Ch 2: Remnants

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Dec 28, 2022 12:04 am
That was Klim’s fireball. The hobgoblin Devastator also casts Fireball, I believe
Dec 28, 2022 12:18 am
OOC:
I see that. Grr. Need to read better. I guess a death saving throw is needed again! Well a nice start.
Last edited December 28, 2022 12:18 am

Rolls

Death Save - (1d20)

(18) = 18

Dec 28, 2022 1:04 am
Klim falls to the bast but Jax uses the two adjacent Hobgoblins to reduce its affects on him.
OOC:
The Devastator dropped another fireball thus my request for ST, still waiting on HAK.
I am dropping the stunned condition for magical healing of the unconscious. It works on my IRL games but only seems to slow the game pace in PBP.
Dec 28, 2022 3:08 am
Jax tries to finish off the singed hobgoblins blocking his path

Rolls

Jax Pridemane: Vicious Moontouched Sword +1 (disadvantage) - Attack - (2d20L1+9)

(1712) + 9 = 21

Jax Pridemane: Vicious Moontouched Sword +1 - Damage - (1d8+8)

(3) + 8 = 11

Jax Pridemane: Vicious Moontouched Sword +1 (disadvantage) - Attack - (2d20L1+9)

(914) + 9 = 18

Jax Pridemane: Vicious Moontouched Sword +1 - Damage - (1d8+8)

(1) + 8 = 9

Dec 28, 2022 3:09 am
Death save

Rolls

1d20

(3) = 3

Dec 28, 2022 3:17 am
OOC:
FYI dog cloud is not in effect so you can all see and attack as normal

The first strike finishes the wounded hobgoblin and the second severely wounds the other.
Dec 29, 2022 8:06 pm
Hak attempts to avoid attacks aimed at his tiny, non-wild-shaped self, by hiding behind Jax so as to maintain the touch contact which is necessary to cast Cure Wounds again.

Rolls

Rhikiaahaahk (Hak): Dex - ST - (1d20+1)

(14) + 1 = 15

Cure Wounds - Level 2 - (2d8+3)

(52) + 3 = 10

Hobgoblin Warlord

Psybermagi

Dec 29, 2022 8:51 pm
Hobgoblin Warlord
Seeing the party mostly beaten down the warlord says to the Devastator Take the mage. We will question him. Glancing at the still standing but smoking forms of Jax and Hak he snorts in contempt and continues I leave my men with you. See that they survive and so shall your companion.
The Devastator casts a spell and begins flying. He moves over and picks up Klim then flies up into the air heading northwards over the swamp at high speed. The commander then takes out a flask, drinks it, and turns into gaseous vapors that moves quickly out over the swamp, heading north at well.
[ +- ] Fly 3
[ +- ] Gaseous Form potion

hobgoblin

Psybermagi

Dec 29, 2022 8:52 pm
hobgoblin
The last standing hobgoblin stands at the ready but no longer attacks, only watching you.
Dec 29, 2022 8:54 pm
Round 5 or end of combat
The Devastator is now 40 North out over the water, carrying Klim. The warlord is in a gaseous state and likewise 10' north, over the water. Three hobgoblins are dead or dying with the fourth watching you warily.
Hak and Jax are both severely wounded while Nash and Sirroco are both smoldering from the last fireball with their life fading. . .
Dec 29, 2022 8:59 pm
OOC:
Third roll.
OOC:
Third success! Stabilized, not dying!
Last edited December 29, 2022 9:00 pm

Rolls

Death Save (DC 10) - (1d20)

(17) = 17

Dec 29, 2022 11:05 pm
Psybermagi says:
Seeing the party mostly beaten down the warlord says to the Devastator Take the mage. We will question him. Glancing at the still standing but smoking forms of Jax and Hak he snorts in contempt and continues I leave my men with you. See that they survive and so shall your companion.
Ok, with that all happening. Hak goes to Sirocco to cast a Cure Wounds on him, then to Nash to cast a Cure Wounds on him. Then with an eye on the standing hobgoblin, he will see what he can do to stabilize the dying hobgoblins.

