HSI: Character Generation

Aug 28, 2022 7:08 pm
Please roll your stats here. Feel free to ask any questions if you need help.

Len

Aug 29, 2022 6:24 am
Okay, 3d6 down the line. If I get a 14+ then the next score is automatically seven. Swap two scores at the end if i like. Here we go!

Results: Nothing above a 13, but nothing below a 7. Serviceable. I think I'll swap STR and WIS to make this a more physical character, a warrior.

STR: 13
DEX: 10
CON: 12
INT: 7
WIS: 7
CHA: 9

HP: 9
HD 1d8
Coins: 5
War trophy: Vial of widow's tears (how does one even go about collecting those?)

Equipment Package A: Scale tunic (AV2), a one-handed
weapon, large shield (+1 Armour Die), unopened orders.

Heraldry: Smiling demonic mouth

I'll think on my sentence.
Last edited August 30, 2022 3:08 pm

Rolls

STR - (3d6)

(115) = 7

DEX - (3d6)

(442) = 10

CON - (3d6)

(516) = 12

INT - (3d6)

(511) = 7

WIS - (3d6)

(562) = 13

CHA - (3d6)

(432) = 9

Warrior HP - (1d4+6)

(3) + 6 = 9

War trophy - (1d6)

(2) = 2

Coins - (2d6)

(23) = 5

Aug 29, 2022 7:13 am
Borrowing from Len... 3d6 down the line, 14+ turns the next score into a 7. Will swap two scores at the end if I need to...

Resulting in:

STR 14
DEX 7
CON 16
INT 7
WIS 9
CHA 11

Also going Warrior, swapping STR and CON for:

STR 16, DEX 7, CON 14, INT 7, WIS 9, CHA 11
HP: 7
Coins: 10
War Trophy: Scalp of an Enemy Chieftain
Equipment: B (Thick hide (AV2), tin helm (+1 Armour Die), two-handed weapon, 4d6 coins, war paint, book of grudges.)

Clearly heading for a tribal / barbarian vibe -- hopefully differentiating enough from your Warrior, Len.
Last edited August 29, 2022 7:25 am

Rolls

STR - (3d6)

(635) = 14

DEX - (3d6)

(454) = 13

CON - (3d6)

(646) = 16

INT - (3d6)

(562) = 13

WIS - (3d6)

(441) = 9

CHA - (3d6)

(632) = 11

Hit Points - (1d4+6)

(1) + 6 = 7

War Trophy - (1d6)

(1) = 1

Coins - (4d6)

(4321) = 10

Aug 29, 2022 8:14 am
Following Suit... 3d6 down the line, 14+ turns the next score into a 7. Swap two scores at the end if i like. *rubs hands together*

14 on Wisdom makes Charisma 7. Swapping Dex and Con give me:

Str: 11
Dex: 9
Con: 11
Int: 7
Wis: 14
Cha: 7

Makes me a little bit of a tough Cleric that can wield a club hammer properly.

HP: 7
Holy Symbol: Flaming Brass Hammer
Starting # of Prayers: 5 (Cure Light Wounds, Light, Purify Food and Drink, Bless, Hold Person)

I worship a god of Fire, Forges, Battle, Bravery, Resilience - We'll call him 'Vulkir - Earth's Ire'

Starting Equipment: B) Studded hide breastplate (AV2), flail, shield (+1 Armour Die) 6 coins and purse, forbidden holy scriptures
Last edited August 29, 2022 8:44 am

Rolls

Strength - (3d6)

(326) = 11

Dexterity - (3d6)

(416) = 11

Constitution - (3d6)

(621) = 9

Intelligence - (3d6)

(412) = 7

Wisdom - (3d6)

(563) = 14

Charisma - (3d6)

(234) = 9

Cleric HP - (1d6+4)

(3) + 4 = 7

Starting # of Prayers - (1d4+2)

(3) + 2 = 5

Holy Symbol - (1d6)

(4) = 4

Gold - (2d8)

(42) = 6

Aug 29, 2022 2:33 pm
Following Suit too... 3d6 down the line, 14+ turns the next score into a 7. Swap two scores at the end if I want to. Blows on dice.
Ok! Looks like an intelligent charismatically dextrous individual! I am going to swap strength with wisdom seeing as the group seems to need a bit of brains in the operation.

Warriors, a cleric, and a charming brainiac. What a formidable team!
I think thief makes sense here so I'll go with that.

