on a mission and not interested in visitors at the moment. He looks at one of his companions and jerks his head toward To'ot's approaching silhouette. The companion grabs another, and the two human men walk to the gate and stand, feet apart and hands resting on sword hilts. The one who is clearly higher on the organizational chart calls out through the slats in the heavy wooden gate, "Halt. The Lord of the Manor has ordered all visitors turned away for the remainder of the evening. You'll have to return another time."
Feb 4, 2017 4:56 am
The King is obviously slightly careworn by our revelations and--though hardly excited about the prospect of letting the two adventurers out of his full control--surprisingly amenable to their plan. He quickly slaps shut his leather notepad strides to the door, ushering Rhiv and Therrien before him. Outside the same six guards snap to attention as the King steps out into the hall. After a brief conversation with the Captain, in which he repeated the plan he just approved, he bids the two a curt farewell and returns to the study. The captain and three guards bustle us, not rudely but silently, back to the great Hall and out to the gate. The Hall has emptied somewhat since the King's dressing down of Lord Wellington, but the room is still rather busy as the castle hums in preparation for evening meals. Rhiv looks to at least catch the eye of the First Disciple, but cannot find the trio of clerical figures that had previously occupied the northeast corner of the hall. The smell of The Captain stops to speak quietly with a brightly garbed man, who seems to be the Seneschal. The smell of the delightful roast reminds both of them that they have had little more than a little owlbear jerky since breakfast and their stomachs rumble in hope.
Nodding toward Rhiv and Therrien, the two seem to come to some agreement and the Captain quickly returns to their sides. The Captain looks the two up and down critically and taps his helmet once with forefinger."Well, I expect no funny business from the two of you. I will obey m'lords commands to take you to the Library as unobtrusively as possible, and stay far enough back that you needn't worry about being associated with us. Be assured though that if you make the slightest attempt to flee behind my vision I will have more arrows in your skull than you have hairs on your head. It obviously will not just be the three of us watching you, though I'm sure you understand that that would be more than enough for that to be a unwise decision. You have four hours."
As the group retraces their steps across the Ward it is not evident whether any additional guards have begun to echo their path but the Captain does not seem excessively concerned with the two bolting. When they reach the fountain he and his two patrolmen stop and, with another quick tap to his helmet, he motions for Therrien and Rhiv to continue ahead. They continue to trace the return, hesitantly at first, looking back frequently to ensure that they weren't crossing to quickly to avoid becoming pin cushions. Eventually the Captain and his guards settle into a measured pace some distance behind them but still in sight. The odd formation continues in this manner until they reach the portico outside the immense now shut doors to the library.
Nodding toward Rhiv and Therrien, the two seem to come to some agreement and the Captain quickly returns to their sides. The Captain looks the two up and down critically and taps his helmet once with forefinger."Well, I expect no funny business from the two of you. I will obey m'lords commands to take you to the Library as unobtrusively as possible, and stay far enough back that you needn't worry about being associated with us. Be assured though that if you make the slightest attempt to flee behind my vision I will have more arrows in your skull than you have hairs on your head. It obviously will not just be the three of us watching you, though I'm sure you understand that that would be more than enough for that to be a unwise decision. You have four hours."
As the group retraces their steps across the Ward it is not evident whether any additional guards have begun to echo their path but the Captain does not seem excessively concerned with the two bolting. When they reach the fountain he and his two patrolmen stop and, with another quick tap to his helmet, he motions for Therrien and Rhiv to continue ahead. They continue to trace the return, hesitantly at first, looking back frequently to ensure that they weren't crossing to quickly to avoid becoming pin cushions. Eventually the Captain and his guards settle into a measured pace some distance behind them but still in sight. The odd formation continues in this manner until they reach the portico outside the immense now shut doors to the library.
Feb 4, 2017 5:05 am
Leaning over to Therrien I speak quietly enough that no one else can hear. "It's late enough that our options are a bit more limited than I would have liked but I suggest we grab a bite of food at the street cart across the way. Having a drink and some food and posting up on the benches outside of the library will at least seem less abnormal than just sitting on the stairs of the Library like beggars. Our friends seem to have positioned themselves relatively unobtrusively on the other side of the courtyard so I think we're good to roam anywhere here as long as we stay in sight."
