Character Creation

Oct 6, 2022 3:45 pm
Step 1: Generate Ability Scores
You will generate three distinct sets of ability scores to draw from. Each player will roll 3d6 six times to generate each set, and will be able to choose one of the three sets to use in play. You will be able to reorder the chosen set in whichever order you wish.

Example: Cowleyc has rolled a set containing 7, 13, 13, 8, 16, 12, as well as two other sets that aren't as impressive. First, he decides to take the first set. He chooses to create Eltrezar, a Wizard of some sort, so he rearranges the scores in the order of Str: 7, Dex: 8, Con: 13, Int: 16, Wis: 13, Cha: 12.
Step 2: Determine Race
You will be able to select from the standard races of Human, Halfling, Gnome, Dwarf, Elf, or Half-Elf. If there is another race you are interested in (Half-Orc, Half-Ogre, etc), feel free to ask, and I will make a determination. Your race will provide allowed classes, racial ability score minimums and maximums, as well as a slew of abilities and modifiers.

Example: Cowleyc has decided that he wants to make Eltrezar a Human, because he appreciates the long-bearded wizard trope. He sees that Humans can be wizards, and have minimums of 3 in all scores as well as maximums of 18 in all scores. That makes this easy!
Step 3: Select Class
You will be able to select any of the classes that you qualify for due to race and ability score! Before anyone asks, we will not be using psionics in this game (though the enemies don't share the same restriction, such as Mind Flayers should you be so unlucky). Each group of classes (Warrior, Rogue, Priest, and Wizard) have several subclasses that you will choose from. The groups will determine your hit dice and saving throws, while the individual class will determine your XP progression, proficiency chart, and class abilities.

Example: Eltrezar is a wizard of some sort, but it doesn't look like he qualifies for any of the Specializations, due to his otherwise lackluster ability scores! This means that the old man will be a Mage, an unspecialized Wizard. He will start with d4 Hit Points and need 2500 XP to reach level 2, a seemingly impossible task!
Optional - Step 3a: Select Kit
Players will be allowed to select kits from either the Complete [Blank] Handbooks or from the Players Option books. These kits will have prerequisites such as race or ability score as well as a class, provide bonus Nonweapon Proficiencies, offer bonus abilities, and usually have some sort of drawback. These are not required, and certain kits may be shot down by the DM (looking at you, Greenwood Ranger).

Example: Cowleyc decides that his character Eltrezar is the perfect definition of an Academician, and so he ensures that his character has the required Int: 13 and Wis: 11, and sees that there are no other requirements. He gains the Reading/Writing Nonweapon Proficiency (which he applies to Common), and adds the other abilities to his character sheet. The downside is that he is expected to roleplay Eltrezar as an insufferable windbag... which isn't a problem, as he was planning on doing that anyways!

Step 4: Determine Proficiencies
You will be selecting from a number of Weapon and Nonweapon Proficiencies. Each class group will tell you how many proficiencies you start with for each category, as well as how often you will select new ones as you level up. Warriors start with four Weapon Proficiencies and three Nonweapon Proficiencies, Wizards with one and four respectively, Rogues with two and three, and Priests with two and four.

Weapon Proficiencies
Each character will select a number of individual weapon proficiencies equal to the number allowed in the chart. Single-class fighter (of the warrior group) will also be able to select a weapon specialization by spending a second point on a specific weapon. This will give the fighter bonuses to attack, damage, and extra attacks per round! Each class group also has a penalty associated for attacking with a non-proficient weapon. It's small for Warriors, and Wizards might not even bother trying.

Nonweapon Proficiencies
Each class will have allowed groups of proficiencies to select from (though most will only have access to the General and Class groups). Players can select proficiencies from outside their groups for an extra proficiency point. High intelligence scores will provide bonus points (see: Bonus Languages) to use when selecting proficiencies. Each Nonweapon Proficiency will also have an associated ability score and modifier, which will help calculate the difficulty when making checks.

Example: As a Mage, Eltrezar starts with only a single Weapon Proficiency. Not wanting to be in melee, but also not wanting to be defenseless should that occur, he selects the humble dagger. This should give him a melee and ranged option. At the same time, he is allowed to select four Nonweapon Proficiencies from the General and Wizard groups. He chooses Ancient Languages (for one proficiency point), Astrology (for two proficiency points), and Spellcraft (for one proficiency point). His Intelligence score of 16 also gives him five bonus proficiency points, which he spends on Read/Write: Common, and the ability to speak Elven, Dwarven, Draconic, and Ogrish (for one proficiency point each).
Step 4: Purchase Equipment
Characters will start with a free backpack, set of traveling clothes, and knife. Outside of that, they will determine starting gold by rolling from the chart in the Players Handbook (or modified by a kit) and purchase any equipment they wish! Don't forget to take into account your characters Encumbrance, which is determined by her Strength!

Example: Eltrezar, as a wizard, starts with (1d4+1)*10 gold pieces. He rolls a 2, which puts him at 30gp. He quickly buys a few daggers, a wineskin, and a bedroll. It can get chilly at night! The rest he saves to spend during his adventures.
Step 4: Select Spells
Some characters will start with spells that they will select (such as Wizards and their spellbooks). Priests do not have to select spells, though Specialty Priests will have to select Spell Spheres (groupings of spells that match the ethos of their deity). Wizards will start with Detect Magic, Read Magic, and four other spells of their choice. If you wish to play in Hardcore Mode, you can also allow the DM to select the four starting spells.

Example: Eltrezar starts with a spellbook containing six total spells. Detect Magic and Read Magic he gets automatically. He chooses Magic Missile and Armor right away, and then ponders over the remaining two spells. Without knowing which to select, he has the DM choose for him. The DM chooses Friends and Message. For now, Eltrezar's spellbook is complete.
Step 5: Numbers, Numbers, Numbers!
At this point, your character is probably looking fairly complete except for details such as Saving Throws, movement, encumbrance, etc. This is when you begin filling in the numbers as prescribed by the Players Handbook. Don't worry, everyone else is also annoyed at having to flip back and forth through the book.
Step 6 (or sooner, your choice really): Alignment
Each character will follow an alignment, which actually matters in this edition rather than being the holdover that it is in later editions! Players will not be playing evil characters, though Neutral with Evil tendencies might be fine... just don't act surprised when you are kicked out the the party by the other characters! Some classes have alignment requirements, and many of the races have alignment suggestions!

