Sep 27, 2022 4:52 pm
D&D5E Legends of Eberron
This game is explicitly friendly to all minorities and marginalized groups.
Three Spots Available.
The Pitch:
Legends of Eberron are short adventures that take place in the campaign setting of Eberron.
Eberron Campaign Setting Information
Welcome to Khorvaire!
The world of Eberron has a rich history built on heroic deeds, evolving magic, and the wounds of a long, devastating war. Action, adventure, good, evil, and a thousand shades of gray paint the landscape in broad strokes. Ancient mysteries await discovery so they can influence the world and its people.
Magic is built into the very fabric of the world. It pervades everyday life. It provides comforts and conveniences unknown in either the modern world or any world of medieval fantasy. Great cities where castles scrape the sky prosper throughout the continent of Khorvaire, and a thriving aristocracy of merchant families controls much of the world's economy thanks to the edge given them by the mysterious and rare dragonmarks. Its people harness magic as a tool-to build cities, to sail ships through the skies, and to create both wonders and weapons.
Heroes come in all shapes and sizes, all classes and races. They travel the world, battling villains in instants of over-the-top action. And they unearth fabulous treasure, and deal with narrow escapes and ominous mysteries that are as likely to shed light on centuries of secrets as they are to threaten the world's safety.
The Eberron campaign setting genre is a high fantasy and high magic setting. Eberron embraces swashbuckling action and pulp adventure while adding a layer of noir intrigue. Stories don't always end well, and there isn't a perfect answer to every problem. The Last War turned old allies into bitter enemies and destroyed an entire nation, leaving behind terrible scars. Crime and corruption lurk in the great cities of Khorvaire. Hidden dragons shape the course of history, and sinister fiends influence the dreams of the unwary. Yet mortal greed and ambition might prove more dangerous than any dragon or fiend. This darkness affords opportunities for a group of bold adventurers to make a difference-for better or for worse.
Adventure Information
I am running Oracle of War Part 1 with additional content added. This adventure occurs in Eberron, on the edge of the remains of ruined Cyre. This fallen nation is known as the Mournland across most of Eberron, but as the Gray to the residents of Salvation.
Oracle of War Background:
Near the end of the LAST WAR, the nation of CYRE was demolished in a cataclysmic event known as the DAY OF MOURNING. What remains of Cyre is now called the MOURNLAND. It is said that only the foolhardy and the
desperate venture into that place. An outpost called SALVATION has sprung up in the nation of BRELAND on the fringe of the Mournland. Salvation is populated by desperate SCAVENGERS hoping to make money by looting valuable items from Cyre’s smoking remains: an area they call THE GRAY.
Scavengers join together to form SALVAGE CREWS that brave the unpredictable, and often deadly, landscape of the Mournland, finding items of value and then getting out before the lingering magic of the cataclysm destroys them. Some work for PATRONS, others work for SALVAGE BROKERS, and others work for themselves. Survival in Salvation requires quick wits, a strong constitution, and a friend watching your back.
RPG Rule System: Dungeons & Dragons 5th Edition with House Rules
Game Platform: Play By Post on Gamers Plane
Character Restrictions:
Starting Level is 3
CHARACTER CREATION, GENERAL
Adventuring: PCs should be created with reasons to go on the adventure and thus play the game.
Cooperative Group Play Only: PCs should be created with the party in mind, should have a reason to cooperate and trust each other.
Anti-Heroes: are permitted given the criteria above is met. The anti-hero is still a hero and tends to have non traditional heroic morals and nobility. Anti-Heroes tend to be darker and more controversial. NO EVIL PCs!
Game Duration: Short Episodic Adventure, anticipated six months or less. The goal is a short term commitment.
Post Frequency: Is casual two times per week, weekends optional. Players can more frequently. Players that post less, the game will move on with or without you.
Specialized Software: None
Resources: None
Source Books Permitted:
-Player's Handbook
-Xanathar's Guide to Everything
-Tasha's Cauldron of Everything
-Volo's Guide to Monsters
-Eberron Rising from the Last War Player
-Unearthed Arcana for One DnD
Experience: None needed. If you have questions about character creation or how my games are run please consult sourcebooks listed and Threads I have posted concerning these topics. Also, please be direct with question(s) you ask.
I do not like having to repeat myself, lookup information you already have access to or slog through three paragraphs that could've been summed up in two question sentences.
How to Apply: post a character concept. There is a Player's Guide Oracle of War you can download for free online that you may find useful.
Adult Content: None, No Ickyness! Baseline of game is run at PG-13.
Controversial Themes: War, Political Themes, Religion, Slavery, Racism, Violence, Moral Dilemmas.
Requirements: **Communication among all should be polite and one of mutual respect** ZERO TOLERANCE FOR PROBLEMATIC BEHAVIOR!!!