OOC:
Are there any stores or other interesting places within line of sight to the library? I am assuming our chat with the King counted as a short rest, but if not we can take one here and get some basic food.Feb 6, 2017 7:28 pm
OOC:
There's no food truck around. This place is classier than that. There is, however, a nice gastro pub across the courtyard that seems to have some life. There's a street that appears to lead around and down a bit to a residential section. You see what looks like a bank, a fancy grocer (closed), a school building (closed), a temple (open 24/7), and a few shops (all closed, although the clothier shop appears to have a light on in the back). To the one side of the library, you notice a small field marked off for training exercises, although it is mostly out of view.The road between the school and the temple heads to a commercial section. And, there's the road you used from the palace to the library, which is mostly lined with green space as well as small monuments and art.

Feb 6, 2017 8:08 pm
"Well, I guess we're in luck. The Silver Bulette.... I'm sure they'll charge an arm and a leg at this type of rarified place but we can see the courtyard at least and not have to watch our back." I walk across the court yard, stick my head inside and signal to the keep that we'd need two ale's brought to the table outside. Rejoining Therrien at the tables outside I position myself in such a way to have a broad view of the courtyard, library, and the door to the pub itself. rummaging though my sack I pull out my pipe and my Three-Dragon Ante set to keep us occupied. "I guess the chill is keeping people inside. Care for some weed and a game while we wait for our friend? I hope he hasn't gotten into some mess out there but I'm not sure if there is more we can do at the moment."
Last edited February 6, 2017 8:09 pm
Feb 6, 2017 9:24 pm
whipstache says:
To'ot on a MissionWellington turns at the sound of To'ot crashing into the shubbery and sees a hooded figure approaching the gate. He, too, is on a mission and not interested in visitors at the moment. He looks at one of his companions and jerks his head toward To'ot's approaching silhouette. The companion grabs another, and the two human men walk to the gate and stand, feet apart and hands resting on sword hilts. The one who is clearly higher on the organizational chart calls out through the slats in the heavy wooden gate, "Halt. The Lord of the Manor has ordered all visitors turned away for the remainder of the evening. You'll have to return another time."
I cast Entangle spell on the two men, and move forward toward the gate.
Rolls
cast Entangle spell - (1d20+2)
(17) + 2 = 19
Feb 6, 2017 9:27 pm
OOC:
So, here's what I am thinking. If the entangle spell is successful and the men are incapacitated (temporarily), can I get over the gate by climbing the 20 square foot of weeds and vines that sprung up around them at the edge of the gate? Or would they just entrap me? Feb 6, 2017 11:07 pm
OOC:
so, without going into all the details, mechanically you'll have made it harder to climb, not easier. However, conceptually I like it, so I'll allow an Athletics check to move at your full speed while climbing. And, since Entangle doesn't require a roll by you (it instead requires checks by the targets), I'll count your 17 as your Athletics check roll. Congratulations! You can climb and move at your full movement speed.
But before we get into all that... Time to roll initiative!
Rolls
Guard 1 initiative - (1d20)
(20) = 20
Guard 2 initiative - (1d20)
(17) = 17
Feb 7, 2017 12:26 am
To'ot surprises the guards by casting a spell without warning, trapping both of the lord's companions in a growth of magical vines. Immediately, the well-trained guard calls out, "To arms! To arms!" while pulling out his short sword and beginning to hack at the vines.
The other guard tries to use his strength to pull free, but his struggles only seems to cause the weeds to town their grasp.
Wellington and the other two members of his entourage, were just reaching the door when the guard sounded the alarm. They all turn around and begin moving towards the fracas.
Wellington and two more guards will are 60 feet away. They would reach the gate in 2 turns.
The other guard tries to use his strength to pull free, but his struggles only seems to cause the weeds to town their grasp.
Wellington and the other two members of his entourage, were just reaching the door when the guard sounded the alarm. They all turn around and begin moving towards the fracas.