Example: Eltrezar is a person who tries to bring good into this world, and so he knows that he is at least of a Good alignment. Beyond that, he doesn't feel strongly bound to either lawful behavior or chaotic behavior, and so he opts for Neutral Good. He believes that rules often benefit the world, but must also be flexible or sometimes broken.
Step 7: Take a Break and Stretch
By this point, you've probably been sitting in front of your computer for too long. Stand up, stretch your body, and try moving around. Do your eyes a favor by looking at various objects in the distance outside a window. Also, drink some water. You'll thank me for it.
Oct 6, 2022 6:26 pm
[ +- ] AD&D 2e Template
And as an added resource, Naggaroth has many of the books online in a slightly confusing format.

KCC

Oct 10, 2022 3:16 am
Hello, all! Rolling some dice!

Looks like 15, 14, 12, 12, 11, 9 is my best bet!
Last edited October 10, 2022 3:16 am

Rolls

One - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (434) = 11

3d6 : (124) = 7

3d6 : (332) = 8

3d6 : (642) = 12

3d6 : (422) = 8

3d6 : (435) = 12

Two - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (625) = 13

3d6 : (525) = 12

3d6 : (321) = 6

3d6 : (145) = 10

3d6 : (316) = 10

3d6 : (514) = 10

Three - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (164) = 11

3d6 : (432) = 9

3d6 : (266) = 14

3d6 : (366) = 15

3d6 : (543) = 12

3d6 : (525) = 12

Oct 10, 2022 4:03 am
Here we go...

Rolls

Set 1 - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (231) = 6

3d6 : (461) = 11

3d6 : (363) = 12

3d6 : (522) = 9

3d6 : (122) = 5

3d6 : (664) = 16

Set 2 - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (453) = 12

3d6 : (616) = 13

3d6 : (345) = 12

3d6 : (413) = 8

3d6 : (241) = 7

3d6 : (635) = 14

Set 3 - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (423) = 9

3d6 : (225) = 9

3d6 : (251) = 8

3d6 : (631) = 10

3d6 : (365) = 14

3d6 : (454) = 13

Oct 10, 2022 4:06 am
What are you thinking about KCC? Got a concept in mind? I do so love wizards in 2e but there are some other things I was thinking about as well. I had bard on the brain for a while but then I'm a sucker for the good ol' heart of gold fighter type too.

*Maybe I'll play Oren the Exile, elven mage/rogue.
Last edited October 10, 2022 4:37 am
Oct 10, 2022 4:07 am
Oh, I completely forgot to share this awesome resource I found! I'll include it in an earlier post, but this site has most of the books you'll use!
Oct 10, 2022 4:50 am
Oh nice! Now I REALLY have to think on it...
Last edited October 10, 2022 5:07 am

KCC

Oct 10, 2022 4:56 am
Much appreciated on the books, as I’m unfamiliar with the majority of it all!

Not sure right off the bat. But maybe I’ll mix it up and try play something more complex than Gilly :D
Oct 10, 2022 12:40 pm
dominion451 says:
*Maybe I'll play Oren the Exile, elven mage/rogue.
Sounds like a vast departure from Mal and Thurig (from our ToEE game, for those not in the know).
KCC says:
Much appreciated on the books, as I’m unfamiliar with the majority of it all!

Not sure right off the bat. But maybe I’ll mix it up and try play something more complex than Gilly :D
Gilly is plenty complex! A Halfling (Fighter) who hadn't expected all the darkness involved in adventuring, and now seeks only to stay alive? She's a better Halfling than most I've seen in play.

If you want help fleshing out a concept or anything, I'm more than happy to help! Or if you want help figuring out what a particular portrait might be, we're here for that too!
Oct 10, 2022 12:53 pm
Yeah I have to agree, Gilly is one of the more complex characters I've ever seen on PbP. Her emotional journey has been epic.

Well I don't have the stats to make a bard :( but I'm sure I'll find a kit that approximates the class. Bummer too I was really feeling the gypsy bard kit.
Last edited October 10, 2022 12:55 pm
Oct 10, 2022 1:50 pm
In the name of fun, I'm usually happy to allow some very minor fudging. That second set could totally have a 15, if either the 7 or 8 drop by one. Especially since neither allowed race can mitigate that low stat.

While I love some of the strictness in this edition, I also adore the phrase "Everything in moderation, including moderation."
Oct 10, 2022 5:20 pm
My man! Well now we have something! Oh but also I wanted to ask about psionics. The coolest part of the gypsie bard kit is that they get Wild Talent, but only if the game allows psionics. So tell me Mr DM, what's the ruling?
Last edited October 10, 2022 5:22 pm
Oct 10, 2022 5:37 pm
We won't be using Psionics for this game, though monsters might not follow that same rule (and only if a module includes them). Plenty of cool features with that Gypsy-Bard, still!

@dominion451, You know what, after reading through the Psionicists Handbook, I am going to change my mind on that! Wild Talents have one power, which doesn't include psionic combat or defense. It's effectively an ability you can use once per day. With this in mind, I'm fine with you rolling a random Wild Devotion. I'm very much not keen on all that psionic combat.
Oct 10, 2022 5:52 pm
Allright then...

Rolls

Set 1 - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (152) = 8

3d6 : (513) = 9

3d6 : (326) = 11

3d6 : (614) = 11

3d6 : (124) = 7

3d6 : (115) = 7

Set 2 - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (345) = 12

3d6 : (234) = 9

3d6 : (252) = 9

3d6 : (356) = 14

3d6 : (611) = 8

3d6 : (443) = 11

Set 3 - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (213) = 6

3d6 : (423) = 9

3d6 : (436) = 13

3d6 : (133) = 7

3d6 : (421) = 7

3d6 : (525) = 12

Oct 10, 2022 6:00 pm
Oof, Carabas, those are some rough rolls! Set two looks usable, though I wouldn't be upset if you rolled one more set. Your choice!
Oct 10, 2022 6:03 pm
Lots of bonus NWPs but most of their actual powers are kind of non-functional. The Allure of the Gypsies requires two other gypsies or a crowd to use, the Fortune Telling requires a magic item and the animal powers don't kick in till 5th.

Nah without the wild talent it's just a flavor skin on a true bard with worse climbing. Better just to play a regular bard and say he wears silk ;)
Oct 10, 2022 6:07 pm
Sure. Thanks.

Rolls

Set 4 - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (226) = 10

3d6 : (633) = 12

3d6 : (456) = 15

3d6 : (641) = 11

3d6 : (666) = 18

3d6 : (362) = 11

Oct 10, 2022 6:08 pm
Dang, now THATS a set of rolls!
Oct 10, 2022 6:09 pm
Holy smokes, but at least you can play that Paladin now!

And in my live game, the paladin was the first to go. Now where did I save that audio file of evil laughter...
Oct 10, 2022 6:25 pm
cowleyc says:
We won't be using Psionics for this game, though monsters might not follow that same rule (and only if a module includes them). Plenty of cool features with that Gypsy-Bard, still!

