Ch 2: Remnants
Rolls
Death Save - (1d20)
(18) = 18
I am dropping the stunned condition for magical healing of the unconscious. It works on my IRL games but only seems to slow the game pace in PBP.
Rolls
Jax Pridemane: Vicious Moontouched Sword +1 (disadvantage) - Attack - (2d20L1+9)
(1712) + 9 = 21
Jax Pridemane: Vicious Moontouched Sword +1 - Damage - (1d8+8)
(3) + 8 = 11
Jax Pridemane: Vicious Moontouched Sword +1 (disadvantage) - Attack - (2d20L1+9)
(914) + 9 = 18
Jax Pridemane: Vicious Moontouched Sword +1 - Damage - (1d8+8)
(1) + 8 = 9
The first strike finishes the wounded hobgoblin and the second severely wounds the other.
Rolls
Rhikiaahaahk (Hak): Dex - ST - (1d20+1)
(14) + 1 = 15
Cure Wounds - Level 2 - (2d8+3)
(52) + 3 = 10
Hobgoblin Warlord
The Devastator casts a spell and begins flying. He moves over and picks up Klim then flies up into the air heading northwards over the swamp at high speed. The commander then takes out a flask, drinks it, and turns into gaseous vapors that moves quickly out over the swamp, heading north at well.
Transmutation Level: 3rd
Casting Time: 1 action
Duration: Concentration, up to 10 minutes
Range: Touch
Components: V, S, M (a wing feather from any bird)
You touch a willing creature. The target gains a flying speed of 60 feet for the duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall.
Transmutation
Level: 3rd
Casting Time: 1 action
Duration: Concentration, up to 1 hour
Range: Touch
Components: V, S, M (a bit of gauze and a wisp of smoke)
You transform a willing creature you touch, along with everything it's wearing and carrying, into a misty cloud for the duration. The spell ends if the creature drops to 0 hit points. An incorporeal creature isn't affected.
While in this form, the target's only method of movement is a flying speed of 10 feet. The target can enter and occupy the space of another creature. The target has resistance to nonmagical damage, and it has advantage on Strength, Dexterity, and Constitution saving throws. The target can pass through small holes, narrow openings, and even mere cracks, though it treats liquids as though they were solid surfaces. The target can't fall and remains hovering in the air even when stunned or otherwise incapacitated.
While in the form of a misty cloud, the target can't talk or manipulate objects, and any objects it was carrying or holding can't be dropped, used, or otherwise interacted with. The target can't attack or cast spells.
hobgoblin
The Devastator is now 40 North out over the water, carrying Klim. The warlord is in a gaseous state and likewise 10' north, over the water. Three hobgoblins are dead or dying with the fourth watching you warily.
Hak and Jax are both severely wounded while Nash and Sirroco are both smoldering from the last fireball with their life fading. . .
Rolls
Death Save (DC 10) - (1d20)
(17) = 17
Then he will find a quiet place to take a short rest, keeping a watch on everyone else.
Rolls
Cure wounds Level 1 - Sirocco - (1d8+3)
(8) + 3 = 11
Cure wounds Level 1 - Nash - (1d8+3)
(6) + 3 = 9
At the western edge of the swamp you are about an hour from base and half that to the Grippli village. The swamp is regularly patrolled so you feel safe enough traveling through it even in your current weekend state.
He cocks his head to the side for a moment. "And we'll tend to these two hobs. Y'know... good faith an' all that. But it's up to you guys, I'm the new hire." He nods at Jax as he says the last part. With that, Nash shrugs and rummages around to find his waterskin, drinking deeply before making ready to move.
The camp administrator asks you to wait while the wizard, artificer, and priest, and lead archeologist are summoned, then listens patiently to your report and congratulates you on the successful operations in liberating the Grippli captives and disabling the active Orb. He is very curious about the Orb, this being the second the expedition has encountered, and especially so in Dasyra, who took it away. He gives his condolences on the loss of Klim and assures you the hobgoblins will be kept alive but asks that you let others in the expedition question them, though you of course are welcome to do so as well.
Phlan indicates there are other capable adventurers who have recently joined the expedition and with this recent change in the hobgoblin behavior organizes a meeting of all the scouts and the captain of the guard in the morning. Your meal and drink for the night will be fully covered by the expedition.
Rolls
Cure Wounds Level 1 - (2x8+4)
() + 14 = 14
2xcure wounds level 2 - (4x8+4)
() + 16 = 16
cure wound right & level 2 Cure wounds - (2d8+4, 4d8+4)
2d8+4 : (28) + 4 = 14
4d8+4 : (8662) + 4 = 26
This is what I have on record
PP 42 / GP 51 / SP 14 / CP 45
GEMS 5x 50, 9x 100
total = 1622.85. 2.85 petty cash = 324 GP each
Quiver +1 arrows x16 (Hak)
Items: cloak, longsword, claw emblem, signet ring, and the medallion
Let me know if there is any other house keeping that need to be done at this time