OOC:
Guard 1 will be free of the vines next turn after using his action to cut the thicket. Wellington and two more guards will are 60 feet away. They would reach the gate in 2 turns.
Rolls
Guard 2 Strength check to escape Entangle - (1d20+2)
(2) + 2 = 4
Feb 7, 2017 5:29 pm
OOC:
Can Rhiv try to spot how many guards are watching us? I really want to know whether Rhiv and Therrien hear anything going related to what is happening with To'ot. I'm rolling again using my inspiration just in case Brian does hear anything. I will be offline tonight so I don't want to slow anything down here.Last edited February 7, 2017 10:36 pm
Rolls
perception - (1d20)
(1) = 1
Perception (INSPIRATION!) - (1d20)
(19) = 19
Feb 7, 2017 5:35 pm
Rhiv looks around to try to spot any new guards, and realizes he can't even spot the escort they came with anymore.
OOC:
Therrien, roll perceptionFeb 7, 2017 6:57 pm
My blood is pounding through my veins, drowning out any fear or prudence, like a martial drumbeat. I hear nothing, just as long ago I did not hear Lulu's cries as I beat her brother, another man who called me a beast, a dog, a pet. I take hold of a vine and rappel up the gate, scramble across the cluster of vines and leap to the grass on the other side, heading straight toward Wellington.
Feb 7, 2017 7:21 pm
OOC:
that's just a move action. do you want to do anything else? Also, for reference, you're only able to get about 10 feet behind the entangled guards.
Feb 8, 2017 5:09 am
Harp and the Seedy Underbelly
I don't break eye contact, but let the corner of my mouth drift up in a friendly grin. "Harper. Or Harp, if you prefer."
Quote:
The seedy dwarf smiles wide, baring two golden teeth, one on either side of his mouth. "I don't believe you. But that's no difference to me. I don't care what you plan to do, so long as your gold spends." He turns back to his desk and rifles through a few papers before turning back to you, holding a single sheet. He opens his mount to say something, then pauses. "Before we go any further, is there something I should call you, stranger?"Feb 10, 2017 6:41 am
OOC:
I'll bring you all up to speed on the details later, but suffice it to say...I've always liked commercial districts. Even at night, they somehow feel inviting. Maybe it's the warm temperature of the lamplight, maybe it's the invitation for people to gather together. An implied place for community. Maybe it reminds me of the small-but-bustling commercial street on which I grew up. I take half-a-beat to do something very unlike myself, and reminisce while passing a few shops, all closed, but one has a light on in the back. I haven't truly dwelled on memories of home in a long time, not for lack of trying, but for lack of sleep or lack of time. But in these nighttime hours I feel less - urgent - than I have in years.
I pass a temple, which is open to all comers, a closed school and grocer, and a bank. The library is across the courtyard, and a couple guards looking attentive but non-aggressive. I keep my attention on them, scanning for any other authorities. With memories of my father starting to sneak into the back of my mind, my hand drifts to my inside jacket pocket where rests my last cigarette. And just as I feel it, I'm met with a smell of weed that reminds me of someone...
"Rip me, it's the big lug, out past his bedtime. I told you we'd meet in the morning." I remove my hand from my jacket as Rhiv and Therrien look up from their pipes. I hope Rhiv wasn't supposed to be keeping a lookout; I could have nicked his pint of ale without his notice.
Feb 10, 2017 2:28 pm
In the midst of hand I hear Harp's voice drift into my head. Out past my bedtime? I am truly too tired from this journey... Looking up from my hand to reach for my pint, the shadowy shape of none other than Harp himself stands before me.... rip me indeed! "Well hullo! Friend!" I have learned to never count Harp out but I had come pretty close to it over the last 48 hours. His experience with Rowena--on top of everything else he had undergone--had seemingly choked the life out of him. That, combined with the low-likelihood of him being able to so quickly make it through the wards, had led me to essentially discount him at least until we had heard from To'ot. But here he was, large as life, and bathed to boot. Standing quickly, I grab his wrist and give it a firm double-clasp. "It is good so good to see you back...and looking fit to fight as well! How in blazes did you get here? And how are you? And where is To'ot? We have some stories to tell!"
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