@dominion451, You know what, after reading through the Psionicists Handbook, I am going to change my mind on that! Wild Talents have one power, which doesn't include psionic combat or defense. It's effectively an ability you can use once per day. With this in mind, I'm fine with you rolling a random Wild Devotion. I'm very much not keen on all that psionic combat.
Weeelllllll, the psionics handbook isn't on the site you linked but in the Players Option Skills and Powers book it says this about Wild Talent:
[ +- ] Screenshot
So IDK if that's just splat expansion on wild talents or what but it looks like attacks and defenses are part of it. Now I'd be fine with just the powers and leave out the attacks, but I thought I should at least mention it.
Last edited October 12, 2022 9:57 pm
Oct 10, 2022 6:36 pm
Let me do a little research before I go along with the attacks and defenses. But as for a random power, that should be fine.

To be quite frank, I'm wary of the idea of a character having some invisible mental wrecking ball that requires very specific defenses. I think combat forms can be required for certain telepathic abilities, but let's do this one step at a time.
Oct 10, 2022 7:08 pm
Fair enough
Oct 10, 2022 7:35 pm
Everything I've read suggests using the Complete Psionics Handbook instead of the Players Option book. The key points in it are that your gypsy-bard would roll a d100 for a power in the Wild Disciplines (and have a chance of multiple powers, selected powers, or even wild sciences), and would have enough PSPs to cast the power once or concentrate for four rounds.

Thank you, TSR, for this confusion!
Oct 10, 2022 8:13 pm
What do you have so far?
Oct 10, 2022 8:14 pm
Welcome umbraldragon! So far we have some roles, and one player expressing interest in a bard. So basically, nothing. A clean slate!
Oct 10, 2022 8:15 pm
Here's to fate!

Rolls

Set 1 - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (531) = 9

3d6 : (262) = 10

3d6 : (256) = 13

3d6 : (411) = 6

3d6 : (635) = 14

3d6 : (235) = 10

Set 2 - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (142) = 7

3d6 : (521) = 8

3d6 : (654) = 15

3d6 : (236) = 11

3d6 : (361) = 10

3d6 : (612) = 9

Set 3 - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (632) = 11

3d6 : (455) = 14

3d6 : (245) = 11

3d6 : (425) = 11

3d6 : (542) = 11

3d6 : (466) = 16

Oct 10, 2022 8:21 pm
umbraldragon says:
Ranger
Rangers in this edition require a minimum of 13 Str and Dex, and 14 Con and Wis. You have some decent arrays of stats, but none that quite match that.

However, you can quite easily make an outdoorsy fighter or some kind of nature priest should you want!
Oct 10, 2022 8:35 pm
cowleyc says:
Holy smokes, but at least you can play that Paladin now!

And in my live game, the paladin was the first to go. Now where did I save that audio file of evil laughter...
The problem with Paladin is that you need two high stats, one of which you'll probably never use, and one of which won't become really useful until 9th level. You really need at least one other reasonably high stat to make what is essentially a Fighter with some cool bonuses viable early on.

I'm strongly leaning towards a basic, single class Fighter, but I'm going to think it over some more, read up on the various kits, and sleep on it.
Oct 10, 2022 8:41 pm
Oh, didn't see that. I'll do some research...
Oct 10, 2022 11:23 pm
Wild talent

Rolls

1d100

(99) = 99

Oct 10, 2022 11:26 pm
Sciences

Rolls

1d100

(95) = 95

Oct 10, 2022 11:26 pm
Jeez that went well
Oct 10, 2022 11:34 pm
Ok I'm down with Druid, Cleric, or Wizard. In that order. What do you suggest?
Oct 11, 2022 12:04 am
umbraldragon says:
Ok I'm down with Druid, Cleric, or Wizard. In that order. What do you suggest?
I personally love druids, but they're commonly accepted as less powerful than clerics in this edition, due to the lack of Turn Undead and the limited spheres of magic. But! Less powerful does not mean not powerful. Those three are all great!
Oct 11, 2022 12:08 am
dominion451 says:
Jeez that went well
You're not kidding! Science and two devotions? Squeezing every bit of power out of that kit, I see
Oct 11, 2022 12:27 am
Druid it is then.
Oct 11, 2022 1:24 am
cowleyc says:
dominion451 says:
Jeez that went well
You're not kidding! Science and two devotions? Squeezing every bit of power out of that kit, I see
Only problem is most of the abilities use wisdom as the attribute, gonna have to do some reading...
Oct 11, 2022 2:48 am
Max HP at 1st level?

(asking for a friend)
Last edited October 11, 2022 2:48 am
Oct 11, 2022 2:51 am
dominion451 says:
Max HP at 1st level?

(asking for a friend)
Absolutely!

KCC

Oct 11, 2022 9:42 am
Any recommendations? Somewhat drawn to the Peasant Kits, like the priest or the fighter. Though haven’t come close to deciding.

Anything we might need that no one else is going for? A wizard, maybe? Or a thief?
Oct 11, 2022 12:58 pm
So far we have a bard and a druid, and no word on the other characters. A cleric or a fighter would be most welcome, though I think the peasant priest kit prevents you from owning armor other than maybe padded! Peasant Wizard wouldn't mind that restriction.
Oct 11, 2022 1:49 pm
I am definitely going with Fighter.
Can I take Half-Orc? It fits well with the repentant bandit backstory that I'm keeping from that Paladin idea.
Oct 11, 2022 2:09 pm
Absolutely! From Skills and Powers, here's what Half-Orcs get.

+1 Str, +1 Con, -2 Cha (with a max 19 Con and max 17 Dex)
Infravision
-2 reaction roll in human settlements

KCC

Oct 11, 2022 3:02 pm
Is that

A Bard,
A Druid,
A Fighter

so far?
Oct 11, 2022 3:18 pm
KCC says:
Is that

A Bard,
A Druid,
A Fighter

so far?
It is indeed! And with a total of six characters (once we get everyone on board), there will be plenty of room for folks to play what they want.
Oct 11, 2022 4:53 pm
Statting out a PC. In retrospect, the presentation for my rolls probably could have been a bit cleaner, but they're all there.

Does anyone have a preference, or are we all playing whatever we want, balanced party or not?

The final sets of roles are:
13, 15, 11, 8, 7, 11
14, 4, 11, 8, 13, 14
7, 15, 9, 11, 13, 9

I don't really feel like any of them is any better or worse that the others so I am just going to go with the first set.

