For whatever reason, when Wolke recovers from being thrown across the room, he does not regain his feet and sprint for the exit. No, the man stands -- and he levels the elven wand he used earlier at the creature. And when he opens his mouth to speak, to cast the spell that brims within the artifact he holds, his voice is once again not his own!
The witch is helping Lambert. She's speaking through him, aiding his understanding of the ancient magic he wields!
Trusova and Banio see it, they
feel it. The swirl of almost imperceptible energy, the rush of displaced air, the sound of two beings suddenly and violently changing places. Where Lambert stood, the beast looms and chitters, disoriented. Where was that beast -- the gutter-born thief, Lambert Wolke! There's an astonished look on the man's face as he realizes the magic has worked... but then... something is wrong. Wolke's hand, around the wand... is glowing like his bones are embers. There's a heat, and suddenly the man realizes his bones
are embers, and that they are searing his flesh from the inside out!
OOC:
Meageller has given Lambert a +2 to Incantation, making the check a success! But now the Stamina cost must be paid. Let's do some math:
Stamina is currently -4. The
Swap spell costs 5 Stamina to cast... but in the interest of this being a cool and ridiculous idea that might work, I'll let you reduce that cost. By making some sacrifices.
[ +- ] Sacrifices
Each of these will lower the Stamina Damage by one. So, if you select them all, you'll only take 1 damage... and will have to roll 1d6+5 on the critical spell / blast table. So yes, a 5-6 will still see Lambert go up in sorcerous flames.
-Your hand is incinerated
-The wand is incinerated
-The wooden ring is incinerated
-Your hair burns off, never to grow back -- you will forever have the smell of charred flesh about you
Make your choices, roll your dice.