So they look like this:

STR: 6
DEX:9
CON: 9
INT: 11
WIS: 8
CHA: 12

HP: 7
Lucky Charm: Oversized moon-shaped coin (how appropriate! He stole it of course)

Starting Equipment: - Cloth gambeson (AV1), bow & arrows (Ud8), 3d6 coins, a small waxy jade statue of an octopus-man!
Every Thief starts with a Disguise of your choosing. (I'll think about this and take suggestions from the group. Maybe a disguise that looks like one of the inhabitants of the island.)
Regardless of what the Thief is carrying, they can produce a small throwing knife from somewhere about their person. Oh handy!

ƒ Backstory - Since we aren't concentrating on this too much I will just say that the thieving has been going on since they learned to walk. Pickpocketing would be a skill that arose from that.
Last edited August 29, 2022 3:12 pm

Rolls

Strength - (3d6)

(332) = 8

Dexterity - (3d6)

(261) = 9

Constitution - (3d6)

(261) = 9

Intelligence - (3d6)

(614) = 11

Wisdom - (3d6)

(213) = 6

Charisma - (3d6)

(345) = 12

Starting HP - (1d6+2)

(5) + 2 = 7

Lucky Charm - (1d6)

(1) = 1

Len

Aug 29, 2022 9:39 pm
Background: Fafnir grew up in the land of the ice and snow where the midnight sun and the hot springs flow. Soon after he came of age, a demon attacked his village. Though he slew the demon it cursed him with its dying breath, and his people exiled him from the North. He carries with him a vial of his betrothed's tears.

Since then, he has become a wandering sell-sword, convinced that the whole world is a joke. His boisterous laugh is as likely to be heard in the gambling hall as it is across a battlefield.

https://cdna.artstation.com/p/assets/images/images/005/265/644/large/magnus-noren-castle-guard.jpg?1489745601
Picture credit: Magnus Noren
Whether or not Fafnir is actually cursed by a demon or he was exiled because of a cultural taboo remains to be seen. Not expecting this to come up in this game, it is just the reason he's here and not in the North.
Last edited August 29, 2022 9:43 pm
Aug 29, 2022 9:48 pm
OOC:
Oh a Led Zeppelin fan!

Len

Aug 30, 2022 6:44 am
Windyridge says:
OOC:
Oh a Led Zeppelin fan!
For sure! The name of the game reminded me of that line "where the hot springs flow" so I tried to build on it.
Aug 30, 2022 10:12 am
Here goes nothing!

Well I was hoping to play a Wizard and the dice have happily obliged.

Str 13
Dex 11
Con 12
Wis 10
Int 15
Cha 7

HP 3
HD 1d4
Attack Damage 1d4 or 1

Familiar: Luminescent crab

Equipment choice A: Cloth Robes, bent oak staff, short sword, a void creature's egg, 13 coins in a purse

Spellbook: Level 1: Magic Missile, Charm, Shield
Level 2: Detect Magic, Sleep

Background: I was an explorer and naturalist for the Royal Academy and when I make my big discovery they'll have to let me back in!
Last edited August 30, 2022 10:35 am

Rolls

Str - (3d6)

(535) = 13

Dex - (3d6)

(461) = 11

Con - (3d6)

(255) = 12

Wis - (3d6)

(325) = 10

Int - (3d6)

(465) = 15

Cha - (3d6)

(313) = 7

Hit Points - (1d4)

(3) = 3

Spells in book - (1d4+2)

(3) + 2 = 5

Coins - (2d8)

(76) = 13

Aug 30, 2022 6:21 pm
Herrrrre's Mauve!
[ +- ] Mauve Griffin
Mauve uses her strangely colored blue eyes (lighter blue than normal) to distract and then pick some pockets. She's been caught stealing too many times in too many places so the trip on a ship looked like a terrific opportunity.
Aug 30, 2022 9:50 pm
Digging these characters so far. Will work on mine further and possibly generate a second tomorrow after work. Traveling internationally this week, so jetlagged and behind already on all sorts of things…
Aug 31, 2022 3:20 am
Awesome characters so far everyone! No issues on my end. Everyone looks great. Love the character art. It looks like we have a well rounded group. Two Warriors, a Cleric, a Thief and a Wizard. As mentioned, it might be best to roll a second character just in case. 3 - 9 HP can be taken out in one or two shots. Be careful out there!
Aug 31, 2022 7:31 pm
Halor Smyth

Cleric of The Earth's Ire, Vulkir, whose central tenants believe the strongest and most blessed of humanity are those that seek challenges and perservere in difficult circumstances. The world is but a crucible; challenges and conflicts are the hammers that re-forge a person to become better than they were the day before. While it is common for the faithful of Vulkir to place themselves into such positions of conflict to test themselves, some few choose to take up weapons and seek battle - Halor is one such man. He stands at the ready, Vulkir at his side, to test his mettle against the fates as he sails to the unknown.