100 GP starting wealth
Last edited October 14, 2022 3:00 am

Rolls

Attributes - (3d6)

(436) = 13

Attributes - (3d6)

(663) = 15

Attributes - (3d6)

(344) = 11

Attributes - (3d6)

(134) = 8

Attributes - (3d6)

(115) = 7

Attributes - (3d6)

(533) = 11

Attributes - (3d6)

(536) = 14

Attributes - (3d6)

(211) = 4

Attributes - (3d6)

(434) = 11

Attributes - (3d6)

(143) = 8

Attributes - (3d6)

(526) = 13

Attributes - (3d6)

(626) = 14

Attributes - (3d6)

(142) = 7

Attributes - (3d6)

(366) = 15

Attributes - (3d6)

(333) = 9

Attributes - (3d6)

(245) = 11

Attributes - (3d6)

(616) = 13

Attributes - (3d6)

(333) = 9

Starting wealth - (5d4*10)

(23221) + 10 = 20

Oct 11, 2022 10:21 pm
You're missing a wizard and a thief so far, so maybe consider one of those, but you won't be lost without one. What are you feeling?
Oct 11, 2022 11:15 pm
I submitted my character. I still need to do her equipment, but its 1 am, so that'll have to wait.
Oct 11, 2022 11:38 pm
Carabas says:
I submitted my character. I still need to do her equipment, but its 1 am, so that'll have to wait.
I see that you have 19 Str from that 18+1. The way I understand it was that the you would roll for exceptional strength, and the bonus would pop you into the next category. Which is why it says you have a max 18 Str but 19 Con.

This isn't a hill I'm trying to die on, just thought I'd see what other folks have to say.
Oct 12, 2022 1:46 am
I have been teetering between a bard for Oren or a thief/mage set up. I could very easily go thief/mage to fill the gaps.

*Decisions decisions
Last edited October 12, 2022 1:47 am

KCC

Oct 12, 2022 1:59 am
I’ve been drawn to Outlaw Priest, Fighter Swashbuckler (don’t have the stats for Thief Swashbuckler), Breachgnome and Investigator Thief for now!
Oct 12, 2022 2:55 am
In that case I could run a Loremaster bard kit and get magic at 1st level fixing the wizard hole. If we don't get one, that is to say.
Last edited October 12, 2022 3:34 am
Oct 12, 2022 3:35 am
My rolls were ok, and I'll consider a caster of some variety. My rolls were good enough for an INT of 9.
Oct 12, 2022 3:40 am
Okay, time to make some rolls...

EDIT: I think that I can work with the first set. Now to think about what I want to play... maybe an elven rogue? Or perhaps a halfling rogue?
Last edited October 12, 2022 3:42 am

Rolls

Set 1 - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (262) = 10

3d6 : (353) = 11

3d6 : (564) = 15

3d6 : (555) = 15

3d6 : (433) = 10

3d6 : (356) = 14

Set 2 - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (312) = 6

3d6 : (422) = 8

3d6 : (125) = 8

3d6 : (121) = 4

3d6 : (542) = 11

3d6 : (125) = 8

Set 3 - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (134) = 8

3d6 : (555) = 15

3d6 : (131) = 5

3d6 : (251) = 8

3d6 : (244) = 10

3d6 : (162) = 9

Oct 12, 2022 4:23 am
Halfling thief (halfling burglar kit) it is! Looks like she is a hairfeet or tallfellow, since she has no infravision. And her height indicates to me that she is a tallfellow.
Last edited October 12, 2022 4:31 am

Rolls

Infravision? - (1d100)

(72) = 72

Limited infravision? - (1d100)

(27) = 27

Height/Weight - (2d8, 5d4)

2d8 : (85) = 13

5d4 : (43332) = 15

Age - (3d4)

(134) = 8

Money - (2d6)

(13) = 4

Oct 12, 2022 4:27 am
KCC says:
I’ve been drawn to Outlaw Priest, Fighter Swashbuckler (don’t have the stats for Thief Swashbuckler), Breachgnome and Investigator Thief for now!
Is there any question when the Breachgnome is in your list?
Oct 12, 2022 5:00 am
Damnit! Had her almost finished and the sheet didn't save! I'll rebuild her tomorrow, but what I've given here should be enough to help others in their decisions.
Last edited October 12, 2022 5:00 am
Oct 12, 2022 4:18 pm
WhtKnt says:
Damnit! Had her almost finished and the sheet didn't save! I'll rebuild her tomorrow, but what I've given here should be enough to help others in their decisions.
Isn't that the worst, especially with these crunchy systems?

That gives us a Fighter, Druid, Bard and a Thief. Off to a good start!
Oct 12, 2022 4:27 pm
Is anyone else having trouble getting the template to save? I've tried inputting directly from the template here and I've tried quoting and copying it to the sheet and it simply will not save my information. That's twice I've filled out the sheet and lost it all except for her name.
Oct 12, 2022 4:36 pm
I noticed something with the 5e sheets that Adam made, that if you edit the preview page during an edit session it won't save the edits. But if you edit while just looking at the character outside of an editing session, it seems to work just fine. I just tested this, and it seemed to work.

Clicking the name to see character = Good editing
Clicking the pencil and viewing code = Good editing
Clicking the pencil and previewing character = Bad editing!
Oct 12, 2022 7:07 pm
cowleyc says:
Carabas says:
I submitted my character. I still need to do her equipment, but its 1 am, so that'll have to wait.
I see that you have 19 Str from that 18+1. The way I understand it was that the you would roll for exceptional strength, and the bonus would pop you into the next category. Which is why it says you have a max 18 Str but 19 Con.

This isn't a hill I'm trying to die on, just thought I'd see what other folks have to say.
So... I thought a bit about it and read up a bit on it. Personally, I don't really care. This is just how we've always done it. If you want to rule this another way, I don't have any issues with that.

But here are three reasons why I think the way we did it is correct.

It entire issue seems to be an artefact of there not being a race with the STR bonus in the PHB, and the game later never establishing a ruling for this, and later writers in various supplements just made it up as they went along, in contradiction of each other.
Because various other later races, like the Sylvan Elf from the Complete Book Of Elves do get the max 19 Strength.

The Complete Book Of Humanoids also has the same table with the max 18 strength, but also gives a Half-Orc Fighters with strength 19 or higher a boost on their level cap.
So it doesn't seem like anybody writing for TSR took those ability caps seriously.

Finally, having my character merely jump to the next percentile increment penalises her for being a Fighter, because if she'd have been a Cleric with 18 strength (which is something I'd considered as an option), all that percentile strength stuff wouldn't even apply because that's a Fighter-only thing, and she'd just go 18+1=19.
Oct 12, 2022 7:10 pm
Carabas says:
cowleyc says:
Carabas says:
I submitted my character. I still need to do her equipment, but its 1 am, so that'll have to wait.
I see that you have 19 Str from that 18+1. The way I understand it was that the you would roll for exceptional strength, and the bonus would pop you into the next category. Which is why it says you have a max 18 Str but 19 Con.

