Emergence Game Thread

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Aug 16, 2016 6:43 pm
I am balancing myself on the slippery, rolling deck. Cat dances on the wall. The irons scrape my ankles. Moon on the water.The forms come faster and faster, as the rain increases. Parting the silk.The wind whips my hair into my eyes. Two hares leaping.There's blood on it, and I get a noseful of the powerful, sickly-sweet smell. Rain in the high wind. I wretch.

The rain is denser now than I've ever seen, but it's somehow quieting. The rain turns to a hum. The drops meld together into a solid. I'm inhaling the water, but I cannot breath it. The deck is no longer under my feet. It is black, and there are no stars. I scream, but there is no sound.

A flash of red, and searing pain.

I take my first, ragged breath, like a newborn. My dagger is in my hand, the blade against Rhiv's neck before I even see his face. He looks worried, then scared. Then sad. My breath slowly steadies, but my nostrils remain flared, and my eyes rimmed with red. I pull the dagger back. He slowly stands, and walks away. Laying on my back I notice that there is no sound of his movement, only a faint hum. After a few seconds that hum is punctuated, with dull thuds, then sharp thuds, then sharp clangs. And a baby cries. I turn my head to the direction and see To'ot dropping to his knees, cradling the crying babe. Winter is last... with cold little feet...
Last edited August 16, 2016 6:44 pm
Aug 17, 2016 2:18 pm
There's dust hanging in he air, and fog in your brains as you shake off the percussive force of the explosion. The room is perfectly still and silent, save a wailing baby who has flecks of blood on his forehead, probably not his own, but it's hard to say for sure. After a brief healing session, Rhiv, without saying a word walks over to the door an pulls the lever. Immediately gears and cables launch into motion, and there's an uncomfortable grating sound as the door, which appears to be a solid slab of some unfamiliar metal, rises into the rock above.

You find yourself in a hexagonal room, and directly across from you is a sight like you've never seen. An entire wall of gears, pipes, pistons, and pulleys; floor to ceiling.

http://www.tenstickers.co.uk/wall-stickers/img/preview/gears-photography-wall-sticker-280.png

The room is about 30 feet tall and 60 feet in diameter from corner to corner. Except the wall of gears, the other five walls appear perfectly smooth, carved directly from the mountain. As you turn to take in the room, you see above the door you entered a large clock, probably five feet in diameter, with all the inner workings exposed.

Around the room, there are five hexagonal pedestals and a blank space where a sixth one would be if they were symmetrical. They are positioned to equal to the corners of the hexagon, but are 15 feet from the walls (meaning the pedestals are about 30 feet from each other, measuring across. From the door, clockwise around the room, their heights are 3ft, missing, 3ft, 3ft, 6ft, 3ft. In the very center of the room is a hexagon in a circle, about ten feet wide, with a single dwarven word in the middle.

The floor is impossibly clean, and shines like waxed marble. You can see your reflections in it, as several small magical lights on the ceiling light the room.

https://dl.dropboxusercontent.com/u/23420524/hex%20room%20map.jpg
Aug 18, 2016 5:19 pm
Quote:
Well this is a bit of a puzzle...... Would it make sense for us to take a short break here while we try to figure out what is next?
I walk over to the spot were the 6th column would be and stand on the spot and assess the room carefully. From there I walk up to the 6 foot pedestal and investigate it carefully looking for any differences between it and the other pedestals. Is it two different 3 foot pedestals? Can I move it?
OOC:
I don't know if anyone other than harp benefits from a short rest but as this is a mental puzzle as long as we take at east an hour doing nothing more strenuous than resting, reading, thinking, sleeping, tending to wounds etc. it would make sense to count it as a rest if it takes us a while to figure it out.

Rolls

investigation - (1d20+0)

(4) = 4

Aug 18, 2016 8:02 pm
As Rhiv touches the 6 foot pillar, six holes open, one in each wall, about 3 feet in diameter. Six robotic spiders in synchronization jump deftly to the ground and sit completely still. You can hear their gears humming.
Aug 19, 2016 1:21 am
OOC:
If I attacked right now would I have surprise advantage on any of them?
Aug 19, 2016 1:27 am
OOC:
I'm not sure how you would know that. You have no indication that they are aware of you, and also no indication that they are oblivious to your presence.
Aug 19, 2016 3:10 am
OOC:
I am assuming the rest of the group is still crowded around the door.
I back quickly toward the door.
Aug 19, 2016 4:15 am
OOC:
Well, let's find out.


Still somewhat shaken by being unconscious, and not being entirely sure how I feel about the magic used to heal me, the only thing that feels comfortable is anger. I simply can't reduce it, I can't force it down anymore. And I don't want to. The best I can hope for is to wield it.

As I slip next to Rhiv, I would like to utter something of thanks, but all that comes out is "Try not to blind me this time." I fake a smirk to hide a wince, but my eyes are still rimmed with red. I throw two daggers, one at the second-nearest spider, and another at the third-nearest. Even if the non-magical attack does no damage, my hope is that the clang of a hit will distract the nearest spider enough to allow a surprise strike, as I close the distance between us at a rapid pace, drawing my dully glowing blade...
OOC:
How long do the effects of "bless" last?

