[ +- ] Etherbound Circlet of Safety
Wonderous item, uncommon (requires attunement)
The bearer can see creatures in the Border Ethereal that overlap with their plane as clearly as if they were fully in the bearer's plane. Such creatures appear as apparitions or ghosts.
Once per day, the bearer may use their reaction to reduce fall damage by 1d6 until the end of turn.
Here are the other items
[ +- ] Darkfriend Medalion
Wondrous item, uncommon
After wearing the median for longer than a day you can be understood by any fey creature that knows at least one language and will understand anything they say to you. While the medallion is visible you have advantage on social ability checks. (animal handling, deception, insight, intimidation, persuasion)
Once per day the wearer can perform one of the following actions while in darkness or shadow.
Shadow Step As a bonus action teleport to an unoccupied space within 30' and in shadow or darkness. The destination need not be within line of sight
Shadow Stealth Hide with advantage as a bonus action
Amorphous Move through a space as narrow as 1 inch wide without squeezing.
[ +- ] Manor house Signet Ring
Wondrous item, common
This token grants the following benefits while inside the building.
Prestidigitation can be cast at will without spell components
Ritual Spells: The following spells can be cast as a ritual while in the house. All spells remain active as long as the owner is bound to the token. Up to 3 instances of each spell can be cast in this way.
Alarm, Unseen servant, Arcane Lock
Portal activation: The transport portal within the residence will only activate if the owner is present on either end of the portal and consciously allows it.
[ +- ] Nature's Mantle
Wondrous item, uncommon (requires attunement by a druid or ranger)
This cloak shifts color and texture to blend with the terrain surrounding you. While wearing the cloak, you can use it as a spellcasting focus for your druid and ranger spells.
While you are in an area that is lightly obscured, you can Hide as a bonus action even if you are being directly observed.
[ +- ] Claw Emblem
Wondrous item, uncommon
The jewels in this token glimmer with red light when you enter combat, empowering your natural fists or natural weapons.
While wearing the insignia, your unarmed strikes and natural weapons deal an additional +1 slashing damage. Such attacks are considered to be magical.
[ +- ] Hellfire Weapon
Weapon (Long Sword), uncommon
This weapon is fashioned from infernal iron. Upon command the blade is traced with veins of hellfire that shed dim light in a 5-foot-radius and attacks with this weapon deal +1 damage.