This isn't a hill I'm trying to die on, just thought I'd see what other folks have to say.
So... I thought a bit about it and read up a bit on it. Personally, I don't really care. This is just how we've always done it. If you want to rule this another way, I don't have any issues with that.

But here are three reasons why I think the way we did it is correct.

It entire issue seems to be an artefact of there not being a race with the STR bonus in the PHB, and the game later never establishing a ruling for this, and later writers in various supplements just made it up as they went along, in contradiction of each other.
Because various other later races, like the Sylvan Elf from the Complete Book Of Elves do get the max 19 Strength.

The Complete Book Of Humanoids also has the same table with the max 18 strength, but also gives a Half-Orc Fighters with strength 19 or higher a boost on their level cap.
So it doesn't seem like anybody writing for TSR took those ability caps seriously.

Finally, having my character merely jump to the next percentile increment penalises her for being a Fighter, because if she'd have been a Cleric with 18 strength (which is something I'd considered as an option), all that percentile strength stuff wouldn't even apply because that's a Fighter-only thing, and she'd just go 18+1=19.
You know, those are good arguements! Especially the last one about the cleric. Here we have Exhibit B of TSR not really figuring out their own rules. Let's go with the 19 Str, and let you kick some butt!
Oct 12, 2022 7:53 pm
I'm preparing the beginning of the first module, and it has an easy tie-in for all characters: you have heard of goblin troubles near a town, and have chosen to accept their request for adventurers. You should consider who all knows each other, or who might be newcomers to the party.
Oct 12, 2022 9:04 pm
No problems saving my sheet here, sorry for the troubles!

Oren is 150 years old and a super friendly wayfarer so everyone should assume to have at least met him in a tavern at some point. Heck, he probably toasted your fathers at your birth announcement!
Last edited October 13, 2022 6:12 pm
Oct 12, 2022 9:24 pm
Also, if anyone takes issue with the term gypsy being used here, feel free to let me know! I understand the real-world connotations, but it is not considered a slur in this campaign setting. I imagine it is more akin to the term Viking, in that one goes viking or one goes gypsy.
Oct 12, 2022 9:45 pm
Trina has been submitted. She is a halfling burglar and a very friendly sort. She would likely have hooked up with any of the characters as a buddy.
Oct 12, 2022 9:52 pm
Oh I'm CERTAIN Trina and Oren have traveled together at SOME point... Probably still do, how many half-pint burglars does one ever come across after all?
Oct 12, 2022 9:55 pm
cowleyc says:
Also, if anyone takes issue with the term gypsy being used here, feel free to let me know! I understand the real-world connotations, but it is not considered a slur in this campaign setting. I imagine it is more akin to the term Viking, in that one goes viking or one goes gypsy.
Should we change "gypsy" to "vistani" for forum use? A little homage to the early works of TSR and Hickman?
Oct 12, 2022 10:06 pm
dominion451 says:
cowleyc says:
Also, if anyone takes issue with the term gypsy being used here, feel free to let me know! I understand the real-world connotations, but it is not considered a slur in this campaign setting. I imagine it is more akin to the term Viking, in that one goes viking or one goes gypsy.
Should we change "gypsy" to "vistani" for forum use? A little homage to the early works of TSR and Hickman?
Dealer's choice! I find that the term "gypsy" is so evocative, you can just see the character plain as day. Or, I can find a spot from my second map (the Southlands) that would be a good region for the traveling folk!
Oct 12, 2022 10:09 pm
cowleyc says:
Also, if anyone takes issue with the term gypsy being used here, feel free to let me know! I understand the real-world connotations, but it is not considered a slur in this campaign setting. I imagine it is more akin to the term Viking, in that one goes viking or one goes gypsy.
I don't want to be difficult, but I really kind of have an issue with it.

It's a racial slur, and it not being considered as such in the fiction of the setting, or back in the time the book was written, does not change that fact that it is a racial slur.

The kit description offers Forest-Nomad as a synonym. You can also go with Vistani, or Traveller, or whatever, there's plenty of alternatives to pick from.
Oct 12, 2022 10:11 pm
Rolling for cash... and testing character avatar.

Rolls

5d4

(42414) = 15

Oct 12, 2022 11:17 pm
Carabas says:
cowleyc says:
Also, if anyone takes issue with the term gypsy being used here, feel free to let me know! I understand the real-world connotations, but it is not considered a slur in this campaign setting. I imagine it is more akin to the term Viking, in that one goes viking or one goes gypsy.
I don't want to be difficult, but I really kind of have an issue with it.

It's a racial slur, and it not being considered as such in the fiction of the setting, or back in the time the book was written, does not change that fact that it is a racial slur.

The kit description offers Forest-Nomad as a synonym. You can also go with Vistani, or Traveller, or whatever, there's plenty of alternatives to pick from.
No worries! This is absolutely why I check! Let's go with Vistani instead! For something like this, you aren't being difficult at all.
Oct 12, 2022 11:19 pm
I agree gypsy is a cool word for fantasy but I'll go with "wayfarer" to keep everything cool in the gang. More fits with Oren's overall deal anyway. Kicked out of the High Elven capitol for being too darn sexy (to hear him tell it), Oren now wanders around the cities of man looking for adventure and good times.
Oct 12, 2022 11:24 pm
Cash!

Rolls

Result x10 in gp - (2d6)

(44) = 8

Oct 13, 2022 12:06 am
I've always loved the word Gypsy - it has a sense of mysticism and adventure all wrapped up in it for me. Too bad it has so much baggage. I feel ya...
Oct 13, 2022 12:06 am
Should we worry about clothes? Buying them with starting funds, weight towards encumbrance, etc?
Oct 13, 2022 12:14 am
I let all players start with a free set of traveling clothes, a backpack, and a knife. Don't worry about the weight for those, since clothes shouldn't weigh anything (super evenly distributed), the backpack is for carrying the encumbrance, and the knife is practically weightless.
Oct 13, 2022 12:41 am
I think I am done with the character sheet, just need a spiffy druid portrait. Heading over to the Rembrant Studio to get one done. Gonna take a few hours, Medieval fantasy painters take a while to produce a painting. LOL.
Oct 13, 2022 12:49 am
Most of the characters done, and only one HeroForge portrait! I think this group is alright!
Oct 13, 2022 12:52 am
https://i.imgur.com/0WE4mZy.jpg
Maon Whelani
Bee Druid
"I speak for the Bees. See how they toil for the good of the hive..."
Oct 13, 2022 2:45 am
"Always nice to see you again Sir Maon, pleasure to be traveling with a proper tree-hugger."
Last edited October 13, 2022 3:45 pm
Oct 13, 2022 3:19 am
I had a story to submit to the GP fiction anthology, and today was my deadline for edits. I just turned it in, so I'll have my character done asap.
Oct 13, 2022 3:30 am
No worries! We're making good progress, and I have the first post ready whenever you all are!

