meta://IPmask.408//localNET
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Rolls
Interface: Backdoor - (1d10+4)
(3) + 4 = 7
Please enter command...
Rolls
Interface: Cloak - (1d10+4)
(9) + 4 = 13
Interface: Pathfinder - (1d10+4)
(10) + 4 = 14
Floor 3 password
Floor 4 black ice: hellhound
Floor 5 control node: cameras
Rolls
Interface: Backdoor - (1d10+4)
(7) + 4 = 11
Rolls
Numa initiative - (1d10+4)
(9) + 4 = 13
Hellhound initiative - (1d10+6)
(1) + 6 = 7
Rolls
Interface - (1d10+4)
(5) + 4 = 9
Sword - (3d6)
(613) = 10
Rolls
ICE defense vs Sword attack of 10 - (1d10+2)
(3) + 2 = 5
Rolls
Interface - (1d10+4)
(7) + 4 = 11
Zap damage - (1d6)
(1) = 1
Numa's Armor program kicks in and a wall of encryption slams into place before the Hellhound's malware can affect him!
Rolls
Hellhound attack/damage - (1d10+6, 2d6)
1d10+6 : (9) + 6 = 15
2d6 : (12) = 3
Numa defense (-4 damage if taken) - (1d10+4)
(3) + 4 = 7
Rolls
Interface: Zap - (1d10+4)
(5) + 4 = 9
Interface: Zap - (1d10+4)
(5) + 4 = 9
Interface: Zap - (1d10+4)
(3) + 4 = 7
Zap 1 dmg - (1d6)
(4) = 4
Zap 2 dmg - (1d6)
(6) = 6
Zap 3 dmg - (1d6)
(3) = 3
Rolls
1d10+2, 1d10+2, 1d10+2
1d10+2 : (2) + 2 = 4
1d10+2 : (1) + 2 = 3
1d10+2 : (2) + 2 = 4
Rolls
Interface - (1d10+4)
(3) + 4 = 7
[INTERFACE REQUEST FAILED]
Rolls
Interface - (1d10+4)
(5) + 4 = 9
Rolls
Interface: Backdoor - (1d10+4)
(10) + 4 = 14
Rolls
Interface: Pathfinding - (1d10+4)
(9) + 4 = 13
Yes movement takes an action (pretty sure)
Rolls
Initiative, Numa - (1d10+4)
(6) + 4 = 10
Initiative: Asp - (1d10+6)
(3) + 6 = 9
Rolls
Interface:Sword - (1d10+4+1)
(6) + 5 = 11
Interface:Zap - (1d10+4)
(5) + 4 = 9
Interface:Zap - (1d10+4)
(5) + 4 = 9
Sword dmg - (3d6)
(225) = 9
Zap 1 dmg - (1d6)
(5) = 5
Zap 2 dmg - (1d6)
(1) = 1
Rolls
1d10+2, 1d10+2, 1d10+2
1d10+2 : (10) + 2 = 12
1d10+2 : (7) + 2 = 9
1d10+2 : (5) + 2 = 7
Rolls
Asp attack - (1d10+2)
(4) + 2 = 6
Rolls
Interface: Sword - (1d10+4+1)
(4) + 5 = 9
Interface: Zap - (1d10+4)
(3) + 4 = 7
Interface: Zap - (1d10+4)
(7) + 4 = 11
Sword dmg - (3d6)
(215) = 8
Zap dmg - (1d6)
(3) = 3
Zap dmg - (1d6)
(2) = 2
Rolls
1d10+2, 1d10+2, 1d10+2
1d10+2 : (1) + 2 = 3
1d10+2 : (8) + 2 = 10
1d10+2 : (9) + 2 = 11
Rolls
Interface - (1d10+4)
(6) + 4 = 10
Interface: Cloak - (1d10+4)
(3) + 4 = 7
Interface: Pathfinder - (1d10+4)
(6) + 4 = 10
Rolls
Backdoor - (1d10+6)
(8) + 6 = 14
Rolls
Eye-dee - (1d10+4)
(7) + 4 = 11
Numa will make a mental note to come back to this after he checks the doors and cameras.
Rolls
Pathfinder - (1d10+4)
(4) + 4 = 8
Rolls
ICE attack vs Interface+1d10 - (1d10+2)
(10) + 2 = 12
Exploding die - (1d10)
(1) = 1
So your defense roll is VS DC 13
Rolls
Interface - (1d10+4)
(6) + 4 = 10
Rolls
Move reduction - (1d6)
(5) = 5
Rolls
Interface - (1d10+5)
(5) + 5 = 10
Damage - (3d6)
(142) = 7
Rolls
Def 2 - (1d10+2)
(4) + 2 = 6
Rolls
Zap - Roll - (1d10+4)
(2) + 4 = 6
Zap - Damage - (1d6)
(3) = 3
Rolls
Defense - (1d10+2)
(8) + 2 = 10
Attack, Damage - (1d10+2, 1d6)
1d10+2 : (2) + 2 = 4
1d6 : (6) = 6
Rolls
Interface - (1d10+4)
(8) + 4 = 12
Rolls
Sword - Roll - (1d10+5)
(2) + 5 = 7
Zap - Roll - (1d10+4)
(2) + 4 = 6
Zap - Roll - (1d10+4)
(9) + 4 = 13
Zap - Damage - (1d6)
(4) = 4
Rolls
Defense rolls - (1d10+2, 1d10+2, 1d10+2)
1d10+2 : (7) + 2 = 9
1d10+2 : (6) + 2 = 8
1d10+2 : (2) + 2 = 4
Attack, Damage - (1d10+2, 1d6)
1d10+2 : (3) + 2 = 5
1d6 : (6) = 6
Rolls
Interface: Defense - (1d10+4)
(1) + 4 = 5
Interface: Sword - (1d10+5)
(6) + 5 = 11
Sword damage - (3d6)
(653) = 14
Moving to the fourth floor (of five) Numa finds a data cache containing research documents as well as funding for the various projects financed for the biotech division of Arasaka.
