The Dark Alleys of Grim Biskerstaf
"That way," the legless beggar Trusova has found says, pointing down a narrow alley that winds its way southward.
"Mutterin' to hisself the whole time he was, likes a madman!"
Signaling for Lambert to come with, the road warden hurries down the crooked, foul-smelling passage. Rats and roaches scatter as the pair passes, but quickly enough they come to the end and see Dredge lying before them. Dredge -- where the poorest of the city's poor make their homes, amidst the rat's warren of old wharfs and half-sunken bridges, beside and above all the open sewers flowing straight out of the city into the Vessen. Whereas the buildings in the Docks district are stout and often have stone foundations at least, the structures in Dredge are old and dilapidated to a one, ancient shacks that have been repaired and repaired over the years with whatever the miserable occupants of the place can find. Mudlarks, pox-ridden beggars, the mentally infirm -- these are the folk that inhabit Dredge, and for the most part they are left alone. No lamps light what pass for streets in Dredge, and the city watch rarely makes rounds.
It seems an unlikely place for the Dragon cultist to call home, so the dwarf is possibly using Dredge to throw off pursuit, or he's moving through it to reach somewhere else. Being a local, Wolke has two ideas: the Undertunnels, the vast sewer complex that reportedly sprawls beneath the city, or the old ruined tower some distance west of Southgate. Biskerstaf's defenses were stout in decades and centuries past, but they have fallen into disrepair. Part of the red stone wall near the tower collapsed into the river long ago, and the section connecting the largely intact defensive structure to Southgate is crumbling down more and more with each passing year.
OOC:
What's your approach here? Find high ground and try and spy your quarry? Beat feet for the Undertunnels or the Tower? Split up? Use Luck and try and choose the right way?