KCC

Oct 13, 2022 8:44 am
Yep, sorry for holding things up! I’m always the last one! Determined to get this thing started up ASAP!
Oct 13, 2022 1:06 pm
KCC says:
Yep, sorry for holding things up! I’m always the last one! Determined to get this thing started up ASAP!
With the classes chosen so far, that peasant priest might just fit in!

KCC

Oct 13, 2022 3:08 pm
Ended up on a wizard! Hope that doesn’t step on anyones toes! Will put it together!
Oct 13, 2022 7:33 pm
I'm all for it! I can tell how jealous you are of Eltrezar and his prowess/swagger in the ToEE game.
Oct 13, 2022 8:33 pm
Sooooooo jealous.
Oct 13, 2022 9:54 pm
All done, I think.

https://i.imgur.com/gnfof6B.jpg

Jabrano (nobody ever bothered to give her a last name) is a half-orc warrior. And she used to be a bandit in a neighbouring country, born and raised in that lifestyle until traumatic events involving a priest of Doary gave her the strength to choose another destiny for herself.

She is still a wanted criminal back in her home country, and the gang she used to belong to didn't take kindly to her running away either, so occasional bounty hunters have been an issue.

Of course she doesn't advertise any of this...

She is friendly and outgoing by nature, but withdrawn and reserved to strangers by necessity.

She could be on good terms with anybody good-natured and pushy enough to get past her defenses.
Last edited October 13, 2022 9:56 pm
Oct 13, 2022 10:03 pm
I'm curious, do you have an idea which country is your home, and which is your escape?
Oct 13, 2022 10:39 pm
She escaped to the country where we currently reside (I assume Caldan, because it's the big one in the middle of the map - if it has been mentioned somewhere I missed it), and she has no trouble with law enforcement there beyond what she gets by virtue of being a half-orc.

And she's from one of the other major human kingdoms, Roshar or Boramar. I guess Boramar has more bandit gangs, but I doubt any of the kingdoms is free of them.

Being unfamiliar with the setting, they're little more than names to me. What matters to me is that she's from a more or less normal, relatively lawful realm, and not some Mordor analogue. She was raised by a mostly human bandit gang, not an Orc tribe.
Oct 13, 2022 10:43 pm
Given that information, likely Roshar. There really isn't much to the setting other than a map to give players some reference, since none of the modules I'm looking at give a hoot about political boundaries or intrigue. Heck, the extent I know about the setting is that Caldan is more classic western europe, Boramar has a more Germanic/Goth feel, and Roshar is unsurprisingly Russian. But later modules might use bandit gangs, and it would be interesting to see if Jabrano's old mates show up.

KCC

Oct 13, 2022 11:22 pm
cowleyc says:
I'm all for it! I can tell how jealous you are of Eltrezar and his prowess/swagger in the ToEE game.
Oh, right… That problem.

Time to look at War Wizard then! :D
Oct 14, 2022 12:44 am
dominion451 says:
"Always nice to see you again Sir Maon, pleasure to be traveling with a proper tree-hugger."
Honey has natural healing properties. You should play a little slower for the trees to enjoy, or perhaps a little faster for the bees to enjoy. I for one will have a proper futter whakken'!
Oct 14, 2022 1:29 am
@Carabas, wanted to talk about Strength real quick! I did some more reading into the matter of the strength bonus, and the vast internets have backed up my initial call of the bonus bringing you to the next bracket. The reasoning behind this is that racial modifiers can't take your stat above the racial maximum, and so most classes would be maxed out at 18. Warriors, however, have exceptional strength, and therefore can be a little above the rest. But 19 is the same strength as a Hill Giant. The difference between Str 18 and 19 is pretty dang vast, and while you might roll pretty dang well, it's still representing a character within reasonable boundaries. An example of enhancing strength like this can be found in the Improved Strength spell.

I'm not going to make you change your character, but I am setting a future precedent. Because that +7 to damage scares me.

KCC

Oct 14, 2022 1:32 am
Don’t worry, it’ll be balanced out by Uldor never damaging anything, ever!

https://i.imgur.com/1TixC4n.jpg
Oct 14, 2022 1:35 am
"I know just the song..."

(Intro to Flight of the Bumblebee)

KCC

Oct 14, 2022 1:37 am
[ +- ] Other wizards that were/are in contention!
Oct 14, 2022 1:39 am
I like the one you picked.

KCC

Oct 14, 2022 1:41 am
OOC:
"You know, Johnny always wore black. He wore black because he identified with the poor and the downtrodden…"
Oct 14, 2022 1:42 am
I love the picture you found! It evokes the idea of a wizard who attended not a traditional mage's college, but a magical cult of some sort.

Number three reminds me of a character I'm playing in one of Kalajel's games. Baelrick the Tawdry.

https://i.imgur.com/bzPxhD3m.jpg
Oct 14, 2022 1:44 am
Epic gut!
Oct 14, 2022 2:34 am
If you would rather I not use HF for my portrait, I have another in mind. I can change it easily enough.
Oct 14, 2022 3:18 am
Maon dances as if he is imitating a flying bee...
I blame the honey mead!
Oct 14, 2022 3:43 am
Are we playing with Proficiencies?
Oct 14, 2022 4:43 am
WhtKnt, I'm just teasing about that portrait. I thought it was funny to see it become such a thing.

@Phil_Ozzy_Fer, yes we are using proficiencies.
Oct 14, 2022 5:08 am
So a fighter, bard, thief, druid, and two wizards. Definitely an odd bunch!

KCC

Oct 14, 2022 5:45 am
Oh darn! Is it two wizards? Leave it with me in that case! Better to let everyone shine and have their own space!

Sorry about that! I didn’t see a wizard on the thread!
Oct 14, 2022 8:21 am
cowleyc says:
I'm not going to make you change your character, but I am setting a future precedent. Because that +7 to damage scares me.
I can't even fathom why percentile strength is even a thing for just one class only. I'm sure the Rogues are wondering where their percentile DEX is.