If anyone sees any connections here, feel free to suggest something. I could see him having decided to do this with someone he knows. Someone could even have commissioned the church to send a willing man of the faith with them on the journey where he could provide services of healing in exchange for the opportunity of self-improvement.
Sep 1, 2022 1:28 am
C1NDER says:
Halor Smyth

Cleric of The Earth's Ire, Vulkir, whose central tenants believe the strongest and most blessed of humanity are those that seek challenges and perservere in difficult circumstances. The world is but a crucible; challenges and conflicts are the hammers that re-forge a person to become better than they were the day before. While it is common for the faithful of Vulkir to place themselves into such positions of conflict to test themselves, some few choose to take up weapons and seek battle - Halor is one such man. He stands at the ready, Vulkir at his side, to test his mettle against the fates as he sails to the unknown. ...
Great write up! I really like it. We'll have to find a way to test your faith. :)
Sep 2, 2022 12:34 am
Alright, finishing up my warrior.

Gonnar, the Mountain Who Walks hails from the Gray Wastes beyond Zorom. Leaving his peaceful people as a young man, the restless nomad spent years as a cutthroat and mercenary until his company was smashed by the iron legions of Queen Atracia. He was badly injured in the battle, and when the huge warrior recovered he gave up on the notion of fighting in wars he knew nor cared nothing about. His brothers and sisters in arms dead or enslaved, his superiors fled or put to the sword, he struck off to the west to seek his own fortune.

STR 16, DEX 7, CON 14, INT 7, WIS 9, CHA 11
HP: 7, Coins: 10
War Trophy: Scalp of an Enemy Chieftain — taken as his company was defeated
Equipment: B (Thick hide (AV2), tin helm (+1 Armour Die), two-handed weapon, 4d6 coins, war paint, book of grudges with the names of those who betrayed his company.)

https://i.imgur.com/p6TcgWv.jpg
Sep 2, 2022 1:13 am
Submitted Gonnar. Don’t love the sheet, but don’t have time to clean it up and prettify it at the moment.

Also rolling to see if Gonnar has a few more items if McBP allows it… and even if he does, I can only afford the bow, lol.
Last edited September 2, 2022 1:14 am

Rolls

Light Bow - (1d8)

(8) = 8

Arrows Ud8 - (1d8)

(6) = 6

Dagger - (1d8)

(5) = 5

Len

Sep 2, 2022 7:03 am
Ooh, I'll roll some dice and buy things if allowed. Maybe I can buy some arrows and we can argue about if Fafnir should give Gonnar the arrows or Gonnar should give Fafnir the bow 😁

I got 5 coins and I'd buy the ud8 arrows and a backpack for 4 coins if allowed.
Last edited September 2, 2022 7:07 am

Rolls

Arrows - (1d8)

(1) = 1

Backpack - (1d8)

(3) = 3

Sep 2, 2022 11:44 am
So what's this about rolling to buy stuff? I didn't see that in the player section. Is this an optional rule further on in the book?
Sep 2, 2022 12:35 pm
It’s in the GM section. Most common items cost 1d8 coins… McB needs to green-light whether we can buy stuff that way, but it’s a fun exercise regardless! :)
Sep 2, 2022 12:52 pm
Len says:
Ooh, I'll roll some dice and buy things if allowed. Maybe I can buy some arrows and we can argue about if Fafnir should give Gonnar the arrows or Gonnar should give Fafnir the bow 😁

I got 5 coins and I'd buy the ud8 arrows and a backpack for 4 coins if allowed.
That works for me. You rolled coins to start the game. It feels fair that you would have purchased items before getting in the ship.
Sep 2, 2022 1:27 pm
Cool!

Also, stupid merchant charging Gonnar EIGHT coins for his bow! Zero stars, do not recommend!
Sep 2, 2022 1:28 pm
I should see about a backpack…

Rolls

How much for that backpack? - (1d8)

(7) = 7

Len

Sep 2, 2022 1:58 pm
Well, it wouldn't hurt to ask about the bow... since Fafnir is apparently shopping at a much different store than Gonnar.

Welp, I guess bows are expensive e in this part of the world. It's that damn global string shortage!
Last edited September 2, 2022 1:59 pm

Rolls

Bow? - (1d8)

(7) = 7

Sep 2, 2022 2:34 pm
Going shopping.

