I guess Maze Rats emulates old school play pretty well ... what with the potential for TPKs ... :sad:
Scratch the idea for combat that I had, I have play tested with another group and it was not good.
An alternative idea that I'll float is this:
[ +- ] Schrödinger's Ghosts in Combat (take 2)
When you're in combat, things happen in clashes. In each clash, whoever wants to act first says what they're doing. Types of actions include: attacking in melee, shooting, getting gear from a backpack, giving another person advantage, etc.
If someone is attacked, they can avoid harm by succeeding at a DEX Danger Roll. If someone is ambushed, they cannot attack in the first clash.
You do harm as follows: STR, +1 for a light weapon or +2 for a heavy weapon.
You may add your Attack Bonus (AB) to your DEX Danger Roll **or** to the harm you do. If you have a shield, add +2 to your DEX Danger Roll.
Shooting weapons: make a DEX Danger Roll to see if you miss. Add your AB to the roll. If you succeed at the roll, do harm: lower die, +DEX, +AB. You can't shoot AND defend.
If you wear heavy armor, ignore harm less than the high die of your Danger Roll. If you wear light armor, ignore harm less than the low die of your Danger Roll.