Legends of Eberron [ EDIT ]

This game has been retired! That means it's no longer being run.
Legends of Eberron are short episodic adventures that take place in the campaign setting of Eberron.

Welcome to Khorvaire!

The world of Eberron has a rich history built on heroic deeds, evolving magic, and the wounds of a long, devastating war. Action, adventure, good, evil, and a thousand shades of gray paint the landscape in broad strokes. Ancient mysteries await discovery so they can influence the world and its people.

Magic is built into the very fabric of the world. It pervades everyday life. It provides comforts and conveniences unknown in either the modern world or any world of medieval fantasy. Great cities where castles scrape the sky prosper throughout the continent of Khorvaire, and a thriving aristocracy of merchant families controls much of the world's economy thanks to the edge given them by the mysterious and rare dragonmarks. Its people harness magic as a tool-to build cities, to sail ships through the skies, and to create both wonders and weapons.

Heroes come in all shapes and sizes, all classes and races. They travel the world, battling villains in instants of over-the-top action. And they unearth fabulous treasure, and deal with narrow escapes and ominous mysteries that are as likely to shed light on centuries of secrets as they are to threaten the world's safety.

The Eberron campaign setting genre is a high fantasy and high magic setting. Eberron embraces swashbuckling action and pulp adventure while adding a layer of noir intrigue. Stories don't always end well, and there isn't a perfect answer to every problem. The Last War turned old allies into bitter enemies and destroyed an entire nation, leaving behind terrible scars. Crime and corruption lurk in the great cities of Khorvaire. Hidden dragons shape the course of history, and sinister fiends influence the dreams of the unwary. Yet mortal greed and ambition might prove more dangerous than any dragon or fiend. This darkness affords opportunities for a group of bold adventurers to make a difference-for better or for worse.

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CHARACTER GENERATION INFO CHARACTER CREATION, GENERAL

Adventuring: PCs should be created with reasons to go on the adventure and thus play the game.

Cooperative Group Play Only: PCs should be created with the party in mind, should have a reason to cooperate and trust each other.

Anti-Heroes: are permitted given the criteria above is met. The anti-hero is still a hero and tends to have non traditional heroic morals and nobility. Anti-Heroes tend to be darker and more controversial. NO EVIL PCs.

Multiple Characters, Altering Characters, Etc...: The following also assumes the PC meets character creation criteria for the current game or is altered to meet it. You are welcome to create a new characters and integrate them into an ongoing game. The newly created PC will be of the same level of your other PC but only has starting gold and equipment. You can switch between characters at different times as long as one of the PCs did not stop in the middle of combat or some other dramatic situation. You may use a PC from an older game. You may change things and respec your PCs. You do not have to ask me permission to do any of this.

Multi-Classing: No problems with it, multi-class away!


LEGENDS OF EBERRON GENERAL CHARACTER CREATION

-Races Permitted: All races in WoC official source books.
-Racial Stat Bonuses: Players may choose which stats receive their racial bonuses as long as they choose different stats for each bonus and stay below the individual cap of 20.
-Attributes: Standard Point Buy per D&D5e PHB

Source Books Permitted:
-Player's Handbook
-Xanathar's Guide to Everything
-Tasha's Cauldron of Everything
-Volo's Guide to Monsters
-Eberron Rising from the Last War

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