If you feel it's too unbalanced in play after a while, I really have no problem changeing it.
Oct 14, 2022 12:59 pm
KCC says:
Oh darn! Is it two wizards? Leave it with me in that case! Better to let everyone shine and have their own space!

Sorry about that! I didn’t see a wizard on the thread!
Don't worry about that! There are so many spells and proficiencies that wizards can look quite different!
Oct 14, 2022 1:03 pm
I'll give it another day or two before putting up the first post. Give everyone an opportunity to finish their characters and find any last minute bonds between them.
Oct 14, 2022 3:59 pm
At level one, my character is fine to be a magical punching bag with a cool party trick. I'll add my proficiencies, but I already submitted the character. So I'll just edit what's on the sheet. Let me know if you need changes. It's been forever since I played this version of D&D.
Last edited October 14, 2022 4:00 pm
Oct 14, 2022 4:05 pm
As for spells known, as per the instructions at the beginning, you get Read Magic and Detect Magic for free, along with four spells of your choice.
Oct 15, 2022 2:20 am
I'm putting up the first post, but don't feel rushed. You all have the workings of a good group, and just have a few more details in some of your characters to iron out.

KCC

Oct 15, 2022 2:28 am
When it says Bonus Spell: 1st.

Is that a bonus spell known, or an bonus casting per day? I suppose the rule book says somewhere but it’s the weekend and my kids don’t give me five minutes. :D

KCC

Oct 15, 2022 2:31 am
Also, I played around with swapping over to cleric. If people think that would be good for an adventuring group, I’ll do it.

Otherwise, I suppose we should diversify our wizards. What’s the other wizard like then? What kind of schools or spells do they like? What kit? :)
Oct 15, 2022 2:40 am
KCC says:
When it says Bonus Spell: 1st.

Is that a bonus spell known, or an bonus casting per day? I suppose the rule book says somewhere but it’s the weekend and my kids don’t give me five minutes. :D
So, that applies only to clerics! It is for bonus spells per day.
[ +- ] Bonus Spells
cowleyc sent a note to KCC
Oct 15, 2022 3:01 am
KCC says:
Also, I played around with swapping over to cleric. If people think that would be good for an adventuring group, I’ll do it.

Otherwise, I suppose we should diversify our wizards. What’s the other wizard like then? What kind of schools or spells do they like? What kit? :)
The other wizard is a specialist in the Abjuration School. I'm not using a kit, and am playing straight out of the Player's Handbook. I wanted to keep things as simple as possible.

KCC

Oct 15, 2022 3:02 am
Aha! I see! A human? Grumpy old man? Bright young up-and-comer?
Oct 15, 2022 3:08 am
@Phil_Ozzy_Fer, your spells look a little wonky. Make sure you aren't taking bonus spells from Wis, as that only applies to Priests.

KCC

Oct 15, 2022 12:56 pm
Odilo of Caldan, the Pauper Mage, and the Paupers’ Mage.

https://i.imgur.com/in3ms6w.jpg
Last edited October 15, 2022 1:02 pm
Oct 15, 2022 1:18 pm
@KCC, let's work on those proficiencies and spells! You should get one weapon proficiency, eight nonweapon proficiencies (which includes languages), and six spells (two of which are Detect Magic and Read Magic).

As a suggestion, Armor is super useful for the early mage, as it lasts until your character takes enough damage. You could have a force field for years this way!

With NWP (nonweapon proficiencies), we already have a lot of herbalism, animal skills, and someone with astrology. The kit gives some good suggestions, also one free proficiency on top of the eight!

Let me know if you have questions!
Oct 15, 2022 5:38 pm
So a fighter, druid, thief, bard and two wizards? I'm thinking I should do a quick redesign and go with another fighter cuz we seem pretty squishy otherwise...
Oct 15, 2022 5:53 pm
dominion451 says:
So a fighter, druid, thief, bard and two wizards? I'm thinking I should do a quick redesign and go with another fighter cuz we seem pretty squishy otherwise...
We just need to get you in some elven chain stat!
Oct 15, 2022 6:28 pm
Warrior gold

Rolls

Result x10 in gp - (5d4)

(42134) = 14

Oct 15, 2022 6:58 pm
Figured I'd throw it out there that the other fighter is a TWF specialist, so a tank would be useful.
Oct 15, 2022 7:29 pm
Oren is ow an elven fighter with the bladesong weapon proficiency option, hoping I can still utilize your offer of lowering one of my low attributes to raise my 14 to a 15 so I have at least ONE good stat. Sheet is almost done, will submit in an hour.
Last edited October 15, 2022 7:29 pm
Oct 15, 2022 7:46 pm
Absolutely, I think that's totally fine. Especially since you're losing those psionics. Ha.
Oct 15, 2022 9:59 pm
@dominion451, where are you getting so many weapon proficiencies from? There should be four, but I count seven.
Oct 15, 2022 10:07 pm
Ahh I thought that question might come up. Both the PHB and the Fighters Handbook say that if you are using the proficiencies system then the "number of languages" from the Intelligence chart are to be used as free proficiency slots for either weapon or non-weapon proficiencies.
Oct 15, 2022 10:08 pm
"Cheers lads, first round is on you I'm sure."
Oct 15, 2022 10:10 pm
Oh man, no wonder I never saw that rule! It's tucked away in some random paragraph in the PHB. Cool beans!
Oct 15, 2022 10:10 pm
I did the same...

Used one of my language slots on a weapon proficience and the other two on non-weapons.
Oct 15, 2022 10:17 pm
"See? Even an orc has the presence of mind not to look a gifted horse in the mouth. No offense Jabrano!"

Oren smiles wryly at the half-orc while tightening his abs for the inevitable gut punch he knew would come.
Last edited October 15, 2022 10:18 pm
Oct 15, 2022 10:38 pm
Elves have abs now?
Oct 15, 2022 10:47 pm
"Touche."
Oct 15, 2022 10:49 pm
Ok, done with everything. Oren bought a mule the party can use to haul stuff (everyone is welcome) and a war dog to guard the mule when we aren't near by. Also the dog can watch our backs at night ;)

AC: -2 with bladesong so tank is a go.
Last edited October 15, 2022 10:50 pm

KCC

Oct 15, 2022 11:55 pm
So I get all the proficiency that our DM mentioned above, PLUS proficiencies to the value of my languages derived from my Int stat?
Oct 15, 2022 11:59 pm
Yes, as long as you aren't currently using them as languages. Each race starts speaking its own language and all other languages are bought with NWP slots. Keep in mind they are speech only, read/write is extra.
Last edited October 16, 2022 12:01 am
Oct 16, 2022 12:01 am
So you get four NWP (nonweapon proficiencies) from your Int (or weapons, of you were so oddly inclined), plus four from being a wizard, plus one from your kit (either agriculture or fishing).