Back in meat space, the halon systems activate...
(Three rounds before suffocation begins)
Rolls
Defense - (1d10+2)
(1) + 2 = 3
Rolls
Virus - (1d10+4)
(7) + 4 = 11
Rolls
Initiative - (1d10+6)
(4) + 6 = 10
Rolls
Initiative - (1d10+6)
(2) + 6 = 8
Rolls
Damage straight to the brain, no defense - (2d6)
(43) = 7
There is also your exit to think about...
Rolls
Virus - (1d10+4)
(7) + 4 = 11
defense roll please
Rolls
Attack, Damage - (1d10+6, 2d6)
1d10+6 : (10) + 6 = 16
2d6 : (64) = 10
Exploding die - (1d10)
(1) = 1
1: PW DV9
2: ICE (Killer A6,D2,R20,P4,S8)
3: CtrlNode DV9 (fire ctrl - doors, halon)
4: ICE (Hellhound A6,D2,R20,P6,S6)
5: CtrlNode DV9 (auto defenses)
Turn One
Almost immediately, the digital form of Spacer takes on a buzzing, slightly jerky form. It replicates poor frame-rate in its design. She immediately activates See Ya and Worm and runs a Pathfinder check.
Rolls
Interface (Pathfinder) - (1d10+7)
(5) + 7 = 12
First step, let's deal with that password. Success.
Let's see if we can get past that Black Ice, now.
With quick reaction, Spacer tries to slide past the Killer. Success.
Final action is trying to unlock the doors between the third and fifth cars, while locking those in front. Success.
Rolls
Interface (Backdoor) - (1d10+7)
(9) + 7 = 16
Speed Checks (Spacer, Killer) - (d10+9, d10+8)
d10+9 : (9) + 9 = 18
d10+8 : (1) + 8 = 9
Interface (Slide) (Spacer, Killer) - (1d10+5, 1d10+4)
1d10+5 : (7) + 5 = 12
1d10+4 : (5) + 4 = 9
Interface (Control) - (1d10+5)
(8) + 5 = 13
There's another Black ICE that needs to be bypassed.
With super speed, Spacer tries to slide past the Killer. Failure.
Recognizing that she is about to get torched by this thing, she zaps it twice.
Hellhound Turn
The Hellhound unleashes its Flames.exe upon Spacer, but she is just too fast for this thing. Her form flickers from existence only to reappear nearby, as though a glitch had occured.
Rolls
Interface (Speed) (Spacer, Hellhound) - ((d10+9, d10+6))
(d10+9 : (8) + 9 = 17
d10+6) : (6) + 6 = 12
Interface (Slide) (Spacer, Hellhound) - (1d10+5, 1d10+6)
1d10+5 : (2) + 5 = 7
1d10+6 : (8) + 6 = 14
Interface (Zap) (Spacer, Hellhound) - (1d10+5, 1d10+2, 1d6)
1d10+5 : (9) + 5 = 14
1d10+2 : (6) + 2 = 8
1d6 : (2) = 2
Interface (Zap) (Spacer, Hellhound) - (1d10+5, 1d10+2, 1d6)
1d10+5 : (2) + 5 = 7
1d10+2 : (1) + 2 = 3
1d6 : (5) = 5
Hellhound Attack (Hellhound, Spacer) - (1d10+6, 1d10+5, 2d6)
1d10+6 : (1) + 6 = 7
1d10+5 : (1) + 5 = 6
2d6 : (56) = 11
Crit Failure (Hellhound, Spacer) - (7-d10, 6-d10)
7-d10 : - (10) + 7 = -3
6-d10 : - (2) + 6 = 4
Time to deal with the auto-defenses. Success.
From here, Spacer begins to turn off the alarms and check the defense systems.
Rolls
Interface (Slide) (Spacer, Hellhound) - (1d10+7, 1d10+6)
1d10+7 : (10) + 7 = 17
1d10+6 : (4) + 6 = 10
Interface (Control) - (1d10+5)
(10) + 5 = 15
Interface Critical (Control) (Total) - (d10+15)
(9) + 15 = 24
Turn One
Auto-Activate: Speedy Gonzalvez, Speedy Gonzalves
Action One: Activate See Ya
Action Two: Activate Worm
Action Three: Run Pathfinder
Turn Two
Action One: Run Backdoor on Password.
Action Two: Slide past Killer
Action Three: Run Control on Fire Controls.
Turn Three
Action One: Lock and Unlock doors.
Action Two: Failed Slide past Hellhound
Action Three: Zap on Hellhound (2 damage)
Hellhound: Failed Attack
Turn Four
Action One: Slide past Hellhound
Action Two: Run Control on Auto-Defenses
Action Three: Turn off Alarms