Rolls

Dagger #1 - (1d20+5)

(20) + 5 = 25

Dagger #2 - (1d20+5)

(6) + 5 = 11

Aug 19, 2016 2:03 pm
OOC:
I can't look it up at the moment, but I'm pretty sure Bless lasts for a minute. So it would no longer be active.
Also, re: Wismer's point, attacking/entering combat resets the timer on a short rest.
Harp swiftly draws and throws two daggers at two adjacent mechanical spiders. The first is a solid hit, right on what might be considered the single large eye on the front, and clangs of the bot's metal outer shell, while the second hits the ground in front of the "creature" and skitters off, coming to treat against the wall. The other spiders either didn't notice the attack or don't seem to care.

Something odd begins to happen to the first arachno-droid. Even though the strike appeared to do no damage, the sound it produces behind to change, as though something is out of alignment. Rather than the perfect humm from before, the sound is now wobbling, and there's a sad grating sound.

All of a sudden, a voice comes from the droid. In a low gravel, the voice says, "taveir cylindrumm fjhornir", and again. There appears to be some kind of recording that is now stuck in a loop.

Almost responding to its own command, the malfunctioning bot strides forward to the six foot tall pillar, and hops on top. The pedestal starts sinking into the floor. As it does, a pedestal begins rising out of the floor where the empty space was.

Once all the pillars are the exact same height, the spider leaps of, but before it goes the ground it explodes, little years and springs flying all around the room.

There's now a small half-carcass of a mechanical spiders that's been shredded to pieces lying on the floor next to the pillar.
OOC:
best I could come up with for a nat 20 against a creature with immunity. *shrugs*
Aug 19, 2016 3:33 pm
"i'll try... I wouldn't want you to miss seeing my beautiful face... You just keep focused on blinding these buggers if they do anything aggressive."
OOC:
are any of the other spiders doing anything? Did we confirm if to'ot speaks dwarvish? Did anything happen when the pillars changed?
Aug 19, 2016 4:18 pm
OOC:
To'ot does not speak dwarvish. The other spiders are still just sitting... waiting. Nothing else happened with the pillars.
Aug 19, 2016 5:44 pm
The transformation of the room slowed my sprint to a run. The automatons certainly appear to be non-aggressive, but I'm not in the frame of mind to perceive them as anything other than objects for wrath. They are stand-ins, but for whom I'm not sure. This is unlucky for them, or their creator, but their metallic-and-unintelligible (to me) language only solidifies the spiders as "other," and their kin just about killed me (or my own damn foolishness), so I feel morally justified. But even if I didn't...

All these thoughts travel through my subconscious in an instant, and I'm standing next to another mechanical abomination. And I'm back on that deck.

Unfolding the fan.

Rolls

Ecuilageth Slash! - (1d20+5)

(14) + 5 = 19

Aug 19, 2016 6:35 pm
OOC:
hit! Roll damage.
Aug 19, 2016 7:31 pm
As the blade is drawn through the spider's husk, I attempt to learn from my mistakes and sidestep with the backwards momentum of the blade, keeping my gaze on my prey, but removing myself roughly 10 feet, and begin to circle around it, retaining my perimeter, but putting my back against the wall while eyeing the location of the other monsters.

Rolls

Damage - (1d8+4)

(2) + 4 = 6

Sneak Attack - (1d6)

(2) = 2

Aug 19, 2016 11:52 pm
Harp's sabre glides through the unknown metal like soft butter, and he dances away as the small machine explodes in a small ball of fire and large puff of smoke.

The other spiders continue whirring softly, remaining still.
Aug 20, 2016 12:53 am
A few seconds after the explosion has finally died down, the baby finally stops wailing and has quieted to sniffles.
Aug 20, 2016 3:01 am
"Hold Harp, I don't know if destroying these things is necessary...They may even be necessary to help open whatever lays before us here... taveir cylindrumm fjhornir
"
I say to one of the remaining bots as I attempted to pick it up.
Last edited August 20, 2016 3:02 am
Aug 20, 2016 10:05 am
You hear the legs lock into place as you pick the droid off the floor, just as a child tenses their body as you pick them up.

It weighs about 40 lbs.
Aug 21, 2016 1:04 am
"Necessary." I spit the word, the bare blade is quivering. "You did see one of these nearly kill me, right? It seems your 'generous spirit' extends even to these perverted machinations." I'm hoping to wound him now. It won't work, and I know I make no sense, but I cannot help myself. I walk to the next spider, and forget my forms. I drive the blade downward with both hands on the perfectly still bot, hoping to bury it in the stone floor.

Rolls

Stab - (1d20+5)

(4) + 5 = 9

Damage - (1d8+4)

(8) + 4 = 12

Sneak Attack - (1d6)

(4) = 4

Aug 21, 2016 1:12 am
OOC:
I meant to tell you this before, but since the spiders seem to be making no attempt to defend themselves, you should just roll damage. No need to make an attack roll.
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