The reason it says Languages in the Int stat is because NWPs are an optional rule, which wraps up languages alongside stuff like fishing and astrology.

You get one weapon proficiency from being a wizard, from a more fun list of weapons! Bow (any), dagger, knife, spear, dart, sling.
Oct 16, 2022 12:04 am
Bow is the only decent choice obvi. 1d8 damage for a sheaf arrow and 2 attacks per round? No contest.
Oct 16, 2022 1:19 am
If you need the list of NWP, here it is.
Oct 16, 2022 2:21 am
cowleyc says:
@Phil_Ozzy_Fer, your spells look a little wonky. Make sure you aren't taking bonus spells from Wis, as that only applies to Priests.
Are you sure? I was using the Wizard Spells Appendix in the Player's Handbook to pick them all. I know it doesn't make my character very powerful, but they might end up being a useful utility character.
Oct 16, 2022 2:29 am
Phil_Ozzy_Fer says:
cowleyc says:
@Phil_Ozzy_Fer, your spells look a little wonky. Make sure you aren't taking bonus spells from Wis, as that only applies to Priests.
Are you sure? I was using the Wizard Spells Appendix in the Player's Handbook to pick them all. I know it doesn't make my character very powerful, but they might end up being a useful utility character.
I mean to say that you have too many. You should have a total of six in your spellbook. The selections looked just fine!

KCC

Oct 16, 2022 10:33 am
Took the bold decision to not take any languages! Figure a peasant mage has more practical matters to attend to! Agriculture, navigation, eh… singing. (Might change that one!)
Oct 17, 2022 4:20 pm
@KCC, looks like you really just need one Weapon Proficiency, as well as six spells (four of your choice, in addition to Detect Magic and Read Magic). This link is the list of spells you can choose from. Or, if you'd prefer, I can select a handful for you.
Oct 17, 2022 5:52 pm
Sleep, Charm Person, Grease and Phantasmal Force are my personal quadfecta.

KCC

Oct 17, 2022 10:50 pm
I’m guessing that Find Familiar isn’t as useful in this edition as in 5th??
Oct 17, 2022 10:52 pm
It's really not. It's an actively bad spell. BUT it's full of flavor, which is neat. But the whole "lose your familiar, lose a point of Con" is risky AF.
Oct 17, 2022 11:36 pm
That's what I liked about 2E over 5E. A familiar could grant you some cool stuff, but it was not without risk. The "disposable familiars" in 5E makes me sick.
Oct 18, 2022 12:03 am
You forgot the part where if the familiar dies you make a system shock roll or die yourself! Not to mention the 1000gp casting cost of the spell...

Whiff! Just buy a parrot.
Oct 18, 2022 12:08 am
It is not a forgiving game, and they don't use padded gloves with the wizards.

Just buy ten wardogs!
Oct 18, 2022 12:18 am
Ten war dogs are the best familiar you can have as a wizard! Same bonus to surprise plus they can rip apart most single HD enemies that come your way!
Oct 18, 2022 1:15 am
I have a couple of funny stories about find familiar. My group was playing in the Forgotten Realms and, upon reaching Arabel, my wife's character decided that she wanted a tressym familiar. A tressym is a flying cat and they are greatly prized as familiars. I told her that she would have to cast the spell and take her chances just like everyone else, but that if the result was a "special", it would be a tressym. So she scrimped and saved to get the 1,000 gp worth of components. The night that she was ready to cast, she went out to a large field outside of Arabel and seeded the field with plates of chopped fish (several hundred gold pieces worth)! I decided that if she got any result other than special, it would be a cat, and a result of "no familiar" would stand.

She cast the spell and fell into a deep sleep (being exhausted by 20+ hours of spellcasting). She awoke to the sound of meowing. Incredibly loud meowing! She opened her eyes and there was her new familiar, a tressym. But in the field were hundreds of cats and tressym! She had lured every stray, pet, and familiar in Arabel out to the field! The local mages were quite put out with her, not to mention a few dozen pet owners.

On another occasion, my bard cast find familiar. The GM rolled the dice in secret and my character awoke with a great weight upon his chest. Opening his eyes, he saw a giant lynx staring back at him. I was ecstatic! Then my bard heard the voice inside his head; "I spend weeks gathering components, waste a day casting the spell, and what do I get? A bard!" Turns out that the lynx was more intelligent than my character. For the rest of the campaign, we argued about who was whose familiar!
Last edited October 18, 2022 1:16 am
Oct 18, 2022 3:03 am
Haha those are good ones! Did you wife ACTUALLY roll the special result?
Oct 18, 2022 3:26 am
Yep, sure did. She's always been lucky with dice.
Oct 18, 2022 3:11 pm
So I started asking questions like this to some other players in my home 2e game, and I think they add a lot to the vibe, even if they don't actually mean anything. The original question was to my Dwarf players, about what color their hoods are. So...

@KCC and @Phil_Ozzy_Fer, what color robes do your wizards wear?

@dominion451, what color gems or precious metals does your elf covet?

@umbraldragon and @Carabas, does the blood of kings flow through your veins?

@WhtKnt, what commonplace luxury is Trina never found without?

KCC

Oct 18, 2022 3:13 pm
Daughter’s birthday today, so I didn’t get to my spells. But I reckon I’ll take the mix of those suggested above!

Oh, Odilo for sure where straw/tan colored robes, and a broad straw woven hat!
Oct 18, 2022 3:37 pm
cowleyc says:
@WhtKnt, what commonplace luxury is Trina never found without?
Hmmm. I would say Trina is very interested in personal hygiene so she would likely seldom be found without a bar of soap.
Oct 18, 2022 3:37 pm
cowleyc says:
@WhtKnt, what commonplace luxury is Trina never found without?
Hmmm. I would say Trina is very interested in personal hygiene so she would likely seldom be found without a bar of soap.
Oct 18, 2022 3:59 pm
cowleyc says:
@Carabas, does the blood of kings flow through your veins?
Doubtful but not impossible.
Jabrano has no real knowledge or even memories about her mother or where she came from. And her father's geneology... it has collosal gaps in it.
Oct 19, 2022 3:43 am
Oren, being very long lived, finds less fascination in glitter and more so in human mindset. These creatures come in so many shapes, colors and sizes and have passions just as varied. They live such short, seemingly pointless lives and yet cause so much change to the world in their wake. He wants to be more like them.

*But I suppose opals would be a favorite of his ;)
Last edited October 19, 2022 3:43 am

KCC

Feb 9, 2023 1:06 pm
Odilo the slow! Womp, Womp! I’ll be dead before I act :D

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