This game is explicitly friendly to all minorities and marginalized groups.
Three Spots Available.
The Pitch:
Legends of Eberron are short adventures that take place in the campaign setting of Eberron.
Eberron Campaign Setting Information
Welcome to Khorvaire!
The world of Eberron has a rich history built on heroic deeds, evolving magic, and the wounds of a long, devastating war. Action, adventure, good, evil, and a thousand shades of gray paint the landscape in broad strokes. Ancient mysteries await discovery so they can influence the world and its people.
Magic is built into the very fabric of the world. It pervades everyday life. It provides comforts and conveniences unknown in either the modern world or any world of medieval fantasy. Great cities where castles scrape the sky prosper throughout the continent of Khorvaire, and a thriving aristocracy of merchant families controls much of the world's economy thanks to the edge given them by the mysterious and rare dragonmarks. Its people harness magic as a tool-to build cities, to sail ships through the skies, and to create both wonders and weapons.
Heroes come in all shapes and sizes, all classes and races. They travel the world, battling villains in instants of over-the-top action. And they unearth fabulous treasure, and deal with narrow escapes and ominous mysteries that are as likely to shed light on centuries of secrets as they are to threaten the world's safety.
The Eberron campaign setting genre is a high fantasy and high magic setting. Eberron embraces swashbuckling action and pulp adventure while adding a layer of noir intrigue. Stories don't always end well, and there isn't a perfect answer to every problem. The Last War turned old allies into bitter enemies and destroyed an entire nation, leaving behind terrible scars. Crime and corruption lurk in the great cities of Khorvaire. Hidden dragons shape the course of history, and sinister fiends influence the dreams of the unwary. Yet mortal greed and ambition might prove more dangerous than any dragon or fiend. This darkness affords opportunities for a group of bold adventurers to make a difference-for better or for worse.
Adventure Information
I am running Oracle of War Part 1 with additional content added. This adventure occurs in Eberron, on the edge of the remains of ruined Cyre. This fallen nation is known as the Mournland across most of Eberron, but as the Gray to the residents of Salvation.
Oracle of War Background:
Near the end of the LAST WAR, the nation of CYRE was demolished in a cataclysmic event known as the DAY OF MOURNING. What remains of Cyre is now called the MOURNLAND. It is said that only the foolhardy and the
desperate venture into that place. An outpost called SALVATION has sprung up in the nation of BRELAND on the fringe of the Mournland. Salvation is populated by desperate SCAVENGERS hoping to make money by looting valuable items from Cyre’s smoking remains: an area they call THE GRAY.
Scavengers join together to form SALVAGE CREWS that brave the unpredictable, and often deadly, landscape of the Mournland, finding items of value and then getting out before the lingering magic of the cataclysm destroys them. Some work for PATRONS, others work for SALVAGE BROKERS, and others work for themselves. Survival in Salvation requires quick wits, a strong constitution, and a friend watching your back.
RPG Rule System: Dungeons & Dragons 5th Edition with House Rules
Game Platform: Play By Post on Gamers Plane
Character Restrictions:
Starting Level is 3
CHARACTER CREATION, GENERAL
Adventuring: PCs should be created with reasons to go on the adventure and thus play the game.
Cooperative Group Play Only: PCs should be created with the party in mind, should have a reason to cooperate and trust each other.
Anti-Heroes: are permitted given the criteria above is met. The anti-hero is still a hero and tends to have non traditional heroic morals and nobility. Anti-Heroes tend to be darker and more controversial. NO EVIL PCs!
Game Duration: Short Episodic Adventure, anticipated six months or less. The goal is a short term commitment.
Post Frequency: Is casual two times per week, weekends optional. Players can more frequently. Players that post less, the game will move on with or without you.
Specialized Software: None
Resources: None
Source Books Permitted:
-Player's Handbook
-Xanathar's Guide to Everything
-Tasha's Cauldron of Everything
-Volo's Guide to Monsters
-Eberron Rising from the Last War Player
-Unearthed Arcana for One DnD
Experience: None needed. If you have questions about character creation or how my games are run please consult sourcebooks listed and Threads I have posted concerning these topics. Also, please be direct with question(s) you ask.
I do not like having to repeat myself, lookup information you already have access to or slog through three paragraphs that could've been summed up in two question sentences.
How to Apply: post a character concept. There is a Player's Guide Oracle of War you can download for free online that you may find useful.
Adult Content: None, No Ickyness! Baseline of game is run at PG-13.
Controversial Themes: War, Political Themes, Religion, Slavery, Racism, Violence, Moral Dilemmas.
Requirements: **Communication among all should be polite and one of mutual respect** ZERO TOLERANCE FOR PROBLEMATIC BEHAVIOR!!!
Last edited September 29, 2022 1:10 am