nezzeraj says:
What is the hardest part about DMing?
Awesome question!
I think the hardest part about dming is the scheduling and actually being consistent with your games and stuff.
Like the prep work for games is easy. Like I dm one shot games and the last one I did only required one map and I just had to create all of the fighter NPCs and a T-rex npc for them to fight since it was a fighting tournament one and then my very first one shot game I did was a beginner's module for roll20 and dnd which had all the maps and stuff provided for you which was cool so the only prep work I had to do for that was up a few statblocks and try to set a timer to see how long my games were going to be. Like I'm going to be running a one shot in the future where there is only going to be a few maps which is a town square of a VRMMO game and a three floor dungeon which I'm going to try and draw myself. And I'm going to run this bofuri anime inspired one-shot dnd game which is a dungeon crawl during my birthday.
Like communication in dnd is very important to me and as a player with autism and being a highly sensitive person being in a dnd game with other people and not given any heads up on whether or not we are playing is very bad communication. And if you can't stay consistent with your games and actually communicate with your players that we are unable to play or can play and not giving them any heads up at all is really bad form on their part. This is basically how dnd game groups die is inconsistent games and no communication at all and the group not playing at all besides drama and I've experienced too many inconsistent dnd game groups that have died and no longer continued.
Like if I had any advice for people wanting to try their hand at dming a dnd 5e game for roll20 and discord, then One-shot games are the best way to start and the Masters Vault is a free one-shot module for roll20 and dnd for beginners levels 1-3. I also reccomend if you start as a player first to see how your dms run their games and then compare it to any dnd streamed game shows like Critical role, high rollers, Godforged, mistletoe, Brett Ultimus world of IO ioverse games, dimension 20 and more and try to do your own style from them.
I also reccomend when you do play a game running it with others that you tell them "if you are unable to come to game or is late for game that I need a heads up a few days in advance before our game day if you are coming or not so I can decide if we are playing or not." That's very important as well as having a session 0 in your game to let the players know what to expect in your game, where they can share their lines and veils and what they want or don't want in their games and more. Also letting players give out feedback after game with a after the session chat-time with each other and the dm is important as it'll allow for the players to give feedback, ask questions and more on the campaign game you run or if it's a one shot game to give out stars and wishes which is what they love about the game and what they wish would have happened.
If the players enjoy the games you run for them as a dm gm storyteller then awesome but if they want to play and dont get any communication with each other or the dm on playing then they have a problem communicating with each other and they need to find a new dnd game group where the dm and players all care about playing a consistent weekly dnd game every week and having fun is the most important thing in a dnd game and if you are not having fun, then why are you playing.
All of this is important with "Leave the table better than you left it", "There are no bad rolls, only good stories. " and more
I reccomend for podcasts to listen to on DMing is Dimension 20s Adventuring Academy podcast with Brennan lee mulligan.
As a dm it is your job to communicate with your players and check in by saying "Hey how are you guys? Are we going to be able to play this week, etc?" And if you don't get that then finding a new dnd game group is probably the best next option as your game probably won't last much longer if the dms heart is not in it because they have allowed other things to get in the way of the game.
I also say be the dm and run the games you want to play but know that you and the health and mental health of you and the players you run for is very important so I suggest allowing them roleplaying opportunities and only doing combat when necessary is important as well as the party must stay together so no unnecessary deaths happen like I have had split from the party and fighting by myself which sucks. Also be a dnd mentor to your players that are new to dnd is great too.
Out of all my games I have dmed so far The Masters Vault one-shot and my play by post dnd game The Quest for the Briarwood inn are my favorite games I have ran as a dm so far besides my fighting tournament one.