Clearly not a lot of academics in the port town. Still, I can't be an explorer without copious notes and sketches of rare creatures, so I am going to buy the Backpack, Parchment and Ink/Quill bringing me down to no coins and explaining why I am working my way across the ocean.
Last edited September 2, 2022 2:37 pm

Rolls

Backpack - (1d8)

(2) = 2

Parchment - (1d8)

(5) = 5

Ink & Quill - (1d8)

(6) = 6

Tent - (1d8)

(2) = 2

Sep 2, 2022 5:48 pm
Harrigan says:
Alright, finishing up my warrior.

https://i.imgur.com/p6TcgWv.jpg
Is that Jhomar''s work? Very nice!
Sep 2, 2022 6:00 pm
Mauve has been submitted and her sentence is surprisingly:

Never leave a pocket unpicked!
Sep 2, 2022 7:13 pm
I'd trade in my flail for a 1-handed hammer (more flavor than anything) if allowed before we board the ship. I'd also purchase a backpack, a flint and steel, and a small hatchet if allowed.

Here is my character's portrait -

https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/18f18ede-002f-48d4-a1b0-1b419e8a0dc3/ddq7smk-13a93706-b511-4c21-9ef6-29f2ddd85231.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcLzE4ZjE4ZWRlLTAwMmYtNDhkNC1hMWIwLTFiNDE5ZThhMGRjM1wvZGRxN3Ntay0xM2E5MzcwNi1iNTExLTRjMjEtOWVmNi0yOWYyZGRkODUyMzEucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.aIBUFPYWdgcYzrwEIsGH38DHds9M43PmsDxYWry7nAY
Sep 2, 2022 8:35 pm
He looks grumpy. 😉

Len

Sep 2, 2022 8:45 pm
Also submitted Fafnir's sheet. It's also plain, but plain > pain, especially since I'm elbows deep in drywall today :D It is public at least!
Last edited September 2, 2022 8:45 pm
Sep 2, 2022 10:31 pm
Windyridge says:
Is that Jhomar''s work? Very nice!
Nope. This one is just a Pinterest find, and TBH screams black and white art to me.
@C1NDER — our GM has green-lighted shopping, basically spending the coins you rolled at chargen before we start. However, per the awesome cost rules in TBH, you have to roll 1d8 for common items to see how much they cost in coins when you buy them…
Last edited September 2, 2022 10:31 pm
Sep 2, 2022 10:46 pm
Excellent!....unless the dice are disfavorable.

Edit: not terrible. Halor will pick up the backpack and the flint and steel, leaving him with 1 coin left.
Last edited September 2, 2022 10:53 pm

Rolls

Hatchet - (1d8)

(6) = 6

Flint and Steel - (1d8)

(2) = 2

Backpack - (1d8)

(3) = 3

Len

Sep 3, 2022 12:09 am
Maybe our trusty thief, Mauve, can 'acquire' some handy gear from the ship before we depart? Fafnir would be happy to run a distraction.
Last edited September 3, 2022 12:10 am

Len

Sep 3, 2022 12:16 am
@C1NDER, I can definitely see Fafnir being very interested in Halor Smyth's teachings. Perhaps he might show disbelief at first, not wanting to get his hopes up. He'd want to see if you and your southern God are the real deal. But the concept of "re-forg[ing] a person to become better than they were the day before" would be very tempting to Fafnir the Cursed. After all, he has persevered under difficult circumstances. Perhaps this Vulkir, The Earth's Ire, may even be able to help him with his curse - a thought he'd careful guard against investing too much hope in, but would be unable to deny.
Sep 3, 2022 3:07 am
Len says:
Maybe our trusty thief, Mauve, can 'acquire' some handy gear from the ship before we depart? Fafnir would be happy to run a distraction.
Definitely, she'd be up to that!
Sep 3, 2022 3:34 am
Len says:
@C1NDER, I can definitely see Fafnir being very interested in Halor Smyth's teachings. Perhaps he might show disbelief at first, not wanting to get his hopes up. He'd want to see if you and your southern God are the real deal. But the concept of "re-forg[ing] a person to become better than they were the day before" would be very tempting to Fafnir the Cursed. After all, he has persevered under difficult circumstances. Perhaps this Vulkir, The Earth's Ire, may even be able to help him with his curse - a thought he'd careful guard against investing too much hope in, but would be unable to deny.
I love it! I had been tinkering with the notion that Fafnir's curse might draw him and Halor together. Once he becomes aware of the curse, Halor might even consider it a noble purpose to help cleanse Fafnir of it.

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