Then he will find a quiet place to take a short rest, keeping a watch on everyone else.
OOC:
I want my Wild Shapes back!
Last edited December 29, 2022 11:06 pm

Rolls

Cure wounds Level 1 - Sirocco - (1d8+3)

(8) + 3 = 11

Cure wounds Level 1 - Nash - (1d8+3)

(6) + 3 = 9

Dec 29, 2022 11:19 pm
With limited options Jaz growls in frustration as he watches the enemy flies off with Klim. Looking around he notes that they did not bother to collect the items Klim had dropped. Namely the Flying Broom and Rod of Healing. Using what power remains in the rod he helps to heal their unconscious companions. The hobgoblins are all stabilized though two of them were near death.
At the western edge of the swamp you are about an hour from base and half that to the Grippli village. The swamp is regularly patrolled so you feel safe enough traveling through it even in your current weekend state.
Dec 30, 2022 12:06 am
Jax is seething, but more than that he is more upset than one would normally see him, even if things go poorly. He looks at his wounded party and swallows his pride. Damn it. Those two are on the list. Let’s get back to camp. And we’ll bring the hobs with us. We’ll see what they know.
Dec 30, 2022 12:17 am
Nash gingerly picks himself up off the ground and huffs a sigh. Once he's brought up to speed on how everything went down, he frowns. "So... prisoner exchange? Maybe we send this one back on his own, to tell his boss we're expecting to trade for Klim? And that if Klim isn't taken care of, we will murder them where they stand."

He cocks his head to the side for a moment. "And we'll tend to these two hobs. Y'know... good faith an' all that. But it's up to you guys, I'm the new hire." He nods at Jax as he says the last part. With that, Nash shrugs and rummages around to find his waterskin, drinking deeply before making ready to move.
Last edited December 30, 2022 12:21 am
Dec 30, 2022 12:21 am
Under Jax's watchful glare the conscious hobgoblin carries one of his comrades while the other two are hauled by the rest of the party until some passing Grippli spot you and offer to help out. When you make it back to camp with prisoners, not a common event, your arrival stirs up the guards to take custody of the wounded but hesitate to take to healthy one due to Jax never taking his eyes off of the fellow. You are quickly escorted to Phlan's office to give your report directly.
The camp administrator asks you to wait while the wizard, artificer, and priest, and lead archeologist are summoned, then listens patiently to your report and congratulates you on the successful operations in liberating the Grippli captives and disabling the active Orb. He is very curious about the Orb, this being the second the expedition has encountered, and especially so in Dasyra, who took it away. He gives his condolences on the loss of Klim and assures you the hobgoblins will be kept alive but asks that you let others in the expedition question them, though you of course are welcome to do so as well.
Phlan indicates there are other capable adventurers who have recently joined the expedition and with this recent change in the hobgoblin behavior organizes a meeting of all the scouts and the captain of the guard in the morning. Your meal and drink for the night will be fully covered by the expedition.
OOC:
Let me know if there is anything you would like to say in the meeting with all the expedition leaders or anything else you want to do before the conference in the morning.
Dec 30, 2022 12:22 am
Now awake and the mess. Sirocco proceeds to heal up. He is still exhausted (Level 1) but is fully healed.
Last edited December 30, 2022 12:27 am

Rolls

Cure Wounds Level 1 - (2x8+4)

() + 14 = 14

2xcure wounds level 2 - (4x8+4)

() + 16 = 16

cure wound right & level 2 Cure wounds - (2d8+4, 4d8+4)

2d8+4 : (28) + 4 = 14

4d8+4 : (8662) + 4 = 26

Dec 30, 2022 12:30 am
Jax is visibly still in the midst of a lot of explosive emotions, but he manages to maintain some semblance of composure before responding. That cocky fucker showed up and demanded conflict from people who were visibly injured. I’m not going to ask him for my friend back. We’re going to find where those bastard dragged Klim and take him back. First, we’ll juice the peons for information, though they may not have much considering how quickly they were abandoned.
Last edited December 30, 2022 12:30 am
Dec 30, 2022 12:38 am
Nash chuckles. "If it was me? I'd trade. I'd do everything above board. Then, once the trade is made? Inform them that now we are murdering them."
Dec 30, 2022 2:47 am
After the report is concluded you gather the items for identification and distribution
This is what I have on record
PP 42 / GP 51 / SP 14 / CP 45
GEMS 5x 50, 9x 100
total = 1622.85. 2.85 petty cash = 324 GP each
Quiver +1 arrows x16 (Hak)
OOC:
Did everything from the earlier time freeing the Grippli get identified claimed?
Items: cloak, longsword, claw emblem, signet ring, and the medallion
Let me know if there is any other house keeping that need to be done at this time
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